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En series s no?
ОтветитьLos retrovisores se ven con Ray Traycing también, cuando vas en primera persona manejando?, o eso no lo tocaron
Ответитьhow to on
ОтветитьWe want gta 6 not ray tracing gta 5
ОтветитьMe pasaría de nuevo por jugarlo con Ray tracing🥵
ОтветитьSimplemente no me gusta nada, esta actualización que ha implementado reflejos con RayTracing. Para empezar ha hecho que el juego pase de funcionar a 4K nativo a una resolución dinámica que ronda entre los 1768p la mayoría de tiempo produciendo dientes de sierra y además los reflejos podrán ser más exactos a lo que reflejan, pero son extremadamente de mala calidad, prefiero el modo fidelidad viejo... como extra, el poder variar entre mapa de cubos y RayTracing produce que algunos reflejos se vean horrorosos o directamente produce popping el pasar de ser mapa de cubos a RayTracing.
ОтветитьWhy they didn't update this on pc too tho?😭
ОтветитьBut 30fps 😭
ОтветитьY porque las sombras se ven más chafas cuando se activa Ray tracing
ОтветитьAnd now I have a question. Why Rockstar can do graphic quality update for GTA V and shitty Remastered at the same time? Why?
ОтветитьEn un principio pensé que la next gen podría ejecutar el gta v a 4K nativo a 60fps con ray tracing :(
Ответитьno entendi si lo del agua eran reflejos o no
ОтветитьXbox series s 😔
Ответитьthe best GTA with 1080 p
Ответитьtracing shadow 🤨
ОтветитьThe one thing that would make this game look 10000x better is to get rid of that grey filter they seem to have during the day, especially when the weather is clear. If the game was more vibrant and had the raytracing my god it would look amazing.
Every graphics mod I’ve seen gets rid of that grey overtone and it always looks so much better. Wish rockstar would’ve done that
sadly the series s doesn’t have ray tracing
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Ответитьwysi
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Ответитьcomo se activa el ray traced en gta v anterior?
Ответитьi wonder if these reflections are RT or cube mapping. they dont look like RT (most of the time) i feel like its a mix of rt and cubemap and i like it, feels like its way easier to render for xsx.
i feel like reflections on cars are cube mapping bcs sometimes reflections angle is weird.
let gta v die
ОтветитьRealmente le da una nueva vida al juego y si vale la pena comprarlo ya no como antes ahora falta que la distancia de dibujado aumente mas que la de PC y sea perfecto
Ответитьnice of rockstar to do that, but it sucks that theres still no rdr2 next gen patch
ОтветитьHonestly i like this more than GTA VI leaked footage. I hope they change it in the final because since its in the same engine as RDR2 it has this weird soft filter and bloomish atmospheric effects that doesn't fit with gta vi city environment. Just my personal opinion though.
TL:DR I think this art style is more fitting than GTA VI regardless of GTA VI obviously having better graphics at a technical level.
Se me hace que el motor grafico de Gta V ya no puede mejorar mas, es un motor demasiado viejo para seguir explotandolo
ОтветитьWhen doing a comparison, use Director Mode. You’re allowed to freeze time, increase traffic and pedestrian density to get a better look at everything, allowing for everything to be almost the same but the time in the comparison exactly the same.
ОтветитьBuena comparación pero ya deberías cambiar ese sonido de fondo ya está muy matado en tus videos y qlero
ОтветитьSo they are becoming more efficient with RT on consoles i see
ОтветитьME GUSTARÍA QUE ROCKSTAR TAMBIÉN IMPLEMENTE EL RAY TRACING DE ILUMINACIÓN COMO LO VIMOS EN LAS FILTRACIONES CERCA DE SANDY SHORES..
ОтветитьWhat car is on the thumbnail
ОтветитьAnother episode of look at me getting thousands of views by stealing content about wet terrain
ОтветитьIn some scenes the reflections look too strong. Those need to be dialed down a bit.
ОтветитьIt still could be better, but it’s very good for such an old game (saying this because in some cases, shadows don’t exist from certain light sources, and the way they diffuse reflections in certain lighting/circumstances make the reflections disappear completely, like at night in the rain when looking at cars at certain angles)
ОтветитьWhat about car mirrors, in first person view?
ОтветитьI am blind or no difference
Ответитьenough with those RTX OFF who cares , just show RTX ON and let us enjoy. ( amazing graphics BTW).
ОтветитьRockstar lost so much money by not doing this on release date
ОтветитьWow they actually did it. Like fully
ОтветитьYa me muero por ver a mi Opressor MK2 con esos reflejos
Ответитьthis beat did NOT have to go that hard❗️🥶 🥶
Ответитьme watching in 144p: hmm nice graphics 😋
Ответитьso... do the mirrors on cars finally work? Thats literally the only thing I wanted to know and its not in the video... sooo... I have to ask...
Ответитьwhy tf isn’t this on pc
Ответитьthey should’ve just added screen space reflections rather than RT, would’ve been less intense on performance
ОтветитьThe science of cutting your framerate in half for minuscule visual gain. Does it look better than stencil shadows in stills? Yes it does. Does it look better in motion? Only for the few % that both have a NASA rig and are willing to listen to the coil-whine and fans of their computer. Where pathtracing starts to pay off in visual impact is when you do real time GI with bounced light on your diffuse surfaces, not just direct reflections like this. This stuff will be cool in a couple of years when hardware can keep up with it, atm it's just fluff.
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