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I have a very challenging question I have a moose that has both IP animation and RM that I bought online only thing is for unreal the RM does not works its there but none working this is what the seller told me ( Hello! Unfortunately, to work in UE4, you need to redo the animation of the root movement in the original Blender3D file There is no other way to fix it.) would any one know how to fix? would be very helpful.
ОтветитьGreat video! One tip for me pressing Shift+E on graph editor, make curves Cyclic. Useful for walk cycles etc.
ОтветитьDude, being able to make and change scenes like that is something so obvious I'm amazed I hadn't heard about it until now. I'm DEFINITELY going to be doing that from now on. SO much easier than making a new file and trying to export assets into it. Thank you, you're a lifesaver.
Ответитьholy crap you are my new dad.
Ответитьthese are tips on blender, not animation.
in the good old days, we used "layers" instead of "scenes".
This is “handy” pun missed opportunity
ОтветитьGood tips. Everyone probably knows this, but you can use the brace [ ] keys to select all keys before or after in both the dope sheet and graph editor. Very handy for moving whole sections of animation.
ОтветитьIs there any layer animaton in blender?
Or using script for rotating an object like maya?
Finally! Someone that actually helps with decent animation tips! Been really struggling with learning more complex humanoid animations.
Ответитьso much help in this video in my animations, thank you so much!!!
ОтветитьNice hmm... quite intersting hmm... . Hmm..
ОтветитьThank you this is going to be so helpful!
ОтветитьShift E was a really useful tip I didn't know about!
Ответитьget this man a medal
ОтветитьWe need more!!!
ОтветитьLast Tip was Mind Blowing ;)
ОтветитьIn 3D Studio 4 you could grab the key frames within a motion path and adjust them in 3D space. I miss 3D Studio 4.
ОтветитьOne of the most helpful tutorials Ive ever seen
ОтветитьI liked this video purely for the 10 second intro that got straight into it
ОтветитьNot only is this an amazing tutorial, a lot of things I've been looking for (I already knew about cursor to selected but never noticed the geometry to cursor, that 3d cursor tip is going to save me a millennia of time!), but also that "like the video" part was so charming and it fit so naturally in that I HAD to like
ОтветитьJeez, actually some very useful tips! Thanks a lot buddy!
ОтветитьGreat.Thanks
ОтветитьEVER SINGLE TUT I LOOK UP NEVER EXPLAINS HOW TO TURN ON ROTATION AND GET ALL THE RIGS THAT COME WITH RAIN IM SO CUNFUSED THE ONE VID THAT DID EXPLAIN IT WAS FROM 2 YEARS AGO SO I HAVE NO IDEA HOW TO DO IT WITH ALL THE UPDATES SOMEBODY HELP ME!!!
ОтветитьPress , on the numpad To zoom in on the time line, the graph editor or on nodes or whatever,..
ОтветитьOne of the best video I seen on blender tips
ОтветитьI have a question... If I want to turn of the stretch in tweaks of knee and elbow in rigify rig, how would I do that. Cause that just makes my character un proportional...!!
ОтветитьDUDE!! THANK YOU SOO MUCH! You literally saved me hours
ОтветитьThaaaaanks
ОтветитьNewbie here. Calling it a "New Scene" seems unfortunate. I thought it would be a real new scene. It was more like "isolation mode" where you are just soloing the character. Am I wrong? I would love the workflow if, let's say, you have a tavern location, there are multiple scenes with the tavern and all of those scenes are contained within one file.
ОтветитьThanks for the tips!
I recently became aware of Blender's 'Local Collections' in 3D Viewport. It allows to to show and hide specific collections for a specific viewport.
It can be accessed under 'Collections' in the View tab in the viewport side panel.
Very helpful if, for instance, you need a viewport with camera view with everything in the scene visible, but need those things hidden in your 3D viewport so they don't get in the way when animating a character...
Thanks for the great tips. How do you activate the rotate Gyro ball when you have a point selected btw?
Ответитьyes my body is ready
ОтветитьI did not know about shift+E. Normally I'd try adjust timing manually. I have been born again. Thank you!!! 😂
Ответитьi notice when you moved the character the pupils moved and disappeared but see mine does that when i just move my arm how to i fix it
ОтветитьStreamdeck and a 2nd Monitor. Not a tip really but something I learned is needed albeit the way blender does 2nd monitors leaves little to be desired.
ОтветитьVery useful...thanks
Ответитьsometimes when i change the current keyframe the past keyframes also changes can u tll me how do i lock keyframes ? so no matter what i do currently woudnt affect the previous keyframes
ОтветитьCTRL + Middle mouse is an absolute life saver - thank you for the tip!
ОтветитьI hit the like courtesy of "Shift E"!!
ОтветитьHi, Your tips were very helpful, thanks. How do I display my timeline and my graph editor at the same time?
ОтветитьI didn't understand what the tweener was doing/for and what you were showing me there.
ОтветитьHi, I see your channel at the good time, I have lot of characters animations for my actual project and your ticks are precious, thank you.
ОтветитьGreat
ОтветитьScene changing the best, your an absolute goat
ОтветитьThanks man! Learned a lot of things i was wondering in my learning journey. Here's some Love for your great work 💛
ОтветитьThe last tip actually saved me so much time. I never knew you could do that and it makes so much sense. Like, even if you have hidden everything except the character, you still have so many things as backup data thats slowing down your scene (if i am making sense, if not please correct me). By having the character linked to a brand new scene, its just your character-- thus its much faster.
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