AccuRig: easy auto-rigging (better than Mixamo?)

AccuRig: easy auto-rigging (better than Mixamo?)

CGDive (Blender Rigging Tuts)

1 год назад

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@aryamarga108
@aryamarga108 - 17.01.2024 10:54

I've seen you do this workflow about 3 times but whenever I export my character from Accurig into Blender my Rigify is always in red (no current character). I tried to export without the texture by unchecking it but it doesn't seem to do much. Any suggestions?

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@kakarotleo5808
@kakarotleo5808 - 20.12.2023 14:03

how can i export that test animation?

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@zorika6554
@zorika6554 - 09.12.2023 14:14

thank you so much!

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@raphaelguitarx5931
@raphaelguitarx5931 - 06.11.2023 23:57

AS ALWAYS CGDive, my friend always bringig great tools and ways to use them, I just tested on my custom Anime character and its quite good <3

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@nuriman432
@nuriman432 - 03.11.2023 10:11

WHICH IS BETTER THAN DEEPMOTION?

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@hardyjoe4278
@hardyjoe4278 - 16.10.2023 17:17

I kept chanting, " I need to find time to learn Deepmotion", then ditched it for Mixamo, and now I see this...

Is it possible to convert poses and movements into AccuRIG too?

I have already made a base of five avatars on Vroid.

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@baeredevelops
@baeredevelops - 04.10.2023 22:25

I did everything the tutorial taught me and thank you so much for doing it! But I still have a question. How can I add props like holding an axe to the character and mixing it with the animation? If you have a video about this, please just give me the link and again, thanks!

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@mendiravinderkumar7392
@mendiravinderkumar7392 - 03.10.2023 20:54

Nice video sir I want to make kids nursery rhymes do you have any videos in your channel related to this

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@BracerJack
@BracerJack - 29.09.2023 04:56

Do you still have the older version of accurig ? The new version needs you to login to export to fbx, vendor lock it.
Do you still have the old version that can export without login ?

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@satyakimandal6572
@satyakimandal6572 - 31.08.2023 21:17

Thank you so much for the tutorials man! These are awesome! Btw, can we keep the T-Pose as a rest pose after import. My original character is in A-Pose. That creates some additional steps while retargeting. After setting quick rig it goes back to A-Pose. Can we prevent that and keep the T-Pose?

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@patrikkortvely1164
@patrikkortvely1164 - 24.08.2023 17:03

Hi, I thank you very much for this tutorial. I have a qustion tho. Can I somehow update the animation before baking? Or after it? Thank you very much for your answer

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@friendlyquestion2529
@friendlyquestion2529 - 09.08.2023 01:11

For some reason my rig has a floating piece of clay whenever it extends its arm - how do I fix this?

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@Cabinet445
@Cabinet445 - 20.07.2023 20:43

thank f***ing god its free

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@ramanrafiq7888
@ramanrafiq7888 - 12.07.2023 18:25

You are a literall dream saver

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@sulivarace7138
@sulivarace7138 - 08.07.2023 22:47

Thank you for letting me discover this, after a few tries, it crashes at 11% when I finalize, it loads indefinitely on applying skin weights.

But sometimes it ends up gone but the character disappears as if it had been erased.

On the other hand with simple models it works well.

I will therefore stick to Blender but I will probably try again in a few months to see if it will end up working correctly with the updates.

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@anurag_ghadigaonkar
@anurag_ghadigaonkar - 04.07.2023 10:19

thanks man you save a day!

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@santhoshmg2319
@santhoshmg2319 - 29.06.2023 16:35

Thank you

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@letomaneteo
@letomaneteo - 29.06.2023 12:34

when loading the downloaded animation into the ActorCore program, it gives an error, the characters are loaded, the animation is not loaded, super program)

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@mr_heck
@mr_heck - 22.06.2023 20:10

@CGDive, in your opinion what is the easiest pipeline for stiching animations together? Right now I go through the process of uploading a model to Mixamo, downloading separate anims then stiching them together in Blender's NLA bar. It's tiresome.
Edit: I just found your 'Animation Library Asset Browser Hack' Video. Seems like it would be cool (although one has to populate it manually from Mixamo first). Is this currently the best option for a Blender animation library?

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@TheJackFoley
@TheJackFoley - 22.06.2023 17:31

I think you should point out that this is AccuRig is a Windows OS app ONLY – not for Mac OS.

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@DemsCreates
@DemsCreates - 21.06.2023 16:04

Amazing video, thank you for always covering these kinds of software!

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@daviddimalanta259
@daviddimalanta259 - 09.06.2023 04:24

Can Accu-rig rigging faces, including lips and eyelids?

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@Treloarian
@Treloarian - 06.06.2023 03:36

im still having problems importing the mesh into unreal engine Need help as i get an error that says it failed to create the asset

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@beccamguille8570
@beccamguille8570 - 03.06.2023 18:26

If it offers more free animations, it certainly beats it, but they need to implement facial animation

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@007-pedrojimenez4
@007-pedrojimenez4 - 02.06.2023 04:04

is free?

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@tommcadam9110
@tommcadam9110 - 30.05.2023 12:45

Great tutorial! Thank you! I have a question. If I have a character with a tail, is there any way to add to the rig before exporting to blender?

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@footsoldierzombie2987
@footsoldierzombie2987 - 23.05.2023 20:08

HALLELUJAH

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@Sphinx-productionsNl
@Sphinx-productionsNl - 21.05.2023 13:56

weird....i want it tobe saved as a T-Pose as a rest pose, no mather from where I export, accurig or actorcore, it will be always a A-Pose as rest pose, (original mesh pose), so I wished it was saved as A T-Pose :/

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@thibaultcabanius6151
@thibaultcabanius6151 - 13.05.2023 03:39

Amazing ! its most powerful than Rokoko or less buged than mixamo, Thank you for this sharing ! ( ˘ ³˘)♥

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@chardy7071
@chardy7071 - 29.04.2023 21:16

Is there a rigify for maya or same tool?

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@ekaterinamozharovskaya3053
@ekaterinamozharovskaya3053 - 25.04.2023 14:13

Thank you again! ))) Is it possible to import a rigged model to Accurig? (I mean - convert Rigify rig to Accurig and import it, like we do with Mixamo).

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@cliffblank
@cliffblank - 23.04.2023 02:20

Can this workflow work with the new Blenrig 6?

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@Frostbitecgi
@Frostbitecgi - 12.04.2023 18:43

please make a video tutorial on how to retargate cascadeur animations to autorig pro. because it is very easyb to do physicaly correct animations in cascadeur. but we still want to use autorig pro in the process.

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@muhamadhakimisabri9227
@muhamadhakimisabri9227 - 10.04.2023 12:53

Why rigging & Animation in tool not installed

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@angeldugarte7873
@angeldugarte7873 - 06.04.2023 22:30

Please i need help. the bones of the hands are not where they should be, nor are other bones like the chest. That happens when I apply the rigin in blender

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@earnestwolfson6557
@earnestwolfson6557 - 04.04.2023 16:10

no linux support... such a shame

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@twarski
@twarski - 29.03.2023 08:47

Can you arch the foot? I'll be exporting into Maya btw.

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@diegoarce490
@diegoarce490 - 26.03.2023 19:04

Your tutorial is good BUT ... for absolute beginners, like I am, PLEASE, do not go into what NOT to DO. Just do the steps require to do the task. It is an overflowing of information. Just go step 1, step 2, step 3 DO NOT GO (3a, 3b,3c) It is confusing. THANK YOU. I am subscribing to your channel.

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@Codrelan
@Codrelan - 25.03.2023 14:06

AccuRig seems to do a great job with bones compared to Mixamo, but screws up weight painting pretty badly compared to Mixamo. I'm attempting a character that is wearing a robe with clothing under it.

Any suggestions on improving AccuRigs weight painting?

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@byondent
@byondent - 25.03.2023 11:01

Is it possible to combine accurig with faceit? Thank you for your channel and all of your amazing videos! They have been really resourceful for me

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@mukeshsuthar7007
@mukeshsuthar7007 - 23.03.2023 07:43

Thank you mate🙏🏻

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@dormantcucumber7132
@dormantcucumber7132 - 15.03.2023 10:56

Generally speaking, how do you feel about accuRig? Is it actually accurate most of the time or is it still better to rig models by hand? Thanks for your videos btw, this channel is incredibly helpful for animation beginners :)

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@kingsridge
@kingsridge - 07.03.2023 23:09

Bro, thank you for such a thorough breakdown of this tool. I got what I was looking for, and then some! Subbed

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@DownLimit
@DownLimit - 03.03.2023 13:38

Почему люди называют скиннинг риггингом? вы серьезно собираетесь полноценно анимировать в этом пакете?

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@techmologue1869
@techmologue1869 - 21.02.2023 05:06

The comment section appears to have mostly never used mixamo before. I can definitely suggest some improvements. 1) Direct Website upload of the accuRig export, and I mean being able to use the same file over and over again, instead of re-rigging it all the time. 2) allowing for bone rotation / spacing tweaks within the viewer window before export. So that when one wants to use custom characters with different body proportions, hands/arms/feet/legs don't clip into the mesh. Mixamo does offer these things. - Don't get me wrong, I use ActorCore and the AccuRig tool, and I find it has a great library, but it feels a bit unsupportive towards custom (non-actor) characters that are not offered from the ActorCore library. Just my two cents.

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@Vico992
@Vico992 - 16.02.2023 13:10

Hey ! It doesnt work for me i have a good computer and its just blocks at 11% when i try to finalize...

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@shivangipriya4153
@shivangipriya4153 - 13.02.2023 22:49

Can I know the benefit of tab for cc/ic create if you have information about this with my thanks

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@KensireGames
@KensireGames - 12.02.2023 03:01

How can you reimort the model to animated the facial expression

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@deekshaharish8812
@deekshaharish8812 - 09.02.2023 08:03

YOU ARE A GENIUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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