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I've seen you do this workflow about 3 times but whenever I export my character from Accurig into Blender my Rigify is always in red (no current character). I tried to export without the texture by unchecking it but it doesn't seem to do much. Any suggestions?
Ответитьhow can i export that test animation?
Ответитьthank you so much!
ОтветитьAS ALWAYS CGDive, my friend always bringig great tools and ways to use them, I just tested on my custom Anime character and its quite good <3
ОтветитьWHICH IS BETTER THAN DEEPMOTION?
ОтветитьI kept chanting, " I need to find time to learn Deepmotion", then ditched it for Mixamo, and now I see this...
Is it possible to convert poses and movements into AccuRIG too?
I have already made a base of five avatars on Vroid.
I did everything the tutorial taught me and thank you so much for doing it! But I still have a question. How can I add props like holding an axe to the character and mixing it with the animation? If you have a video about this, please just give me the link and again, thanks!
ОтветитьNice video sir I want to make kids nursery rhymes do you have any videos in your channel related to this
ОтветитьDo you still have the older version of accurig ? The new version needs you to login to export to fbx, vendor lock it.
Do you still have the old version that can export without login ?
Thank you so much for the tutorials man! These are awesome! Btw, can we keep the T-Pose as a rest pose after import. My original character is in A-Pose. That creates some additional steps while retargeting. After setting quick rig it goes back to A-Pose. Can we prevent that and keep the T-Pose?
ОтветитьHi, I thank you very much for this tutorial. I have a qustion tho. Can I somehow update the animation before baking? Or after it? Thank you very much for your answer
ОтветитьFor some reason my rig has a floating piece of clay whenever it extends its arm - how do I fix this?
Ответитьthank f***ing god its free
ОтветитьYou are a literall dream saver
ОтветитьThank you for letting me discover this, after a few tries, it crashes at 11% when I finalize, it loads indefinitely on applying skin weights.
But sometimes it ends up gone but the character disappears as if it had been erased.
On the other hand with simple models it works well.
I will therefore stick to Blender but I will probably try again in a few months to see if it will end up working correctly with the updates.
thanks man you save a day!
ОтветитьThank you
Ответитьwhen loading the downloaded animation into the ActorCore program, it gives an error, the characters are loaded, the animation is not loaded, super program)
Ответить@CGDive, in your opinion what is the easiest pipeline for stiching animations together? Right now I go through the process of uploading a model to Mixamo, downloading separate anims then stiching them together in Blender's NLA bar. It's tiresome.
Edit: I just found your 'Animation Library Asset Browser Hack' Video. Seems like it would be cool (although one has to populate it manually from Mixamo first). Is this currently the best option for a Blender animation library?
I think you should point out that this is AccuRig is a Windows OS app ONLY – not for Mac OS.
ОтветитьAmazing video, thank you for always covering these kinds of software!
ОтветитьCan Accu-rig rigging faces, including lips and eyelids?
Ответитьim still having problems importing the mesh into unreal engine Need help as i get an error that says it failed to create the asset
ОтветитьIf it offers more free animations, it certainly beats it, but they need to implement facial animation
Ответитьis free?
ОтветитьGreat tutorial! Thank you! I have a question. If I have a character with a tail, is there any way to add to the rig before exporting to blender?
ОтветитьHALLELUJAH
Ответитьweird....i want it tobe saved as a T-Pose as a rest pose, no mather from where I export, accurig or actorcore, it will be always a A-Pose as rest pose, (original mesh pose), so I wished it was saved as A T-Pose :/
ОтветитьAmazing ! its most powerful than Rokoko or less buged than mixamo, Thank you for this sharing ! ( ˘ ³˘)♥
ОтветитьIs there a rigify for maya or same tool?
ОтветитьThank you again! ))) Is it possible to import a rigged model to Accurig? (I mean - convert Rigify rig to Accurig and import it, like we do with Mixamo).
ОтветитьCan this workflow work with the new Blenrig 6?
Ответитьplease make a video tutorial on how to retargate cascadeur animations to autorig pro. because it is very easyb to do physicaly correct animations in cascadeur. but we still want to use autorig pro in the process.
ОтветитьWhy rigging & Animation in tool not installed
ОтветитьPlease i need help. the bones of the hands are not where they should be, nor are other bones like the chest. That happens when I apply the rigin in blender
Ответитьno linux support... such a shame
ОтветитьCan you arch the foot? I'll be exporting into Maya btw.
ОтветитьYour tutorial is good BUT ... for absolute beginners, like I am, PLEASE, do not go into what NOT to DO. Just do the steps require to do the task. It is an overflowing of information. Just go step 1, step 2, step 3 DO NOT GO (3a, 3b,3c) It is confusing. THANK YOU. I am subscribing to your channel.
ОтветитьAccuRig seems to do a great job with bones compared to Mixamo, but screws up weight painting pretty badly compared to Mixamo. I'm attempting a character that is wearing a robe with clothing under it.
Any suggestions on improving AccuRigs weight painting?
Is it possible to combine accurig with faceit? Thank you for your channel and all of your amazing videos! They have been really resourceful for me
ОтветитьThank you mate🙏🏻
ОтветитьGenerally speaking, how do you feel about accuRig? Is it actually accurate most of the time or is it still better to rig models by hand? Thanks for your videos btw, this channel is incredibly helpful for animation beginners :)
ОтветитьBro, thank you for such a thorough breakdown of this tool. I got what I was looking for, and then some! Subbed
ОтветитьПочему люди называют скиннинг риггингом? вы серьезно собираетесь полноценно анимировать в этом пакете?
ОтветитьThe comment section appears to have mostly never used mixamo before. I can definitely suggest some improvements. 1) Direct Website upload of the accuRig export, and I mean being able to use the same file over and over again, instead of re-rigging it all the time. 2) allowing for bone rotation / spacing tweaks within the viewer window before export. So that when one wants to use custom characters with different body proportions, hands/arms/feet/legs don't clip into the mesh. Mixamo does offer these things. - Don't get me wrong, I use ActorCore and the AccuRig tool, and I find it has a great library, but it feels a bit unsupportive towards custom (non-actor) characters that are not offered from the ActorCore library. Just my two cents.
ОтветитьHey ! It doesnt work for me i have a good computer and its just blocks at 11% when i try to finalize...
ОтветитьCan I know the benefit of tab for cc/ic create if you have information about this with my thanks
ОтветитьHow can you reimort the model to animated the facial expression
ОтветитьYOU ARE A GENIUS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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