Комментарии:
Do you know how to rig a bow and connect it to the character?
Because I'm making myself my own character and bow and animations
Hi Stephen, Just want to ask why my line trace is firing on the opposite side, thank you
ОтветитьThank you very much. You do a great explanation and teaching work! I subscribed and pushed a "like" and a "bell" buttons. Wish you all the best with your channel 👍👍👍
Ответить😍 Why didn't I find this channel before!!! 🥵
ОтветитьHello Stephen, great video and explanations. Subscribed and guess I might buy your courses😊
Ответитьgreat video. i ran into an issue... when i stand close to the wall with the camera, the arrows shoot that close wall and not the place my character is looking at. my guess is that is has to do with the fact that the place we are aiming at is gotten from the camera not from the player character?
ОтветитьWhat would be the best way to have the projectile stick to any surface? (collider?) This method of using ''Simulation generates hit events'' is iffy to work with. (For example when using box triggers, it catches the arrows mid air.
Ответитьthere still a bug when your line size had block behind your character the arrow will spawn on that point
solve by adding spring arm length to the start point
do you have to start a new project blueprint for every part of the game? say like the bow and arrow....adding a gun....creating landscapes...etc
i keep seeing new projects on other channels but no one addressed how to eventually combine everything or why they open a new project.
im using a seperate character so my bow isnt attached to the character at start in my player bp i added a skeletal mesh for my bow and attached it to the player weapon socket i have the player firing with the anim montage off sequence but when i add another play montage and play the bow firing animation it doesnt play i made an animbp for the bow set up default slot but in my player bp when i set play montage with the bow mesh as target only the sparrow anim plays not the bow anims any advice where i fucked up everything works perfect except the play montage with the bow i tried to make a bow bp but it doesnt attach to player just floats in front of him
ОтветитьHow Can Ignore Character class by themselves? I tried branch nodes with not boolean BP_Character but it still attach to Characters..
Ответитьim making something similar to a classic zelda game like twilight princess this has been very useful for setting up my bow im using my own character and retargeting sparrows anims this has helped a lot setting up my ground work for it any tips for when retarget the aim offsets the right wrist looks like it 360 twists instead of just a slight 90 do i have to set up chains for the twists too i just have the main chains head spine shoulders arms legs fingers i adjusted the pose from t to a and set up everything to be identticle to the source but that wrist is really bothering me you cant see it in the third person camera but knowings its there bothers me and if i can fix it in this i can fix my shooter games too that this happens in any advice from any one?
ОтветитьThank you very much, you're very good at explaining. easy understood accent and details are explained well.
ОтветитьCan you build the demo installation file, I want to try it
Ответитьyou go fast on explanations. you move fast and I don`t now so much like you. good tutorial for me. Thanks
ОтветитьIf you use Enhanced input, do not connect the shooting throw the triggered, use the started execution. Started calling only once when you trigger the button.
ОтветитьThankyou so much for this incredible tutorial. Your a absolute genius and I think the developer community would be in shambles without people like you so thankyou and this is gonna help so much with my game.
Ответитьvery nice bro
ОтветитьSo easy on the eyes. Thank you for increasing the UI size for the tutorials. subbed.
ОтветитьI have strange bag, some arrows are deeper into object, some passing through
ОтветитьLoving your content so far. This video is SO good that I joined your discord and plan on buying your courses.
I'm a Unity dev, switching to UE5, and your guides are the best that I have found. You explain everything, and that shows how much time you put into this.
Thanks!
There is a lot of useful things on this video, just a suggestion, you should focus in the subject the video title says you are going to address, and skip everything else.
Or at least add timestamps so the homies know what is safe to skip ;)
For some reasons, animations did not work for me
ОтветитьThank you so much! I was just wondering since I am still learning animation, can this be used with advanced locomotion system (normal or refactored) or with any existing locomotion system? Thank you!
ОтветитьWill this work in UE4 ?
ОтветитьI'm a little confused about the whole montage slot business. Why does the preview stop playing when you changed the slot name in the montage? Is there a reason you changed the slot name instead of just leaving it as-is? Where are those slot names actually declared/defined? What actually happens when you add that "Slot 'DefaultSlot'" node to the animation graph?
This is like my 4th or 5th attempt to wrap my head around Unreal's whole animation ecosystem and it's all still pretty mind-boggling to me, but this has definitely been helpful so far, so thanks! (And double thanks for putting the rest of the series up here for free — layoffs suck, but I will definitely hit up your Patreon sooner than later!)
Hi, thanks for you awesome tutorial, :D , im nearly ending part one, but i have a problem , Everytime i shoot the arrows they stuck in the air :( in the message log this message appears attachTo:/Game/´ThirdpersonMap:PersistentLevel.BP_Arrow_C_15.DefaultSceneRoot´ already attach to: To:/Game/´ThirdpersonMap:PersistentLevel.BP_Arrow_C_16.DefaultSceneRoot´, would form cycle. Aborting
ОтветитьPlease can you make it on paragon phase 😊
ОтветитьPure Gold!
ОтветитьAwesome
ОтветитьLooks like Paragon is no longer compatible with version 5.1
ОтветитьHi Stephen, I wonder why in the jumping section, the jump land or jump recovery animation isn't playing? Thanks
ОтветитьI can't bellieve I picked a bow and arrow based concept for my first game and here's this perfect tutorial series. Lucky me - thank you so much for putting this together.
One question - when choosing the flame hit marker for P_Sparrow_HitHero - is there a way to change this colour from yellow to blue? I went with the Sparrow_Raven character mesh instead of the one you chose, and want to make the flame match the arrow colour (which I changed from the one you picked, to M_ArrowString3 as that seemed to match the idle animation arrow for Raven.
Thank you!
gold
ОтветитьYou demonstrated "Layered Blend Per Bone" in like, 30 seconds.
I mean, really.
Other videos take 5-10 minutes to say nothing.
Thanks a lot for your explainations about Aliases, such a good help !
ОтветитьMuito bom. Espero que conclua todas as partes que um jogo desse precisa.
Ответить구독 좋아요 했습니다 ~~ 튜토리얼 감사합니다 ^^
ОтветитьToo bad your tutorials are not free like Unreal Engine is, because they are very profesional, clear and right to the point. But I understand, time is money. Thank you very much anyway for this release, I learnt quite a lot !
I just wonder why Epic Games appear to be unable to provide such level of efficiency with their own tutorials. In my opinion, they are too marketing oriented to be effective.
Just a question, if I may : do you know where is the program in City Sample demo that makes the camera diving to the main character at the very beginning ,when we play the Big City level , and how we can disable it ? Thank you in advance.
If the City Sample demo topic is of some interest to you, it would be so great to watch you making a walk through the program and explain where is what , and what it does : a kind of overall program topology/architecture quick explanations.
Kind regards,
sir i bought all ur udemy tutorials please add c++ rpg mechanics, hack and slash combat please make c++ for this category.
ОтветитьExcellent guide. Only thing to improve would be to add marks in the video timeline to see where you exlain what part :D
ОтветитьWow great tutorial and fun to watch and include in my game. Great Job.
ОтветитьYou are awesome! Thank you for the great tutorial!
Ответить@Druid Mechanics Could you let us know when it's okay to use Blueprints and when it's recommended to use C++ code for multiplayer games?
ОтветитьA very useful tutorial
ОтветитьThis is one of the best Tutorials that i´ve seen in a while. Thanks for this! Its awesome & easy to understand what you are doing! <3
ОтветитьGreat tutorial man. One question, sometime my arrows go through the wall even though Overlap Events are on. What could it be? Some kind of physics tick update?
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