Комментарии:
Hey, I just stumbled on this, it's really cool thst you've made a much more in depth tutorial than what I covered. Hopefully more of my viewers that are interested in ps1 horror find your video too :)
ОтветитьThanks!
I really wanted to learn how to do these ps1 styled games for a while
I am reluctant to learn Unity these days.
ОтветитьHow did you make your trees
Ответитьyou skipped too much shit
Ответитьwhen I put the texture to the material, it turns pink, is there a way to fix this?
Ответитьwhat version of unity were you running while making this?
Edit: wait nvm it was unity 2020.3.42F1
i was lost at this tutorial when u switched the terrain to the shader graph how do i add it
ОтветитьHey, if I do a game like this, can it be played as a pc game with controller? Or do I need a psx emulator? And sorry beforehand if the question is dumb 😅, I’m newbie
ОтветитьWhy don't create completely a specific engine?
ОтветитьHow do I add the textures to the trees?
ОтветитьWhere can I get all these ps1 textures?
ОтветитьIt's wild that we've reached a point where we add to what the computer has to do to recreate a look that was invented because limitations of the time meant their computers and systems couldn't do as much.
Ответитьcan it be implemented in the 2022 unity?
Ответитьwhere did you get the grass texture?
Ответитьgood, but when i enable vertex jittering, the terrain turns black and flickers, how do i fix that?
Ответитьit seems like your tutorial doesn't work on the current version of unity is it normal?
Ответитьcan this be used to make android games? will there be any performance issues?
ОтветитьWell, it seems like the GitHub project is corrupted or something. Importing the URP-PSX-master results in an error where a namespace named "FloatParameter" could not be found. Tried it with both versions, same error.
ОтветитьIs a result like this possible with Godot? Idk any shader that accomplished this exact task that is compatible w/ godot
Ответитьyou are going so fast I can't follow you :c
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