Комментарии:
This video is excellent, thank you
ОтветитьThank you for this Tutorial. This really Made me buy Simple Bake.
But i am experiencing issues. I am trying to Bake the Texture of several Joint Objekts and one of Them with procedural texture.
It Always Turns Out either completely black or mostly black without Details.
Is it possible to Bake Something Like that with simple Bake?
I couldnt Figure Out the correct settings.
Any Idea ? :-(
How do I use SimpleBake to bake Normals from High Poly mesh to a Low poly one?
ОтветитьThank you so much !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
ОтветитьWHY IS THIS NOT VANILLA BLENDER?????
ОтветитьI've purchased the plugin but every time i try to bake it just crashes. It tells me to check a crash log but every time i attempt to open it. It says the log doesn't exist. There are no details besides that and I'm really worried i just wasted my money
ОтветитьBakeLab is free alternative for this
ОтветитьI tried again but it destroyed my procedural texture and failed the baking by combining the normal with the diffuse then overwriting my procedural texture.
the ctrl z doesn't work, this crappy addon is really horrible.
Does this also bake Decals?
ОтветитьVery helpful but my
question is if there is anyway that I can bake
a material that has Multiple BSDF nodes, like
Multiple Principle BSDFs and Mix Shaders. I
am really stuck in my process because of
this. Let me know please. Thanks
Ended up here by chance after finding out how painful baking is and the intro spells out exactly what it's like. Still having trouble with a building after this though.
Best result I have so far is separating it by material then baking all those separated objects. Not what I am going for though and was hoping to put the whole building into one atlas.
That last run was 68 baked objects but would be nice if could get that down to 3 or 4.
very well explained. I try this now.
ОтветитьI purchased the addon and I was wondering if I can use SimpleBake to bake a high-poly character mesh texture to a low-poly character mesh? If so do I use PBR Bake or Cycles Bake and how do I set everything up? Would lighting set up be necessary for the scene or can I just jump into baking?
ОтветитьOne problem I'm having, is that my uv unwrapping are over stretch in the uv editor. How do i bake it? I did the "Simplebake" in the uv but its only baking part of it.
If you dont understand, i can email you the screenshots. (I did bought it in your affiliate link)
Is this real life?
It must be a dream...
Hey All, first of all let me say: I love the tool, it makes my life so much easier, thanks for the effort to develop and maintain it :) however I have an issue right now. I'm trying to bake and export some metallic parts with high glossyness / reflective chrome material, but can't find the right settings. I want to use PBR bake and export the end result in glb format. Any help appriciated! Thanks
ОтветитьIt can’t bake displacement?
ОтветитьLooks promising. Does it work with transparent materials? I see your house models don't have transparent windows. Is it possible to SimpleBake materials with different transparency and export to a gltf file?
Ответитьcan i bake multiple highpoly objects on multiple low poly in a texture set ?
ОтветитьMay I ask if there will be a feature to output multiple channels into one image in the future? Just like Substance Painter's "2D View", it is very helpful for some game projects that are not PBR.
Ответитьwhat to do if i have overlapping UV because i have textured the object that way only
ОтветитьThank you once again for another God sent tutorial brandon. Can I apply simple bake to particles? 🤔
ОтветитьThank you 🥹
Ответитьbro i tried baking with simple bake , but idk why every time i bake texture , their quality is little blurry, can u tell me whats the problem specially diffuse map
ОтветитьDo I have to rename a new UV as simplebake every time if I want to bake my current texture to another UVmap ?
ОтветитьThanks for the tutorial and introduction. I have an addon creates procedural buildings. So when I finish designing and apply the node, it is turned into one piece whole object with like 30 materials. I want to use the building in İclone so I need to bake all those materials on one texture image. Does this addon make it happen?
ОтветитьIt's a good add-on for some cases. If you have any other shader nodes (glossy, diffuse, etc.) mixed, added or just anywhere in node tree, doesn't even have to be connected to principled BSDF it will not work.
Ответитьdo you happen to have a video about baking lighting? Excellent video and totally worth a subscribe and like!
Ответитьpurchased, thank you!
ОтветитьHi, I have a question. Some of the models from Blenderkit have a mix shader that then goes into the Material Output node. Will it work with those? Thanks!
ОтветитьI'm a noob in blender. I was building a flashlight that has some rays coming out of the front. For the rays I used a spot light and a cylinder and set the cylinder's material to volume scatter. But if I export it as a gltf model , I can't see the ligth rays , just see the cylinder as black. Will this add-on fix that?
ОтветитьSorta makes me wish the Blender Foundation worked like Autodesk. Buy the developer out and build it into the base package....then KILL the old way. It's HORRIBLE.
ОтветитьI have bought it
100% useful
Cool add-on but every time I export something to OBJ./FBX it always turns out purple and I don't know why cuz I am following everything step by step. And I am using Blender 3.5.
Ответитьdang but my project is in 3.5
ОтветитьMy baking in simplebake just sits at 0%
ОтветитьSimple bake on mac, where does the bake go? Is there a default folder or same folder the . Blend is in??
Ответитьmissed opportunity to call it "easy-bake"
ОтветитьWill this bake a texture if that texture is made from uv mapping? I make a lot of buildings where i rip the textures from rl.
ОтветитьThis was great man! Thanks a lot for referring to the addon. I had already read your post, but as you said yourself, even with a step by step this process can be very complicated. Agai, thanks!
Ответитьwhen i bake i'm gettting entirely black diffuse maps any idea what would cause this?
ОтветитьAmazing addon, I bought it.
Ответитьexport settings Unavailable blend file not saved
ОтветитьI bought the addons, but it doesn't allow me to export
ОтветитьSalve. Can i bake Procedural Material ?
Ответитьcool. 16 dollars are a no brainer. off topic question: are you german? your english sounds totally native.
ОтветитьGreat guide - purchased!
ОтветитьI gave up learning baking, it's way too fucking hard and also boring, I haven't struggled that hard with anything since maths in school
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