Radial Layout makes a Radial Menu - Example 02 - Doozy UI Manager for Unity

Radial Layout makes a Radial Menu - Example 02 - Doozy UI Manager for Unity

Doozy Entertainment

2 года назад

2,578 Просмотров

A Radial Layout can arrange buttons to in such a way to create a Radial Menu. This video uses Example 02 for Doozy UI Manager to explain how the Radial Layout works and to show you how to construct and set up a radial menu. It's animated, has frame by frame sprite animations and is made without writing code. Unity is a powerful engine and this is another example of that.

You also learn about the Reactor PlayMode and Ease options.

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Video made on Unity 2020.3.17f with Doozy UI Manager 4.0.0
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Doozy UI Manager is a set of systems that make it easy for anyone to design, manage and animate modern User Interfaces. This is a set of professional tools specially designed for professionals.

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Get DoozyUI at https://bit.ly/DoozyUIManager
Learn more at http://doozyui.com/

Tutorial: https://www.doozyui.com/docs/radial-layout-makes-a-radial-menu/

Help Desk: http://bit.ly/DoozyHelpDesk
Knowledge Base: http://bit.ly/DoozyKnowledgeBase4

Twitter Feed - https://twitter.com/doozyplay
Facebook Page - https://www.facebook.com/doozyentertainment
Discord Invite - https://discord.gg/y9Axq7b

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0:00 Intro
0:27 Introduction to Example 02
1:28 Flow Graph
6:07 Radial Layout as a Radial Menu
7:45 Button Frame By Frame Sprite Animation
10:48 Reactor animation PlayMode
14:22 Reactor animation Ease
15:07 Outro
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Doozy UI Manager manipulates components that work on the Unity UI framework (UGUI), while using custom editors made with the editor UIElements framework. It also comes with numerous pre-configured components that are ready to use.

The UIMenu is a visual prefab management system for Unity that allows instantiation of prefab clones or linked prefabs directly in the Unity Editor. Having been created with designers in mind, adding new elements to the menu is done with only a few clicks, without writing a single line of code.

Reactor is a Value Animator Engine created to work with Unity, that uses a simple timing engine to calculate animated values and set them on target objects. It can animate any value property that currently supports Unity UI (uGUI) and editor UIElements, and it can support other systems as well due to its modular nature.

Signals is a universal messaging system specifically designed for Unity that uses data streams to send pings, data structures and/or references, which also includes an internal automated pooling system that recycles data packets after they are used.

Nody is a visual flow graph solution designed to create, visualize and manage UI navigation flows. Built on UIElements, the new retained mode UI framework for Unity, it uses the same infrastructure as the Unity’s ShaderGraph and VFXGraph solutions.

Тэги:

#Doozy_Reactor #doozyui #doozy_ui #doozy_ui_manager #doozy_ui_tutorial #doozyui_unity #radial_layout #unity_radial_layout #doozyui_manager #Doozy_Flow_Graph #doozyui_animation #ui_manager #radial_menu_unity #radial_menu #Ui_manager_unity #Doozy_Node_Graph #doozy #unity_ui #unity_ui_manager #unity_radial_menu #ui_view #nody #node_flow #nody_flow #uiview_animation #unity_ui_tutorial #unity_ui_animation #unity_ui_design #unity_ui_button #Reactor #reactor_Animator
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