Комментарии:
Amazing tutorial! U have a fantastic way of simplify things. Just to the point. Thanks!
Ответитьhow the hell have humans figured this shit out?
ОтветитьCan I create the same with physical render?
ОтветитьCooooool! Thank U!
ОтветитьFabulous man, all of your videos are.
Ответитьwow ,, very nice tute,,,,,,,,,,,like it... : )
ОтветитьI would like to ask about octane render settings for animation?
ОтветитьThanks! Very handy)
ОтветитьCrazy thing!! Nice one!
ОтветитьLooks great!
ОтветитьCheers m8 very nice and in depth simplified tut. Keep up the good work. P. S. What are good optimal settings in octane for animation without too much noise? Any advice would be dearly appreciated.
Ответитьname track pls
ОтветитьGood voice, keep it
ОтветитьOr just offset the anchor point of the light :P
ОтветитьGreat tutorial, love your no fuss explanations, thank you. Where did you source the background music? Thx!
ОтветитьAwesome vid. What was the base geometry you used? I mean without all the bevel deformers.
ОтветитьIncredible! Please don’t stop! Love to see a title Seq project and your workflow... in Octane would be the icing on the cake
ОтветитьAt some point, are we supposed to trim off the extra frame at the end so we can make a continuous looping animation? 0 degrees at frame 0 and 360 degrees at frame 300 gives us 2 duplicates and a hiccup when looping.
ОтветитьThanks
ОтветитьThanks! It was very useful for me!
Ответитьyou are professional please keep up the good work Sir.
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