ARKit 1.5 & Unity tutorial : ARKit Image Detection

ARKit 1.5 & Unity tutorial : ARKit Image Detection

Parth Anand

6 лет назад

27,950 Просмотров

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@vishwa0494
@vishwa0494 - 06.04.2018 17:26

Liked before watching video, as usual they will be great 😍

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@Nitinghss
@Nitinghss - 06.04.2018 17:54

You are great Bhai...!!!

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@mulagraphics
@mulagraphics - 06.04.2018 21:21

I love you man, thanks so much!

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@Nikhil-sh9oi
@Nikhil-sh9oi - 06.04.2018 22:48

hey, Is it possible to place 3d content on certain parts of images as we don't have any reference image in scene like vuforia

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@vigneshsree3115
@vigneshsree3115 - 07.04.2018 07:51

Hi Bro, Awesome tutorial, Thanks For your tutorial, Thanks for sharing your idea and videos, bro.Waiting For ur future tutorials

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@superdudedude1
@superdudedude1 - 08.04.2018 12:51

I want to add an image and some text augmented on the marker. I got the image to work but cannot get the text to appear.

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@raffaelebasile1994
@raffaelebasile1994 - 15.04.2018 10:39

Hi, great video!
I've a question
How can I add ARKit1.5 if I already have a model done with a previous arkit release?
thank you

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@xcamposediam
@xcamposediam - 15.04.2018 17:52

Great tutorial! As always!

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@Nikhil-sh9oi
@Nikhil-sh9oi - 19.04.2018 16:47

Hey Parth can you try to make an archive of Image detection Xcode project, I'm getting an error while making archive , as i have to generate.ipa file from it . please try I'm stuck here

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@quentinturner3753
@quentinturner3753 - 29.04.2018 03:56

Can you provide a explanation for multiple images please?

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@abhishekaetn716
@abhishekaetn716 - 02.05.2018 20:48

Hi Anand. Would it be ok to use XCode 9.2. I already have iOS 11.3

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@NguyenTam-gc3it
@NguyenTam-gc3it - 04.05.2018 04:02

Hi thanks for share, i just research arkit. i have a question, user can define a target maker at runtime? and have funtion to check quaility image target? thank you ! :D

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@syhrlhlmy
@syhrlhlmy - 10.05.2018 04:07

Can we add multiple objects with only one reference image ?

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@sophiabnrm8730
@sophiabnrm8730 - 14.05.2018 21:09

Can you provide some info about the 3d model sir?
For example if i would like to have other model, what must i look for? what is the different between iphone 8 parent and the other stuff inside the folder?
thanks in advance :)

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@skm3638
@skm3638 - 17.05.2018 22:31

Can you change from displaying a model to a GUI display?

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@westernbook8693
@westernbook8693 - 23.05.2018 13:37

Can We get the position and rotation difference between camera and marker when detected?

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@rushilgulati1454
@rushilgulati1454 - 15.06.2018 06:44

Where can i get the 6s model link

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@snapy1800
@snapy1800 - 20.06.2018 10:00

Hi Parth, I would like to appreciate your work and also has a question about Image Recognition, is it mandatory that the target images should be part of the app itself or can we have set of images in the app memory and perform on-device image recognition with it (the images might change or download when we click on a button each time in the app) ? note: The use case is only Image recognition and not the AR feature

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@arvidvankasteel6478
@arvidvankasteel6478 - 22.06.2018 15:43

Awesome tutorial. I do run into an issue in the final step:

After I open the build in Xcode the 'Images.xcassets' folder shows the 'AR Rezources.arresourcegroup' folder with 3 subfolders:

iPhone.arreferenceimage
unitylogoreferenceimage.arreferenceimage
unitywhiteonblack.arreferenceimage

But there are no images in these folders. I walked through the tutorial twice, resulting in the same issue. Any idea what could cause this?

thanks!

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@jhonathanalfonso3497
@jhonathanalfonso3497 - 22.06.2018 19:37

Amazing video. Thanks for your help @Parth.

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@RodyDavis
@RodyDavis - 14.07.2018 03:57

Github link?

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@rajumondal4283
@rajumondal4283 - 14.07.2018 09:34

Hello Anand I am new to AR. Using Ubuntu for now.. I can not change the os for personal reason.. Can tell me how to make Ar games on linux u can just pm on my utube channel..

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@DiegoHernandez-lg1nd
@DiegoHernandez-lg1nd - 22.07.2018 20:46

Please keep doing videos like this!

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@gianmarcopane2806
@gianmarcopane2806 - 24.07.2018 08:53

Hi Parth, thanks for this video, it's very useful =)
As far as you know is there a way to track the image? I've read that arkit isn't designed for this but I've made some experiments
and the result was acceptable, not great but acceptable. Thanks for your answer =)

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@DisqueDJ
@DisqueDJ - 31.08.2018 02:15

how to remove one i have 2 or more images ?

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@rajasekare9105
@rajasekare9105 - 06.09.2018 13:40

Hi Partha,
Can you provide the tutorials for image detection from image in unity(without model), and let me know this is possible in ARKit plugin?

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@christiaanbruinsma6443
@christiaanbruinsma6443 - 18.09.2018 16:18

Awesome tutorial! Is there a way to set the image dimensions in Unity without having to adjust everything in xCode? This would save a lot of time when exporting the app for debugging and testing. Anyway, thanks for your tutorials, these help me tremendously during my graduation year!

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@AliEveritt
@AliEveritt - 24.09.2018 22:58

Images.xcassets doesn't contain AR Rezources !

What could I have done wrong?

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@elliedunstan728
@elliedunstan728 - 27.09.2018 14:05

I have a folder for the AR resources in xcode in images.xcassets but it's saying there are no AR items in the folder. Could you help me figure out why please? Edit: you need to name the AR Reference Images. Dammit!

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@mk48sz33
@mk48sz33 - 13.02.2019 06:01

Thank you for the awesome tutorial!!

Can you please share your opinion on the following:

Do you recommend putting everything in one scene? The Home Page Canvas, the AR Session?
Do you recommend putting the Image Target AR and the Hit Surface AR in one scene?

To put in two (2) different scenes, do you have to do anything from one scene to another to make sure the AR camera works if it was never implemented in the first scene?

Thank you!

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@mk48sz33
@mk48sz33 - 26.02.2019 02:37

Hello. What if you are trying to make a Canvas appear also at the same time when an image is detected?

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@Timisenman
@Timisenman - 08.04.2019 10:48

Thanks for this video in particular. Never would have understood the plugin's structure without this.

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@kirk_mtb
@kirk_mtb - 16.04.2019 12:14

Hi


Can you do similar to Vuforia and add an image plane and scale the model to the exact size? So when the image is detected it appears the place you want it to be?


Thanks

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@juanm.rodrigo1155
@juanm.rodrigo1155 - 18.05.2020 18:16

Hello Parth, the turorial is very interesting.
I have a problem and that is that I have followed all your steps and I cannot get it to work.
Nor have I managed to do the two examples that the plugin brings.
I connect with 'ARKitRemoteConnection', I have checked everything and I can't get it to work.
Can you help me?
Thank you
Greetings

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@GeospatialTechnologies
@GeospatialTechnologies - 04.06.2021 18:32

Hi Parth,
Please, how can I use the application.OpenUrL function when the image is scanned in unity?

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