Ranking All Prosthetics in RimWorld

Ranking All Prosthetics in RimWorld

Kokoplays MB

1 год назад

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@geevee9582
@geevee9582 - 25.08.2023 21:17

I still havent installed any prostethics or performed any surgeries 😂 . Im on my second rimworld run

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@dungeonmaster_7256
@dungeonmaster_7256 - 19.06.2023 13:00

There are only two good prostheses: a nuclear stomach and a circadian divider. Because they allow you to compensate for the penalties from the low efficiency of xenotim metabolism and from the gene of increased sleepiness by 180%. Everything else is garbage that is not worth the money.

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@jaroslavdzurilla5103
@jaroslavdzurilla5103 - 07.06.2023 02:34

Stomachs seem great for caravaneers.

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@vanthomias5538
@vanthomias5538 - 01.06.2023 12:15

It is not worth installing more than 1 weapon bionic, since they can only use 1 weapon to attack. And 75% of the time they will use the best one, they have

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@aciduzzo
@aciduzzo - 01.05.2023 14:40

Power claw - B? I don't really like it... F for me, if 2 colonists get in a social fight, one gets with heavy damage or worse: decapitated. You want to capture an enemy, bam, limb ripping or worse, that guy becomes useless. The lesser the beauty, the more social fights... literally more damage then a raid, not worth it, not to mention the romance usefulness.
Otherwise, I agree with the ranking :D

Also, as flavor, I generally roleplay, so I don't think anyone wants a farm hand or drill hand (sounds unhealthy), knee spike etc so I just don't use them.

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@alex2143
@alex2143 - 25.02.2023 01:48

Just a quick thought: artificial arms attach to the shoulders, and get the full level of protection from the flak vest. Meaning a pawn with a flak vest and two bionic arms basically has marine armor level protection for everything except his legs.

And if you also make the legs bionic... Well, bionic legs don't bleed, don't cause pain, and reduced movement speed doesn't affect shooting. Meaning the bionic limbs synergize wel with the flak vest, doubly so because the marine armor (which is supposed to be an upgrade to the flak vest) costs roughly the same as two bionic limbs.

And, while marine armor slows you down, bionic limbs have massive benefits outside of combat as well.

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@SupertoastGT
@SupertoastGT - 05.02.2023 07:48

I'd put the nuclear stomach at F tier personally, because F*** cancer.

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@Dolph_Vader
@Dolph_Vader - 20.01.2023 01:27

Thought he said "PsyCats" and now I'm going to see if there's a mod for that yet

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@sik3xploit
@sik3xploit - 16.12.2022 20:12

I remember when you would replace an entire arm because you lost a single finger. Oh the way Rimworld has evolved, in no small part to the modding community.

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@kiyohimetanegashima6961
@kiyohimetanegashima6961 - 02.12.2022 04:07

I'd say bionic spine is an S. It's either paralysis or spine right?

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@Zical100
@Zical100 - 29.11.2022 08:18

I think that Melee implants fit melee character too because they make your pawn better melee figther too even if you use a weapon

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@thanquolrattenherz9665
@thanquolrattenherz9665 - 25.11.2022 03:16

with the new biotech the nukestomach is probably s tier since it synergizes pretty hard with some of the genes.

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@cyber_mat9569
@cyber_mat9569 - 23.11.2022 10:26

"By that point food shouldn't be an issue".... Hmmm clearly I am not doing something right.

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@michajastrzebski4383
@michajastrzebski4383 - 14.11.2022 20:06

drill hands should really get a bonus to dismantling walls.

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@Tamizushi
@Tamizushi - 13.11.2022 21:06

I'd put the venom fangs specifically into A tier. While it has lower dps than most other combat prosthetic, it's the only one that doesn't conflict with any bionics and it's relatively cheap since it doesn't require advanced component which means it will remain useful all the way to the late game.

Venom weapons also allow you to capture enemies more reliably. When enemies become incapacited due to pain or low moving, the game rolls a dice and they have a chance to die (typically 60%). If they get incapacited due to toxic buildup, the game skips this stage. So one strategy is to cast painblock on an enemy you'd like to capture and then to skip them in the middle of 8 of your pawns with venom fangs. That pawn will have a decent chance to get knocked down due to toxic buildup. This is not nearly as reliable as a shock lance since your colonists can still bite their head off or they can land too many bites at once and kill the pawn from toxic buildup, but it's significantly more likely to net you a prisoner than just shooting at them.

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@blazezz1101
@blazezz1101 - 04.11.2022 13:46

Nuclear stomach depends a lot on playstyle. Aside from surviving better in harsher biomes, the -75% nutrition reduction is often overlooked for caravaning pawns. A pawn with decent Plants skill can survive without the need to pack food. It's also good for colonies running on paste since it reduces the time pawns have the mood debuff. On the other hand, the downside to Fine Meal and Lavish Meal also applies.

For early game Body Modder mood buffs with little downside before players can get their hands on those sweet Bionic and Archotech parts, Dentures are very cost effective for the net +7 mood gain. Cochlear Implants are the best. A single Wooden Leg is ok for crafting/researching pawn that don't move much.

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@jacob6885
@jacob6885 - 04.11.2022 00:48

What happens if you install multiple implanted weapons? Do they attack with all of them? Or just the best one?

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@xoth2306
@xoth2306 - 20.10.2022 05:53

So just a thought if you install 2 powerclaws and 2 kneespikes and 2 elbowblades on a melee pawn would that be any good or is it better to just go with a high tier melee weapon instead?

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@phoebejl
@phoebejl - 10.10.2022 19:17

Asthetic nose is better with recruiting because social opinion matters during recruiting along with mood and tech level and social skill.

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@hideshisface1886
@hideshisface1886 - 05.10.2022 17:54

Aesthetic nose combined with aesthetic shaper is useful for beautiful colonists, actually - cobined with stoneskin implant - you keep the beauty and get tankiness.
Dentures - stop gap prosthetic - until you get healer mech serum or bioregen.

Low grade arm and leg prosthetics - they are not great, but simply better than lacking a limb completely - stop gap, sure, but keeps pawn somewhat usable until you get better alternative - B Tier to me - simply because of how essential they are.

Regular and archotech arms - A and S respectively to me. Bionic and Archotech legs both get an S from me, honestly - there is no downside, there is no situation where these are not useful. I find movement speed super important.

Field hand - it is faster than bionic and archotech even in this particular task... BUT lack of versatility hurts a lot. To me that is a C tier, considering bionic arm replacement also increase work speed plenty enough.

Drill arms - wonderful, solid A tier to me - IF you have a mountain base. For situations that do not require much mining, the speed penalty kind of hurts - B.

Melee implants - niche and generally outclassed by bionic arms BUT if you have issues with your ranged pawns notoriously getting swarmed by insectoids or tribals - these are actually VERY good - because you do not give up shooting for still rather decent melee capability. Except knee spike - you want bionic legs instead.

Stomachs - Bionic stomach is a solid B to me. It is still better than original. Not fulnerable to EMP.
Detoxifier - at the time you get this, food poisoning should be rare - BUT it can be useful on caravans, or if your cook gets incapacitated. EPM vulnerability is occasionally a problem. A tier to me.
Reprocessor - C tier to me. At this point of the game lack of food isn't a problem. 25% is not that great... It has a niche use for caravan.
Nuclear stomach - Cancer is a gamebreaker to me, if I'm being honest. If you can reliably heal cancer, sure, it is fantastic. C tier to me, honestly.

Heart prosthetic - it is useful, niche, but useful. Regular hearts ripped from prisoners are better, but if your ideology does not like organ harvesting... This is your next best option. Or suffering through mood debuff for a while. In a pinch, it is a life saver for older pawns.

Bionic heart - increases a lot of stats - that is S tier to me. Manipulation is nice, but you also get improved blood filtration also gets you improved immunity buildup, just fantastic.

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@Cothfotmeoo
@Cothfotmeoo - 02.10.2022 03:52

Great ranking list! I definitely have made an aesthetic nose for a colonist who was disfigured and their spouse had a lower opinion of her. XD Didn't want to deal with them potentially breaking up. Well played!

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@gmfreeman4211
@gmfreeman4211 - 29.09.2022 00:30

I've been playing with mods too long. I have forgotten what is actually base game shit.

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@KonaFanatiker
@KonaFanatiker - 27.09.2022 21:48

The 'niche' for toxic buildup is less fighting tough opponents, rather than keeping enemy pawns alive for capture I think. But there are psychik shocklances for the ones that are not psychically immune of course.
Also, even without sidearms, I'd put all the weapon implants into F-Tier. They take a techprint to research and they would block you from an extra bionic or archotech limb. So to me they are just a trap. Unless you can safely train melee skills on your ranged pawns in Vanilla, these ranged pawns caught in melee will not perform well enough without melee skills. Usually that makes it better to just have other ranged pawns close enough to avoid friendly fire and then shoot down the enemy that managed to catch your pawn as quickly as possible to avoid taking more damage.

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@kasture8773
@kasture8773 - 27.09.2022 19:29

After watching the video first time, I decided to install bionic heart to literally everyone except prisoners, doing the scout speech after the surgery thing then rewatch the video 4 more time to decide the next mass install, notice that emp can affect bionic organ,... Would my colonists that have bionic heart die if they get emp? 😨

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@InfinitePeace48
@InfinitePeace48 - 27.09.2022 11:58

S tier vid

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@shoelessbandit1581
@shoelessbandit1581 - 27.09.2022 07:21

I'd honestly put the cochlear implants in B tier. It's cheap and it fixes disfigured pawns.

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@RussellSyx
@RussellSyx - 27.09.2022 05:16

Rank drugs.

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@miskov1213
@miskov1213 - 27.09.2022 00:32

Remember that the drill arm also slows the movement speed which is rather crucial especially on those melee colonists

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@robertkowalczyk6218
@robertkowalczyk6218 - 26.09.2022 23:27

Quite awesome honestly

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@afb8425
@afb8425 - 26.09.2022 23:22

How about ranking every warcrime in rimworld next?

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@Real_Joe_Dad
@Real_Joe_Dad - 26.09.2022 21:39

Great video! Now i want to make a colony of cyborgs...

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@alalalal5952
@alalalal5952 - 26.09.2022 20:28

Cyborgs are Kenshi aproved, this is the way

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