Комментарии:
One thing I noticed is when I import sketchup datasmith file into unreal engine,UVs are so weird.Weird shadows...Most UVs are overlapping.Couldn't find a way to fix it.Will this issue fix when I import sketchup file to twinmotion and then import it to unreal engine? Because there is an option when we import sketchup files into twinmotion call fix UVs and Lightmaps..something like that
Ответить🤔 why can they just bring RTX on twinmotion ,instead they use the otherway around, Twinmotion need good lighting and AO thats it and maybe some more high quality trees and content
ОтветитьCan i ask questions ?
Who is the best Rendering Twin or Lumion11?
ty
Thanks for making a very fair and accurate review of the feature in its current state
Ответитьcould all the great twinmotion users around the globe start to pile up a decent twinmotion community material library? and if the rendering essientials would host the file? i would be happy to mirror it from my googledrive.
ОтветитьThis is great news! Unreal engine is a powerful tool, but I absolutely HATE node based workflows. Twinmotion is a much more comfortable working environment for me so the idea of staging scenes there and then importing into Unreal for the final product sounds awesome.
ОтветитьThis is great I hope you can bring some new tutorials on the process with an actual project
ОтветитьGreat news! So when do we can expect some Unreal tutorials from you? Maybe you can explain the pipeline: SketchUp (Modeling) -> Twinmotion (Adding Materials and Assets) -> Unreal Engine (Ray Traced Lighting and Interactivity)
ОтветитьI find twinmotion really comfortable to work with , also can do my work like really fast! But something in that final render is always missing ! I hope this bridge would solve that issue and give me better renders with the ray tracing and lighting tools of unreal engine !
ОтветитьThis means we can finally start getting photorealistic renders using twinmotion 😬
ОтветитьYayyy! Excited !
Ответитьgood thats better
ОтветитьWHERE DO YOU LIVE? That 20gb is toi much for you?
(Hear you mentioning this for a couple of years) you have to figure out how to get your internet 2018 compatible at least ;)
Once all missing import features are implemented will that dissolve the need for Twinmotion or will it still be relevant due to it's much easier user interface and the import into Unreal would purely be for final renders using their more superior lighting engine?
ОтветитьHa, I told you the Bridge was coming :)
ОтветитьFinally! Thanks, I've been waiting for this :)
ОтветитьCooooool
ОтветитьHi everyone! Let me know what you think about the importer in the comments below! :)
Ответить