Комментарии:
This is amazing! Thank you so much!!
ОтветитьThanks! Finally I can model real places in proper proportions
Ответитьwhat about 3 point perspective, can u enable it in maya?
Ответитьthank you so much sir! that was so helpful!
ОтветитьAwesome video. I tried it worked as you described. Thanks
ОтветитьI followed your instructions for Maya, but the Camera doesn't Match and the Scaling of the Objects is also off...
Ответитьyou saved my ass on my 3d modeling final lmao, gracias we
Ответитьnot working properly with maya its good for blender not for maya
Ответитьsir do this same tute with maya axis also like with y axis up
Ответитьsir i think you picked z axis camera position value instead of z rotation position check it once again
ОтветитьHello!
I followed your method of Fspy to Blender to Maya, and for some reason my resolution gate and gate mask does not match the size of the image work. Not sure why, since my resolution settings are the same size as the image
OMG..!!! Best fspy tut i've ever seen.. Thank u so muchhh...!!!
ОтветитьHello Abraham, I’m not sure if you have talked before about AI generated Images before or not but we actually need to hear about that from such a professional artist like you who had worked before in different studios and knows how these studios might be thinking about that? We need to know your vision about the 3D Artist career in the nearest future and should we be worried or it’s going to help us more in our field. Thanks
Ответить👍Yes, I like it! Thanks! ))
Ответитьawesome video, 📸
ОтветитьHappy to see you on sunday also👍
ОтветитьGreat video!
ОтветитьNice tool. So I gonna use it to your Maya environment creation for Film course 👌🏻. You talk about environment and I have a request. In Maya, I would like to create a grass field. Can I use proxy as I can in Blender ? I know I can use Bifrost or Mash. Can you explain the best process. My goal is to have the minimum of polygons in my scene to avoid a Maya crash.
ОтветитьAs a beginner artist I m having trouble with perspective, camera, focal length and object placement on the basic of the camera. The Fspy way is also good but when it comes to large environment design with no buildings or straight lines, it gets difficult, can you suggest a real way to learn and understand the topics I mentioned.
Please help. (I usually start with a concept picture but when I block out the scene I usually dont get the sense of call or correct on=bject placement just like it looks in the concept image)
This was way worth the Sunday upload.
Ответитьhi Abraham, what if i don't have a environment, have only a prop(i.e helmet or fire hydrant) to match multiple camera angles? can we do that in fspy ?
Ответитьi was having problems doing exactly this where I wanted to go from fspy to blender to maya so this will help a ton. thanks!
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