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Perfect video and explanation. Thanks.
ОтветитьLove you guy. You saved my day. I got stuck on how to move local player by keyboard/mouse. Wow just untick Player Input. I forgot it. Thanks again.
Ответитьcan't add Player prefab to network manager
ОтветитьWhy in the mobile version using the mirror the character does not move correctly according to the joystick? Thanks!
Ответитьplease how to do it mobile
ОтветитьHi, I found your video very good.
Do you think I could adapt it to VR?
you honestly couldn't have possibly done anything to make any of this better. thanks!
Ответитьidolo
ОтветитьHey that actually helped! Thank you!
I'm not using Mirror, so for the Player Input issue using UnityNetcode, you can override the "OnNetworkSpawn" method and works the same :)
The best one out there my friend! 😍 ez and fast
ОтветитьGreat video. Do you think you could make one but use photon pun instead of mirror? Would be great!
Ответитьwow thats looking really good, can i do the same with the First Person Character Controller?
And its working with fishnet?
Really really helpful! Definitely worth a like and a subscribe!
ОтветитьThanks so much for this tutorial. <3
ОтветитьAnother great video. A video on updating player positions, server side (when not using Client Authority, would be great. When playing as a client (Unity + Mirror based game) and I add a projectile it adds it at where the player was originally created and not where they appear on the screen. I'm sure this is because the server thinks the player is still in it's originally position even though all clients see the player has moved
Ответитьwhy it never turns out like in the video? (
a bunch of incomprehensible errors, I'm looking for a solution to these problems for a very long time.
rewatched the vid 10 times and did the same thing
Really Thanks a lot, this really solve my problem and very quickly. Very GOOOOOOOOD work. Thanks.
Ответитьmobile joystick not working with mirror. can you help please
Ответитьplayers position is not synched for me how can i solve?
Ответитьinteresting
Ответитьas others have said, this was straight and to the point.
I was very close with my implementation but starting with input disabled and enabling on client authority was the last piece I was missing.
thanks! I am subbing to the channel :)
Well done man, thank you very much for the information
ОтветитьWoow this was straight to the point you covered so much in just 7 minutes this deserves a like and a subscribe 💪
ОтветитьJust what I needed thank you!
ОтветитьGosh to the point without the waffle, you helped me a great deal.
Ответитьhey thank you so much for this tutoriel can you do another one where you explain how to add an aws server on your multiplayer
ОтветитьI couldn't get this to work with playfab multiplayer servers. Is there a way where i can sync player movement while connected to a multiplayer server. my player has networktransform(with authority) and identity. also a movement script with the new input system. ı can sync movement on localhost but not on playfab server session
ОтветитьDoes anyone know why that is the case? When one character stay and the other moves then it works correctly, but when both characters are moving, they pass each other.
ОтветитьThis was straight, to the point, and helpful. Thanks a lot.
Ответитьjust player in the server side works fine, client is freez! :/
ОтветитьHello rohan, is this possible to make it multiplayer with Unitywebgl + Mirror ?
ОтветитьHey Bro I Need Your Help Can You Pls Help me i am making a multiplayer game and its my first game so i am getting so many problems with multiplayer It would be lot for me if you help me.
ОтветитьYou did a great job buddy thanks
ОтветитьI google what I did wrong for 3 days and now I find this awesome tutorial. Thank you, u saved my time
ОтветитьMultiplayer is working fine but animations arent working fine the walk animation just doesnt get send over the network but all other animations are like jump and so on
Ответитьwhy after following your guide to the letter I get two players, one of which moves and the other does not? I removed the checkbox on playerinput as you did but in this way both players don't move the strange thing is that it compiles everything correctly
Ответитьplease do the same with the mobile prifab .. I would be very grateful! thanks
ОтветитьI did everything the same but my character doesn't move
ОтветитьPlease make a series on Server Authority every person using mirror is dying for it and i think u can get a tons of views on that series
ОтветитьNice Video
ОтветитьShort and to the point - would you perhaps explore networking physics in the future?
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