Component Pattern in C++ - Part 1 of n - Identifying Components

Component Pattern in C++ - Part 1 of n - Identifying Components

Mike Shah

2 месяца назад

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@crazymemes4080
@crazymemes4080 - 31.03.2024 09:12

Hello Sir thank you so much for teaching in deep drive into c++. I feel confidence now. Please also teach to build softwares in c++ for desktop

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@Chupe_chupe
@Chupe_chupe - 31.03.2024 16:39

Great video

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@aaron-uz6pc
@aaron-uz6pc - 31.03.2024 18:05

thanks for doing these

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@VoidloniXaarii
@VoidloniXaarii - 01.04.2024 01:46

Not just great teaching but amazing gaming examples... You rock!

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@Key_Capz_
@Key_Capz_ - 01.04.2024 05:25

Nice I like these topics. I'm guessing at some point your going to get cmake involved. I'm not that advanced with cmake but I'm guessing you could have it generate the build tree files.

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@sargates
@sargates - 02.04.2024 03:37

Thank you for this, Mike.
Right now I'm trying to implement an Entity Component System in my game engine I'm making and this series will help a lot.

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@felix8103
@felix8103 - 14.04.2024 17:49

Question related to threads: What other purposes do we need threads for in these games, besides audio?

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@user-ql7pw7ld1n
@user-ql7pw7ld1n - 27.04.2024 06:22

This is one of the most interesting pattern im waiting eagerly to learn...Amazing , love this!

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