Комментарии:
At this point, the whole video is like a physics documentary. Not a blender tutorial video anymore
ОтветитьI got a very dark glass, almost black. My glass has a thickness to it, I can barely see the environment looking from inside the glass but when I look from outside the two sides get added and renders almost black :(
btw thanks for this tut, I'm reverting to my 3 RGB glass dispersion version, but I'm very sad this one don't work because the separated dispersions is annoying, anyone having the same issue?
how to maker glass dispersion behind a glass which without dispersion?
Ответитьnice , thank you!
ОтветитьDon't know if I'm doing something wrong but this doesn't seem to work in blender 4.1, any help?
Ответитьfabulous thank you
Ответить40 minutes for 1 frame... what graphics card did you use and how much memory does it take? thanks :D
ОтветитьI've tried making something like this in arnold for a while now but with volumetric lights. Sadly the engine doesn't really work that way and the beam of light itself doesn't actually get affected by the prism, it doesn't scatter and doesn't change directions. It's the same reason lasers bouncing across mirrors won't work. is there any way to do what you've done here, but with a volume and the light being visible in the air, not just on surfaces (like the pink floyd album cover)
I'm just a student so i have limited knowledge, please correct me if i'm using incorrect terminology or if something was lacking in my question :)
so goooooooood
ОтветитьWhat type of light did you use?
ОтветитьHello, This is fascinating. I am a photographer studying in Leipzig Germany and am starting a project that deals with synthetic CG images. I wanted to ask if I could hire your services (and the fee, of course) for the recreation in blender of some photographs of prisms refracting, and dispersing light into the color spectrum. I sent you a message on instagram. hope you can get in contact.
ОтветитьThe colour coming out of the prism will be white. I tried a lot for it but to no avail. It only changes the colours on the glass object itself not the light coming out of it.
ОтветитьThis is a truly amazing approach that goes beyond skills.
ОтветитьThe dispersed light reflects really bad off of planes... What am I doing wrong?
Ответитьthis is amazing
ОтветитьHoe can i bake a glass for games?
Ответитьgreat video! ;)
ОтветитьEntschuldigung... Ich habe Addon nicht gemerkt.
ОтветитьIn welcher Version von Blender haben Sie das geschafft?
ОтветитьIn welcher Version von Blender haben Sie das geschaft?
Ответитьi hate physics, but it's people like you that show me why it's useful.. the most amazing pbr glass material ive encountered on the internet.. well done sir!!
ОтветитьDo you have any idea why the light doesn't go through the glass in Blender 3? I recreated yours, but apart from the fact that it shimmers slightly in rgb, unfortunately no light goes through? Is another setting necessary? Thanks...
ОтветитьThis is the one dude, thank you
Ответить非常感谢您的分享~
ОтветитьI do this in luxcore but I cannot see the dispeersion,Can you share the files to me?
ОтветитьWow. Just wow.
ОтветитьMy glass shape ended up having a dark tint to it.
ОтветитьGreat tutorial! Do you recommend any specific cycles render settings to get rid of the noise in the dispersion? I think I've tried pretty much everything so far 😅
Ответитьyou can use transparency with color value greater than 1 to create fake but really fast caustics
ОтветитьBlender have an amazing communit and amazing people, thanks.
ОтветитьThank you for your tutorial! What a pain in the ass... Switch to Cinema or 3ds max. You can achieve the same effect in one click there.
Ответитьthank youu ^^
ОтветитьWORST TUTORIAL EVER MADE
ОтветитьI love your tutorials!!
ОтветитьVery great tutorial thank you so much! Will this render slower than a normal glass shader?
Ответитьgreat tutorial!
ОтветитьEXCELLENT
ОтветитьGreat man! Thanks very much!
Ответитьamazing. So easy even i did it!
ОтветитьGreat video.
ОтветитьSo helpful!! Thank you
Ответитьexcellent tutorial
Ответитьbest tutorial ...
ОтветитьWow! The tutorial and community feel so advanced.
ОтветитьWow, thanks for the tutorial I learned a lot! I wonder why mix shaders? This could be done with principled BSDF?
ОтветитьHoly shit that's smart
ОтветитьCould you please add it to the BlenderKit ? Thanks
ОтветитьNice idea and it's quicker than using 3 shaders for each color, but the result is little muddy thanks to noise texture.
ОтветитьThis is one of the best dispersion tutorials I've seen so far. Great work
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