AddForce - Unity Official Tutorials

AddForce - Unity Official Tutorials

Unity

11 лет назад

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Комментарии:

@BenAytu
@BenAytu - 14.07.2023 00:06

muah

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@jovanbrusin1617
@jovanbrusin1617 - 25.02.2023 16:46

Oooo

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@LuskyMJ
@LuskyMJ - 02.01.2023 20:46

I still don't get the difference between the Force and Impulse forcemodes. How does it make sense that one is continous and one is not if both of them are continuously called.

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@jakovincenttumane225
@jakovincenttumane225 - 22.08.2022 02:43

How do you apply force down on your y axis?

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@neogamecraft1686
@neogamecraft1686 - 19.04.2022 13:59

Thanks a lot, it helped me so much

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@kubix354
@kubix354 - 11.02.2022 16:08

That compiles so freaking fast..

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@Starika
@Starika - 29.10.2021 16:52

Thanks man ^^

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@mohammedfarouk1729
@mohammedfarouk1729 - 01.10.2021 14:39

If I want to add force to the Y axis of an object ignoring the environment Y axis , Because the object mute flip and I don't want to push it it from the back. what should I write ?

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@crispycrunch9971
@crispycrunch9971 - 11.09.2021 22:56

All I needed was a succinct explanation of the ForceModes. Thanks!

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@panendraommina3474
@panendraommina3474 - 06.07.2021 13:13

HOWW ! I am trying lot of time about this

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@lorenzo501
@lorenzo501 - 07.05.2021 23:17

Continuous changes makes it sound simple, yet it doesn't really help us understand it properly.. I could do the other two variants continuously over time as well, so then what is the point of having it exactly? How is it any different besides the fact that it uses Time.fixedDeltaTime, this is utterly confusing and yet this default mode is forced upon us like this is normal.. Does it increase the value any different as opposed to when I use a lower force with one of the instant modes, used in a continuous manner to replicate identical behaviour (that of the continuous modes)? I don't see how it would, so therefore I don't see why it's a default option.. Maybe it helped the physics engine devs in a way that I do not understand but what do I need it for XD

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@erikcruz1640
@erikcruz1640 - 31.03.2021 17:10

Where can I find this 3D models and assets for download?

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@fahimjunayed5894
@fahimjunayed5894 - 03.01.2021 19:29

Now I understood that; it's basically the same as the Rigidbody2D AddForce method.

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@jacky2476
@jacky2476 - 02.06.2020 16:18

how to remove added force

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@indroxes8912
@indroxes8912 - 06.05.2020 17:10

when i wrote all of this they keep on saying that u wrote something that is not on the unity and also when I writer rigid body it doesn't appear any colours pls help

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@artjom5617
@artjom5617 - 09.04.2020 02:26

i tested it, works perfectly fine for me

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@liswifi
@liswifi - 08.03.2019 01:50

Unlist this video please!!

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@pspcoder6875
@pspcoder6875 - 05.12.2018 02:39

it doesnt work ;-;

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@turkshdeveloperteam2268
@turkshdeveloperteam2268 - 11.06.2018 17:24

how 2d code ?

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@justinc2633
@justinc2633 - 19.05.2018 21:28

i love when unity makes a tutorial that doesnt work

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@AnthonyFassolas
@AnthonyFassolas - 28.02.2018 14:35

delete this it's obsolete

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@saywhat6424
@saywhat6424 - 11.10.2016 16:08

WHY DOES NOBODY SUPPORT JAVASCRIPT

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@muhammadsarimmehdi
@muhammadsarimmehdi - 13.08.2016 14:16

Rigidbody.Addforce is not working for me I used:
Rigidbody rb;

void Start() {
rb = GetComponent<Rigidbody> ();
}

void FixedUpdate() {
rb.AddForce (transform.forward * Time.deltaTime);
}

But the object won't move

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@CarAkku
@CarAkku - 11.09.2015 08:34

rigidbody.addforce not exists anymore. Pleas ceep actual the tutorials! Thanks

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@Markus2976
@Markus2976 - 14.04.2015 02:03

how do i limit my rotation?  my coder so far :
using UnityEngine;
using System.Collections;

public class rotatePlatform : MonoBehaviour
{
public float speed = 10.0F;

void FixedUpdate () 
{
float moveVertical = Input.GetAxis("Vertical") * speed * Time.deltaTime;
float moveHorizontal = Input.GetAxis("Horizontal") * speed * Time.deltaTime;
transform.Rotate(0, 0,- moveHorizontal);
transform.Rotate(moveVertical, 0, 0);
}
}

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