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I've found Maya seems to do better with heavy complicated scenes, also complex custom rigs seem to run smoother in Maya.
ОтветитьLove your style, very well explained the differences of the two apps, thanks for the video!
Ответитьi actually prefer maya for modelling. i hate the whole right click convert to editable poly thing in 3dsmax.
ОтветитьBlender blender blender
ОтветитьWhat you said about the 3ds Max slate compared to compact. Compact isn't just for using pre-made materials. I make all my materials using the compact view because I learned max before it had a slate editor. You can do everything in the compact view, that you can do in slate.
ОтветитьMax is sloooooooooooooow.
ОтветитьOkay so i have a very different view on this topic, I started my career 5 year ago and was using 3ds max which at the time i thought was great and a beast at modeling but during covid i had to switch to blender and it took me a week to learn all the hotkeys and UI. About a year back i decided to specialize in characters so mostly I used zbrush, blender in my workflow but i wanted to use a good retopo software so i gave maya a shot and it turned out i loved maya from the start. I just use it for its retopo and sometimes for Xgen but given its uv tools and the modeling toolkit and mostly its UI I would prefer Maya over Max now. I recently tried to go back to Max and for me it felt so outdated, the UVs are hell to work without plugins and the UI just seems so frustrating to work around. I still use blender with all custom addons which has made me kinda habitual of using hotkeys while modeling but if i was to choose between Maya and Max today, Maya is so far ahead it's not even a competition.
ОтветитьDo you know how to download a cracked version of 3ds max?
Ответитьnow i'm more confused
ОтветитьInteresting accent, wonder where its from. Oh and cool cap,lol
ОтветитьGreat job Robyn!
Ответитьthank you very much
ОтветитьFor those who bought Maya or 3DS Max for thousands of dollars, they always defend how good these two softwares from Autodesk are, Even though they know that blender is better and moreover it's free :D ( not the best, but better... ) So basically, Blender is combines all the features into one FREE software, And all of these features are given updates that are very clear, detailed but easy to understand, everything is good and not just focused on a few areas of tools, and MORE COMMUNITIES than Autodesk I think... :)
ОтветитьI am going from Blender into Maya
ОтветитьI have used maya and max but I prefer max.
ОтветитьBoth for rich peoples, blender!
ОтветитьI work in the industry professionally and as you stated in this video, is exactly how I use both. Max for modeling, and Maya for rigging and animation. I hate Maya for modeling but it does well for animation and rigging too. The reason why there is both Max and Maya is because our Beloved overloads bought out Max when Max was owned by another company called Discreet. Though due to Max being very much the tool that a lot of industrial industry uses, well, it was kept on all these years and mostly unchanged too in its layout and function. Though I do say, I hate the UI since what, 2017? All the slim over simplification of icons makes me really want to barf every time I see it and when they added new features, making them too similar to old ones really grinds my gears. So keep note of that, great programs but the UI "designers" are like the architects of today, they only there to make things "look" in their own eyes, pretty, and care less about function.
Ответитьomg, what a drag. Learning Maya... gosh. I Hate starting over from scratch when I already know max =( but this video said enough and heard it before, Maya is the real deal.
nice upload ty, good info!
Very love maya😍🤩😎
ОтветитьYou talk cool
Ответитьtks for a very helpful video also you are very beautiful :D
Ответитьcan i work with both like if create models in 3ds max and its animation in maya
ОтветитьUsed to use 3DMax long time ago, but it was very expensive for all the bugs and crashes those days. So switched to Blender for modelling. For modelling Blender is really good. Hard surface modelling. But I feel pain when it comes to rigging and animation. It is working, but damn not easy .. So I will give a try to Maya for rigging
ОтветитьThanks for the explanation! I think I go for maya because my passion is dust, fire and etc
ОтветитьI hated 3d now i want to learn 2d art and become a photoshop artist in addition of learning python programming, i wasted years on 3d for nothing.
Ответитьblender is the best))
ОтветитьI used maya for 2 years and recently i jumped into the max due its considered by many people as the best hard surface modeling software but its not working atleast for me
And I should say I dont care that maya's work flow in modeling is destructive and it lacks of some useless things such as smart extrude or making hole
The whole process is much faster than max
Thanks RobynO. I was just so confused between picking one from both these software's. This video definitely help me to me the decision easier.
ОтветитьI'm trying to learn Max after getting comfortable in Maya for quite a few years, My current situation when I open up Max is "Where is everything I need?" 😃
ОтветитьGoing with 3ds Max after trying both out. I liked both but I think I honestly prefer Max for it's modeling tools and many of it's plugins, namely tyflow. Also, Bifrost is fortunately being integrated into Max sooner or later according to the roadmap. Either way, I will still be using Maya for rigging and animation, not just because it's more intuitive in that aspect, but also because of the plugins available, like animBot and Ziva VFX. As for some of the stuff Max lack behind in, I'll use Ornatrix for the hair management things if I were to do those.
ОтветитьA very great video that is pretty much spot on. A few things, both Maya and Max have Bifrost. Though it is implemented better in Maya.
One little picky thing. An app is a software that does one thing. Like Spotify app. It plays music. A software that does multiple things, like model, animate, digital effects, rendering, ect. is an Application. Both Maya and 3DS Max are applications, not apps. Funny how the modeling interface you show in Maya is using the 3DS Max modeling tools that were brought into Maya to improve it's workflow.
I like Maya, it's the buggy and crashes a lot of the time😖
ОтветитьCrazy prize for 3ds max , i have to pay R125 000 for a 3 year license, it is unafordable for south africans.
ОтветитьTy flow in max!
Ответитьgreat vid thanks,
ОтветитьA moment for Silence 🤐 For Houdini and Blender
Ответить3ds max is 10 times better and faster at modelling but studio I work uses Maya for everything. So I have switch Maya which was so hard considering how edit poly and modifiers work in max.
ОтветитьYou missed the plug in and display pollycount differnces between the 2 is my only comment.
Ответитьthe answer is c. Blender
Ответитьthanks <3
ОтветитьBlender beats both. Except blender sucks at all the basic tasks like for example retopo, sculpting, texturing, importing fbx, exporting fbx, simply being stable (I once had a 50 million poly model that would crash every few mins so I had to finish it in 3ds max) . So, I still end up using multiple programs. When it comes to it, the best thing you can do if u have budget constraint is to simply stick with blender. But if u do 3d full time, use more than 1 program. Its a game changer. Once you know 2 programs, swapping between them is like changing shoes. U got ur snow boats for winter, flip flops for summer, running shoes for running, etc. When u learn the fundamentals of 3d, u can transfer those skills to separate programs with ease. and if u are really good at blender or maya and go into a company that uses a separate program, they will take the time to train you. They care about your ability not your knowledge of a specific program. My workflow right now is blender for quick concept, zbrush for sculpt, maya for asset finalization and anim, substance painter for texturing and finally unreal engine strictly for animation renders. But somedays i simply do all of it in blender cause not all projects are big and blender is the fastest (fanboys dont attack me, this is a fact. Blender is the fastest at the cost of being robust)
Ответитьif you want to something half decent, you need 32gb of ram at least with ether or...
I mean i you want to use 8gb. of ram, then mostly you want to open the box (cube) and that is it.
Thank you so much! You fixed my life!!!
Long time ago, I worked first with 3DMax(Love it for Product design and even particles)and then worked a little bit with Maya(Harder), But I'll focus on Maya again only; I'm only going to work on VFX Film, and start learning more about explosions/smoke/hair/fire...
3 questions:
-Where can I learn Maya?
-Do I keep my mac for video_edits/8K/audio, and windows for after effects and recommend Nuke, for a better flow between my Edits(scenes) 2d and 3d elements; Or just stay with AE to finish my scenes?
Is there camera tracking in maya?
ОтветитьIf you're freelancing then neither because they're so expensive. Also, I think they are loosing their grip on being the "Industry" standard, which is such an arbitrary term that says nothing about what the software is capable of.
I've used Lightwave, Maya, Max (very very little), Modo, and recently Blender. I used to hate Blender, but I gotta say its pretty amazing now. I've worked with companies that use Lightwave, Max, and now Blender.
I'm even more confused now. How does one choose between 3ds max and maya if you can only have one? I like both and I'm afraid to miss out. I only model, texture and render. Don't animate or do vfx right now. Not there yet but both are full of possibilities. I have 3 days left before I have to pick one. Help. ~ A very lost artist. I want to pick Max but will I have friends?
ОтветитьWill defenitely check Maya out for some of the things you just said there!
ОтветитьThank you for this! nice and swift!
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