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Does anyone know how to do the same for the jumps and lands??
ОтветитьThanks for the tutorial. To save having to move the FPC to the assets folder, the SoundMaterial.cs script was dropped into the Standard Assets/Utility folder. Sorry, but I'm new to Wsise. Would you use the same AkSoundEngine.PostEvent() for jump and landing sounds if the events and sounds were added to the sound bank?
ОтветитьThanks, I am new in game sound design, but facing a problem when there is more than two box collider and each box collider collide each other. I put "AKTriggerEnter" and "AKTriggerExit" on each collider but switch doesn't work every time. When I enter from one collider to another footstep changes to default. Couldn't hear the desired sound. Is there any solution?
ОтветитьThanks a ton! As an Indie Game Developer, this was a real jewel. Much appreciated!
ОтветитьWonderful tutorial series. Well thought out and explained, thanks so much.
ОтветитьI am a sound designer of a college student Indie Game Team. This tutorial really helps me a LOT! THANK YOU!
ОтветитьVielen Dank für die Wwise + Unity Tutorials!
Looking forward to more in-depth videos on Wwise integration in Unity.
Any idea why the footsteps continue when my character jumps?
ОтветитьMore tutorials plzz really helped to understand :) About FPS games
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