Wwise - Unity Integration: Footsteps Tutorial Part 4/4

Wwise - Unity Integration: Footsteps Tutorial Part 4/4

Michael G Wagner

4 года назад

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Ray Dani
Ray Dani - 02.05.2023 21:22

Does anyone know how to do the same for the jumps and lands??

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Mo Moxi
Mo Moxi - 01.01.2023 17:07

Thanks for the tutorial. To save having to move the FPC to the assets folder, the SoundMaterial.cs script was dropped into the Standard Assets/Utility folder. Sorry, but I'm new to Wsise. Would you use the same AkSoundEngine.PostEvent() for jump and landing sounds if the events and sounds were added to the sound bank?

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Md. Kamrul Hasan
Md. Kamrul Hasan - 30.10.2022 13:45

Thanks, I am new in game sound design, but facing a problem when there is more than two box collider and each box collider collide each other. I put "AKTriggerEnter" and "AKTriggerExit" on each collider but switch doesn't work every time. When I enter from one collider to another footstep changes to default. Couldn't hear the desired sound. Is there any solution?

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Dark Wave Paint
Dark Wave Paint - 17.10.2021 07:59

Thanks a ton! As an Indie Game Developer, this was a real jewel. Much appreciated!

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Morgan Smith
Morgan Smith - 13.04.2021 21:16

Wonderful tutorial series. Well thought out and explained, thanks so much.

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YuJun Zhu
YuJun Zhu - 29.01.2021 13:26

I am a sound designer of a college student Indie Game Team. This tutorial really helps me a LOT! THANK YOU!

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Joakim Karlberg
Joakim Karlberg - 09.01.2021 16:35

Vielen Dank für die Wwise + Unity Tutorials!
Looking forward to more in-depth videos on Wwise integration in Unity.

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Pitz Promotions
Pitz Promotions - 30.11.2020 01:52

Any idea why the footsteps continue when my character jumps?

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Sophia Petridi
Sophia Petridi - 07.05.2020 15:12

More tutorials plzz really helped to understand :) About FPS games

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