Комментарии:
that was my pov as an architect for blender as 3ds max user for 15 years , but things changed rapidly since I switched on 2019 when 2.81 came out , but now ... MAX is piece of junk compared to blender in every single aspect , few things 3ds max can do better but ... it is not that valueble to pay for , blender changes quite fast and yet powerful upgrades in each release since then , from a toy to Oh boy in few years
ОтветитьI hate those videos with 90% of nonsense footage.
Ответитьthe starting clip made me laugh
Ответитьis... is that an ai voice?
ОтветитьFor those who are paying a lot of money to Autodesk, they may want to deny that Blender is better. I was like that, too.
ОтветитьArtist, are talented, Not rich! If your a beginner go blender.
ОтветитьMost 3D Artists: "Hmmmm... Blender? Maya? Cinnema4D?"
Me: "Just give me Blender! It is the only free and open source one! I hate proprietary software!"
You're seeing a lot of Blender videos because there are probably far more people using Blender, and the fact that it is open source and so accessible means that the community is very passionate. Professionals using Maya are less active online with sharing their own work, because they're usually too busy doing studio work!
Blender is plenty powerful and feature rich enough to make awesome, pretty pictures and animations. Maya is just as powerful and more. If you need any reference for amazing things made in Maya, watch just about any big vfx movie that has come out in the last 20 years, they probably used Maya in some part of the pipeline.
In a nutshell, both programs are general 3D packages. Perhaps the only thing Blender has over Maya is traditional modeling. There is no contest when it comes to rigging and animation, especially when you consider the plugins available for Maya (Ziva for muscle, PG Yeti for fur, Advanced Skeleton rigging to name a few). Maya definitely has the edge for lighting/rendering, as it comes with Arnold, which is a juggernaut of a VFX render engine.
Blender does have some things that are simply not there in Maya, like the camera tracker, video editor and compositor. Of those three, only the camera tracker I think is worth using. There is no reason to use the editor or compositor when Davinci Resolve and Fusion are free for commercial use (with a very cheap $300 upgrade to the studio version).
The funny thing is too, people like to point to Blender's open source nature as a reason that companies will eventually pick it up. So many technologies in 3D/VFX are open source (EXR, Alembic, VDB, USD, OpenSubDiv, OCIO, etc), and they have super widespread use.
Blender has the reputation of being the jack of all trades, but the master of none. Maya is as production proven as you can possibly be.
At the end of the day, your art fundamentals, knowledge and experience are more important than which 3D program you use. If you're worried you can't make the same cool stuff in Blender videos with Maya, stop worrying.
Now that I've just spent 15 minutes writing about how awesome Maya is, let me take it all back, call it trash, and introduce you to our Lord and Savior, Houdini... But that's a conversation for another time ;)
This aged like milk
ОтветитьIs Blender dead? LOL. It seems that you have no idea what you're talking about. Blender is more popular than ever. A lot of people switched from Maya to Blender. You should do your research first before you make a video like this. Just look at your comments. It should say, Is Maya dead.
ОтветитьIf you are good at using Maya, your chances of getting a big client or being accepted to work in a studio are far greater than if you could only use Blender. So whether it's Maya or Blender, every 3D artist should be able to use both of it. This is my opinion.
ОтветитьI advise anyone who is using Maya or any Autodesk tool to learn Blender, the experiences that you spend learning such a tool were a waste of time and a real joke
for us as artists and the whole industry, when you know that there is a beast production smart tool
that can do all that in a fast and creative way and plus it's FREE
What are you looking for more when everything in your hand is FREE!
Wish you all the best!
Yes, Maya is too expensive. I hope Maya could be a price of Steam online games.
Ответитьow rly its true
ОтветитьThe main reason Maya is preferred by professionals is because it's what they learned in school. And they learned it in school because Maya is free for students and marketed heavily as the right choice for educators to teach. That's the trap.
ОтветитьMaybe I'm deranged, but it seems at every corner Maya is less user friendly, more unstable and more of a pain in the ass.
ОтветитьS
ОтветитьBlender has more addons then maya
ОтветитьThanks.. this video confused me even more.
Ответитьblender is trash in my opinion.
ОтветитьWhy didn’t you edit out your breathe in-between sentences? Very distracting!
ОтветитьYou sound like an AI
ОтветитьThe weird Artifacts in the ai generated voice make me want to cry
ОтветитьBlender feels is miles more stable than Maya. Maya has crashed on me more times than I can count. Also, Blender isn't as destructive in it's workflow imo.
ОтветитьMassive clickbait
ОтветитьBlender if you´re broke or don´t want to work in the industry. Maya if you want to invest and want to have a career.
ОтветитьI'm sorry, but quad draw is just the best haha :P
ОтветитьOne thing to note on the cost on Maya -- there is an indie license available now for 1/6th of the cost. The caveat is that you can't use it if you earn over $100,000 per year with it, and you can't use it on products that earn over $100,000.
ОтветитьImportant aspect you're missing. Insurance. I never understood why studios don't use open source for production when they're free. Until I started my own business. Clients demand you to have insurance for any project. If something goes wrong, their insurance can claim to my insurance. If the clients work with company with NO insurance, they have to pay more premium. Kina like uninsured motorist clause in your car insurance.
And now MY insurance company demands that I use software from companies that are insured. So if my client's insurance sends them claims, they can possibly pass that onto the software's insurance. If I use open source, I have to pay higher premium because they can't send claim to open source. The difference in premium is enough to offset the cost of the software.
His voice sound like ai generated
ОтветитьNgl but it sounds like the narrator is AI generated
Ответитьblender for most of anything except for complex sculpting then i use zbrush, and texturing i use painter. but really most of the time i use only blender and painter for my mesh
ОтветитьConfused, is blender good for using yet it isn’t and what’s the point if you have to pay for maya and it crashes?
Ответитьwhy do you sound more like TTS than TTS
Ответитьlearn Blender!!!
Ответитьbasically just use maya
ОтветитьI originally started using blender for use with MMD, and I'm still new to both. However, I want to learn more of what Blender can really do and make something for fun. The problem I face is intimidation. It feels like standing next to a skyscraper, and wondering if someone just dropped a role of quarters from the top, and when will it hit me square in the face 😆
ОтветитьI've made a short animated film entirely in Blender and a short video game's whole asset library entirely in Maya.
As I see it, the ONLY advantage Maya has over Blender is it's pipeline tools, mainly the ability to reference a Maya file in another Maya file to create a sort of hierarchy between files. This allows you to animate a character within a scene or several scenes, make changes to the character in it's original file and those changes will then effect all of your scenes.
When I was working on my short film, I had over 100 .blend files, one for each shot, and every time I wanted to make changes to any of the characters, I had to then go back and reimport them into the scenes and copy the animation frames from one iteration to the other. Blender does have similar tools to Maya via the "Link" option, but it fails to allow the user proper control over physics and other important parts of a character rig, so I ended up not using it.
Other than the things mentioned above, Blender is superior to Maya in every way. It's better for modeling, for rigging; It performs faster and crashes less often; It doesn't take hours upon hours to download and install; It starts up faster; The list goes on and on. Also, being open source means that a lot of people all around the world are constantly developing plug-ins, updates and upgrades to Blender, while Maya plug-ins tend to feel more like they're user-made patches to fix the program's issues. mGear being the most notable one - allowing for data-based character rigging instead of Maya's default asset-based rigging. A feature that Blender has by default.
Anyway, nice memes and clickbait, but this video feels like it came from doing research on Google rather than having hands-on experience in either of the programs or working in the industry.
Maya is much easier to find good models for animation in. finding one for blender makes me want to cry
Ответитьis the voice of this video made by an AI? sounds kinda like eleven labs tbh.
ОтветитьNOPE
ОтветитьI loved Maya. I used it in and after college up until it required a subscription. Many independent artists cannot afford $1,000+ a year. Admittedly, I hope they lost a significant user base to Blender for this reason.
Ответитьi cant listen to this Horrible ai
Ответитьis this voice AI Generated??
Ответитьgood video, like, but bad clickbait title and thumbnail :P
it clearly worked and i hate it, but also good vid so i dont hate it... anyway have a horrible nice day bad good person
Why the AI voice? And why is it so convincing but so off?
Ответитьso blender is a blend of tools HA GET IT?
ОтветитьTitle: "Is Blender Dead?"
Me: Invalid Question. Please try again.