Unreal Engine 5 Nanite Grass

Unreal Engine 5 Nanite Grass

JSFILMZ

2 года назад

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@MrInternetMan
@MrInternetMan - 31.12.2023 17:46

I've got a 4070 super and I can't paint like that. It's not a smooth stroke, it's all spotty.

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@lga9046
@lga9046 - 20.12.2023 10:32

I started working on a project on the basic square tile, and now I'm thinking of ways to expand the view outward even though I'm not going to expand the play area much more, so I'm not sure what to do, bring in a giant circle plane and put it beneath the tile? Nanite the hell out of it?

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@tommyg83333333
@tommyg83333333 - 01.06.2023 04:02

did you really leave that HDRI up for the first 30 secs to make the viewers think that was your realtime result in the hope people would continue to watch the video?... and then pretend "oh.. oops, i'll just turn that HDRI off" come on man that was super awkward :|

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@madlove2339
@madlove2339 - 28.04.2023 05:03

it needs a dense version just like real manicured grass for archvis purposes

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@arthemos4627
@arthemos4627 - 11.03.2023 02:52

I wonder how to create realistic grass in less time as possible. For me something to be realistic is about having variation of color and size as big spots, like in real world. With foliage I can use al the models I want, but considering that lumps of grass are always little, it uniforms too much and the result is not realistic. I thought about creating large lumps with variation but it is a problem where the lawn is steep or there are pools and other cases. The only solution would be to paint manually using different models color, size and height, but I think this should be done automatically, using some sort of height map to apply to the whole lawn, changing variation of models still based on the height map. Would be nice some way to do that without losing sometime even hours...

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@damiankijowski5374
@damiankijowski5374 - 27.02.2023 00:15

FUCKING USELESS VIDEO

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@CM-fx1tp
@CM-fx1tp - 31.12.2022 19:26

Very promising. Thanks for showing this new technology. A natural improvement that can make life easier it can be the automatic assignament of grass to a landscape master material layer. Could you please make a quick tutorial on how to achieve this? I have tried something similar using a Landscape Grass Type in Unreal Engine 5.1, but (even if every grass mesh has the nanite checkbox checked) UE5 continues to use lod(s) and billboards in the long range.

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@cr4nkk623
@cr4nkk623 - 24.11.2022 03:46

my grass disappears when it's far away, even with the new "Preserve Area" feature. Does anybody know how to fix it?

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@vertiz596
@vertiz596 - 19.10.2022 03:37

hi sir please I need help
when I nanite trees or grass their color disappear, I try to remove two sided and mask but it doesn't helped me Please help me someone

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@whitelotus47
@whitelotus47 - 09.10.2022 23:12

Why does nanite for plants not work for me?

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@FreakZado
@FreakZado - 27.09.2022 20:08

Great video as always man!

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@boristrendafilov2243
@boristrendafilov2243 - 22.09.2022 10:58

Hi i am new to this when i tried it my grass/trees turned grey like the floor as if they had no materials, normals. Any idea why and how to fix it?

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@astralstormgamestudios1259
@astralstormgamestudios1259 - 15.09.2022 09:54

What grass is it?

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@ryanpatton1795
@ryanpatton1795 - 27.08.2022 03:28

Oh my god, the fucking content browser is so goddamned annoying in unreal 5. Its constantly popping up or covering shit so I cant see the sidebars. Fuck the content browser, we need to boycott Epic until they fix it

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@83yoh
@83yoh - 25.08.2022 15:54

hi, can someone tell me why it removes my texture when I switch to nanite?

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@melanitex1089
@melanitex1089 - 12.08.2022 02:08

Will this be fully animated though in the official 5.1 release? That's when I will become a believer in this Nanite stuff!

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@theobai8986
@theobai8986 - 03.08.2022 18:55

Foliage is not interesting when it doesnt have interaction with wind.

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@user-nm4gt9zx7k
@user-nm4gt9zx7k - 23.07.2022 22:41

What kind of mateial is applied to these plants? Does it have an alpha (opacity) map?

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@KeepItSimplePC
@KeepItSimplePC - 19.07.2022 06:52

when i try to nanite my brushify grass it turns grey and the same for trees : (

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@shaanynaseer
@shaanynaseer - 18.07.2022 18:54

hey, can i get some help. i followed the video exactly but my materials is going grey when nanite turned on. using Dviz tree pack as well. and also sm6 turned on. any help appreciated

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@user-vo2dq8nb8p
@user-vo2dq8nb8p - 13.07.2022 09:09

Is Nanite mobile support in development? I'm making a game on multiplatform and the Nanite I'm working on right now is a fascinating technique I want to apply to plants. However, considering the mobile environment, I am hesitant.

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@kaimaiiti
@kaimaiiti - 28.06.2022 00:27

There are some big elephants in the room here - foliage without movement (wind sway and dynamic folding away from player) is definitely not "next gen" and will never tick the realism box. Shadowcasting of foliage and ambient occlusion also has issues. Nanite however is great for rocks - just expect UE5 games to all be set on mars until they can solve the dynamic geometry problem (if that is even possible with Nanite's implementation)

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@xTHHxAimiForevr
@xTHHxAimiForevr - 24.06.2022 20:32

For everyone who's materials keep disappearing nanite doesn't support translucency. There is more than likely a translucent/transparent component within your material. Nanite also doesn't work with glass for this reason. It has nothing to do with engine versions like the guy keeps posting.

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@liuzzivfx9413
@liuzzivfx9413 - 22.06.2022 18:09

The next step is getting nanite / foliage to cast shadows properly, soon hopefully :)

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@II-er7gj
@II-er7gj - 20.06.2022 16:55

It does not make any sense to enable nanite on grass as static meshes because you cannot enable wind on Grass and you cannot give a little bit of life in your world with a little breeze of wind. Your world always will be static and not a life-feeling because you cannot enable wind on nanite meshes!

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@andregomessoares
@andregomessoares - 20.06.2022 16:09

is this the UE5 github? the actual 5.0.2 doesn't support masked two sided foliage (on nanite)

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@WolverineMKD
@WolverineMKD - 19.06.2022 04:26

My grass is getting either darker or lighter in distance how do i fix this?

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@Perry-wy2fc
@Perry-wy2fc - 18.06.2022 20:47

❤️

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@vincentboudewijn
@vincentboudewijn - 13.06.2022 12:48

Wait I thought Nanite didn't work with grass? Is this grass geo?

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@jamesfield8023
@jamesfield8023 - 13.06.2022 10:04

Cool. But as long as nanite doesn’t support WPO, this is only useful for still images.

I would imagine allowing offset on a mesh that is virtualised whilst staying performant is a very difficult challenge to overcome.

Still, 3 years ago, virtualised geometry seemed like pure fantasy. So fingers crossed.

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@theblowupdollsmusic
@theblowupdollsmusic - 13.06.2022 07:35

I think the main issue is still foliage interactions. Like wind and player interaction so things move.

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@sbrown9020
@sbrown9020 - 11.06.2022 22:13

This is getting real

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@andrewshandle
@andrewshandle - 11.06.2022 06:23

I'd be curious at how much better this would preform if you added some rolling hills, it's cut off a good chunk of the distant, low triangle counts. Not great for a prairie simulator, but pretty great for anything else. ;)

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@0805slawek
@0805slawek - 10.06.2022 21:10

what is this project on start video you closed?

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@SergentXII
@SergentXII - 09.06.2022 02:19

Nice video, I still have my questions on a few things about animated shaders on 'nanited' meshes (for wind in foliage or interactions with character), Nanited skeletal meshes should be on their roadmap, but despite all of this and reduction in memory, I still wonder why the frustum culling doesnt work with Nanite ? 🤔 (in the version 5.0.2 so far)
Could save even more ressources and improve performance overall based on only what the player/camera is looking at. (command to check what is load/unload inside and outside the frustum : 'freezerendering' ) 🧐

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@JhonSampaio
@JhonSampaio - 08.06.2022 20:30

How did you transform this grasses into nanite? Nanite doesnt support two sided materials. And how your nanite grasses didnt disappear with distance? Nanite aways disappear small objects

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@nictanghe98
@nictanghe98 - 08.06.2022 14:12

If i do this textures stop working ?
(Using Quixel as a resaurce)

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@JorgetePanete
@JorgetePanete - 08.06.2022 13:57

I hope Nanite receives updates soon, with more and better support for different meshes

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@ccherubini7570
@ccherubini7570 - 08.06.2022 11:21

While this is great, you can not just convert any foliage to the system. Nanite has always worked with poly meshes. Most foliage uses a material that approximates with a masked method that still can not be Nanite.

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@gearsofwarfenixedition601
@gearsofwarfenixedition601 - 08.06.2022 08:24

Bro could make a video like but for me metahumans?

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@Azeroh
@Azeroh - 08.06.2022 04:27

so cool! cant wait to see what game devs can do with these tools super excited for aoc which is using ue5 but either way looks very good

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@AbdullahYazbahar
@AbdullahYazbahar - 08.06.2022 00:52

so relaxing to watch

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@Bluemaze64
@Bluemaze64 - 08.06.2022 00:31

The most important question is whether the trees and grass work while being animated with the wind....Would like to see this with Nanite in 5.1

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@3dchick
@3dchick - 07.06.2022 22:15

That is awesome!

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@imjusttellingstories1688
@imjusttellingstories1688 - 07.06.2022 19:32

if it works with the wind it will be a bomb :)Next station - metahumans:)

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@senchi3836
@senchi3836 - 07.06.2022 18:39

But...why ?

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@sekker2k446
@sekker2k446 - 07.06.2022 18:18

40+ FPS... I Hope It will improve

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@GorkaGames
@GorkaGames - 07.06.2022 17:56

Great! Do you need any extra plugin or setting enabled in project settings?

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