Houdini | Sweep Geometry Node

Houdini | Sweep Geometry Node

Pixel Fondue

3 года назад

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Комментарии:

@Cataldus3d
@Cataldus3d - 22.09.2024 16:31

what if you have several profile curves?

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@sakshipateriya2963
@sakshipateriya2963 - 02.09.2024 19:17

love how in 20 seconds we can learn some time saving tip for lifetime XD loving these shorts!

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@linselu
@linselu - 01.07.2024 09:56

It's concisecute.BTW,the OP&ED is so cute

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@AngriestAmerican
@AngriestAmerican - 02.10.2021 20:16

Is there a Rail extrude type node?

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@carlosrivadulla8903
@carlosrivadulla8903 - 02.10.2021 04:06

set Surface Type option to columns ll gives u just the curves while getting rid of the polys. That's useful to create curves, then u can sweep again those resultant curves and twist them using the twist of the first sweep node to get a rope for example if the input geo was a simple tri or quad.

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@christianvolkner2028
@christianvolkner2028 - 01.10.2021 23:39

For flat closed meshes the polyextrude with a curve to second input is very useful :-]

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