SEUS PTGI HRR 2.1 vs 3.0 | Which Shader is Better?

SEUS PTGI HRR 2.1 vs 3.0 | Which Shader is Better?

Marshcar

1 год назад

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@Marshcar
@Marshcar - 16.07.2022 21:05

Hi everyone! So I mainly use PTGI HRR 2.1 for my videos because of the better performance it provides over HRR 3.0, but I wanted to take a closer look at how the two shaders compare regardless of performance. I kept the settings the same on both the shaders to make this as fair of a comparison as possible although with some tweaking I'm sure you could get them to look more similar to each other especially in regards to exposure. Which one do you like more?

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@milocavaliere8828
@milocavaliere8828 - 05.11.2023 03:16

what texture pack are u using here?

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@mmoairdrop3165
@mmoairdrop3165 - 30.10.2023 09:20

Are you having trouble seeing rain or snow drops when it rains or snows?

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@Soulify_3
@Soulify_3 - 10.09.2023 02:07

sadly no amd support for hrr 3.0

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@samuelrodriguez6684
@samuelrodriguez6684 - 10.07.2023 16:52

Sonic Ether really took 2.1 and said "let's add HDR"

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@robloxer23866
@robloxer23866 - 09.07.2023 15:00

after that the pc will BRRRRTTT

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@puzzlepuddles6712
@puzzlepuddles6712 - 27.06.2023 05:36

SEUS shaders are always just so inexplicably NUTTY when it comes to sheer realism. everything from the lighting to the tones... this man gets down to business when someone tells him to make a realistically accurate shader, he MAKES it

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@Seacat17
@Seacat17 - 28.05.2023 23:15

It's so cool in videos until you start playing. Try to place a light in darkness and then break it. You'll be SHOCKED how bad it is. This is what we must compare.

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@match8bull303
@match8bull303 - 15.05.2023 09:26

I cant wait to get enough money to afford seus and that physics mod to make ultimate better graphics than cyberpunk minecraft

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@hank017chang6
@hank017chang6 - 03.05.2023 17:53

can anyone give me the setting for hrr 3

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@ob3ythee.t.128
@ob3ythee.t.128 - 29.04.2023 03:51

Bro how do you get your game to run so smoothly on HRR 3.0, I have basically the same specs as you , I'm trying to use sodium to get my frames up and trying to adjust settings but alas I have not figured it out :(

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@Elijah1573
@Elijah1573 - 27.01.2023 08:53

I just wish HRR 3 Was updated to support AMD better
I recently got a 6900XT and was so excited to try PTGI out only to find its extremely broken for AMD

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@Happy29_
@Happy29_ - 25.01.2023 22:24

At this point, real life graphics suck

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@justineisele2387
@justineisele2387 - 17.01.2023 00:15

Would it be possible to see the settings you are using for both shader packs? Or at least for HRR3

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@OliveOil01
@OliveOil01 - 09.01.2023 15:11

Is seus ptgi used for Java or bedrock I’m assuming Java because Java gets the mass majority of the coolest looking things but i have seen some nice bedrock ones

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@flakooo
@flakooo - 08.01.2023 14:40

How do you get them to run with good frames

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@aivanosgg2269
@aivanosgg2269 - 03.01.2023 22:54

ray tracing has improved a lot since 2.1, the only things that i didn't like are the colder color grading and that little bit lower gamma in the exposure, but it's luckily customizable

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@HelixOrion
@HelixOrion - 29.12.2022 22:30

In darker places or where there is no strong light, 3.0 wins...

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@hometest8603
@hometest8603 - 19.12.2022 22:24

i have an RTX 3060, what settings should i use on HHR3 for a 60 fps average gameplay? (im getting 30s on 2k and i dont know how to fix)

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@hectorjuncal2312
@hectorjuncal2312 - 04.12.2022 17:00

And where are the 3.0? at the web i can only see the SEUS PTGI E12 , the e11, seus renewed and SEUS PTGI HRR Test 2.1

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@Tommy1994Yar
@Tommy1994Yar - 04.12.2022 00:34

I like 2.1 more because of underwater world is more bright

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@alenmack3471
@alenmack3471 - 29.11.2022 17:42

Honestly, BSL and Chocapic13 are way better. Why? Because the creators of those shaders didn’t make them for money. Sonic Ether is extorting money from younger Minecraft players. That’s fucked up. Mods and shaders should be free. That’s the entire point of modding games. They’re literally free DLC made by random people on the internet.

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@doragonsureia7288
@doragonsureia7288 - 03.11.2022 21:16

unfortunately i have a "water lighting" bug in version 3.0
The block surfaces show a "underwater wave lighting" near the water, even 5 blocks above the water.
I use minecraft 1.19.2, SEUS PTGI HRR 3.0

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@ShiPiX
@ShiPiX - 26.10.2022 14:38

i get blackscreen with hrr 3 and super noisy reflections with hrr 2.1

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@milchi5122
@milchi5122 - 20.10.2022 02:23

I have an urgent question.
Im playing with ptgi hrr 3.0. it looks fantastic. however now that im playing 1.19, frog lights dont seem to be recognized as a light block (yet?). Does anybody have the same issue, or do you know if a newer version is in the works to fix this? looking forward for any reply

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@thedenominator_
@thedenominator_ - 17.10.2022 00:12

3.0 way better imo

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@cripmusicongfrfr
@cripmusicongfrfr - 14.10.2022 02:41

Maaan, why can my computer run videos of it, but if I were to try an run the game, it'd catch on fire.

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@kingwarrior8098
@kingwarrior8098 - 20.09.2022 08:52

Texture 🤮🤮🤮🤮 resulotion

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@wasichupaaa
@wasichupaaa - 16.09.2022 23:07

In my opinion hrr 3.0 is much softer / realistic

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@CharthusWayne
@CharthusWayne - 16.09.2022 08:18

In HRR 3.0 I cant tell the difference between real life and that

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@G7ue
@G7ue - 06.09.2022 11:50

I don't like 3.0 personally. The torches are not bright enough, even when I max out the brightness in the shader settings. And sunlight feels more sterile. Not as warm and coasy as 2.1. I much prefer the look and brightness of 2.1, Which really sucks, because 2.1 doesn't work with the newer blocks and light sources. Both are practically unusable in caves for me because of that.

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@rudrasingh6354
@rudrasingh6354 - 20.08.2022 08:34

3.0 is more realistic but 2.1 looks like it'll be usable for playing because of better visibility. Also better because you said 2.1 has more performance

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@SamyasaSwi
@SamyasaSwi - 16.08.2022 22:26

I think this is a good change, seus did always seem too green to me

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@lukepitt5158
@lukepitt5158 - 16.08.2022 19:31

I would use HRR 3 but it makes stairs glow at night and weird flashing patterns on the floor at sunset

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@Premansh_tak
@Premansh_tak - 15.08.2022 04:31

my specs is good like
i7 9th gen
1050ti GTX
it will run??

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@blahajmybeloved
@blahajmybeloved - 11.08.2022 16:58

always wanted to play with shaders but never been able to since my bad pc, finally upgraded to a good cpu and 3070 cant wait to try out ptgi. looks amazing :D

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@Neil256
@Neil256 - 10.08.2022 01:35

How are your jumps so smooth?

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@jeetee1204
@jeetee1204 - 09.08.2022 17:34

Nice video, the transition betwen the 2 shader is nice

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@xgameplayz
@xgameplayz - 07.08.2022 05:39

me like seus ptgi hrr 3 in your vid!

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@floatingnecc4842
@floatingnecc4842 - 01.08.2022 16:54

wait when did you change your name? I couldn't find you for a bit

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@le-johnny9236
@le-johnny9236 - 28.07.2022 12:36

HRR2.1 doesn't have some cool bugs that HRR3 does. So custom model lights for instance don't work, which enable one to make custom emissives (that look more real honestly such as having internal reflection in the emissive like in a fluorescent light fixture). Also HRR2.1 has water gi issues I believe and the global illumination in large rooms isn't that good/realistic. Also exposure was broken last time I used it. Basically, tech wise HRR3 is just better overall, even if more demanding.

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@NeverGi_O
@NeverGi_O - 21.07.2022 17:44

I feel like 3.0 is more for modern builds and cinematic showcases.

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@notarandom7
@notarandom7 - 20.07.2022 14:42

It's actually path tracing (which is a little more advanced than ray tracing but mostly the same)

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@MigsPen
@MigsPen - 19.07.2022 13:50

Which is better optimized? Btw i really love the cinematics🔥🔥

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@Onaterdem
@Onaterdem - 18.07.2022 23:25

3.0 is too saturated for my taste. 2.1 feels just right, is very visible, etc.

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@flaiky3905
@flaiky3905 - 18.07.2022 21:48

and 3.0 is better

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