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프로빌더를 사용해서 면을 뒤집는 것만으로 이렇게 간편하게 맵을 구성할 수 있을 줄은 몰랐네요ㅎㄷㄷ
ОтветитьProblems with URP and Probuilder vertex colors? YT: How To Use ProBuilder Default Material With Unity URP
ОтветитьThank you for this beautiful tutorial
ОтветитьI gotta say, the interior map designs is well done. It reminds me of Quake and Half-Life multiplayer maps.
Ответитьwhats the difference between N-gon and polygon?
ОтветитьThat map looks like one from splitgate
Ответитьthanks for making this tool very useful ;d
ОтветитьAwesome
Ответитьgreat video, how would i do my edits and not see thru the walls?
Ответитьhi i don't have tools in my unity can you help me?
ОтветитьAmazing!!
ОтветитьI don't even know how to launch pro builder....
ОтветитьCan someone explain how he's managing to get the poly shape vertices to snap to the grid?
Edit: He's using ProGrid, a package that can only be installed when preview packages are also enabled
this was so usefull thank you
ОтветитьNice Video, good explanation. Thanks!
ОтветитьAre those squares in the texture 1 unit meters?
Ответить'One word of warning: don't worry too much about lighting, you'll waste days'
Are you spying on me?
What kinda lights are those? Area light? Or illumin shaders?
Ответить"Add a shell...that would be time consuming" -- Blender has a modifier that can thicken all planer walls. Sounds like a useful feature to add to ProBuilder.
ОтветитьAmazing thank you keep it up so useful
ОтветитьHow does this poly builder tool work?? Every time I click on it it just creates a new game object and nothing more.
Ответитьme: wondered where Dani got his ideas for Karlson maps.
this video: yes.
thanks for trying, but as usual.. it goes too fast! I am looking for more detail to import a image. People always like to use the black background, and it's hard to see, also.
Ответитьvery awesome
ОтветитьThanks, great video 👌
ОтветитьThanks so much! Literally one of the only interior game map tutorials I could find!
ОтветитьI hope you make a part 2, where you show us how we could still use a directional light and not have to set the light render to important.
ОтветитьWhen I try my level with the fps controller I can go through walls if I'm inside (at least from not the outside..) plus in play mode some walls don't render..
ОтветитьCould not strech the texture o the map, the option is not showing for me in the UV Editor. :(
ОтветитьWe cant make high poly models with this!
ОтветитьFor someone who is brand new to Probuilder and Unity, this is a gold mine :D Thanks for this tutorial
ОтветитьCan you make a full game in probuilder or do you need to export modify and reimport?
Ответитьwhy arent your packages (like procore) in Assests ... it appears i can onlyimport stuff into my Asset Folder
Ответитьare you going to post this work for free in the asset store .. or here somewhere for us to use it?
ОтветитьThis is a really messy workflow that teaches some bad habits I think.
Ответитьcan you share the interior level plan, please?
ОтветитьThis is insane
ОтветитьAlso, i don't know why when i'm chosing color from the pro builder vertex color editor, when I apply them, they absolutly don't look the same in the scene, even if I don't have any Lights / if I have them. Maybe a dumb question too, but how can I see the result without exiting the selection ? I have the yellow selection so I can't see without exiting the selection then reselecting everything if I need to change...
ОтветитьI would love to know how to make the level so pretty with the lightnings at the end...
ОтветитьHow did u import psd file in unity. I tried all ways but did not work, will you please help me?
ОтветитьIf anyone has know of any other videos that goes over the creation of a multiplayer fps map id appreciate a link. Thanks.
ОтветитьAnyone have a good source for learning 3D jargon? I'm a newb. I get what faces are, but that is about it.
ОтветитьWhere can I find a glowing material, like the one you used for your light fixture?
Ответитьhow did u create the interior level plan...pls reply
ОтветитьMy objects return to it's original build when I try flipping the normals back and fourth.
Ответитьafter finishing with probuilder ,,, shall I export the meshes or do anything to optimize the game ? .. also when creating prefabs out of the models I created, they look empty in the project tab ,, and sometimes they lose the materials assigned to them, is that normal ?
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