ProBuilder Greyboxing an Interior FPS Level

ProBuilder Greyboxing an Interior FPS Level

Unity

6 лет назад

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루카이온
루카이온 - 25.11.2023 17:46

프로빌더를 사용해서 면을 뒤집는 것만으로 이렇게 간편하게 맵을 구성할 수 있을 줄은 몰랐네요ㅎㄷㄷ

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Atilliator
Atilliator - 20.09.2023 21:42

Problems with URP and Probuilder vertex colors? YT: How To Use ProBuilder Default Material With Unity URP

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EverestBC
EverestBC - 02.08.2023 06:35

Thank you for this beautiful tutorial

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Ficklestein
Ficklestein - 02.08.2023 06:16

I gotta say, the interior map designs is well done. It reminds me of Quake and Half-Life multiplayer maps.

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JakeGameDev
JakeGameDev - 12.03.2023 06:29

whats the difference between N-gon and polygon?

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The Watcher
The Watcher - 12.02.2023 03:31

That map looks like one from splitgate

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Toash
Toash - 10.08.2022 23:40

thanks for making this tool very useful ;d

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Dimch
Dimch - 17.06.2022 21:52

Awesome

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mind meditation 365
mind meditation 365 - 30.04.2022 21:41

great video, how would i do my edits and not see thru the walls?

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norla gamer
norla gamer - 19.04.2022 12:08

hi i don't have tools in my unity can you help me?

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LunarBullet
LunarBullet - 08.03.2022 07:28

Amazing!!

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Nepu-Tech JPN
Nepu-Tech JPN - 14.12.2021 17:32

I don't even know how to launch pro builder....

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spinningninja2
spinningninja2 - 24.10.2021 21:15

Can someone explain how he's managing to get the poly shape vertices to snap to the grid?
Edit: He's using ProGrid, a package that can only be installed when preview packages are also enabled

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Mqix
Mqix - 21.09.2021 23:28

this was so usefull thank you

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TGM
TGM - 30.08.2021 21:21

Nice Video, good explanation. Thanks!

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Something-Something
Something-Something - 01.08.2021 22:43

Are those squares in the texture 1 unit meters?

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Dimitris Kokkaliaroglou
Dimitris Kokkaliaroglou - 01.06.2021 22:24

'One word of warning: don't worry too much about lighting, you'll waste days'

Are you spying on me?

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elbow005
elbow005 - 08.05.2021 05:44

What kinda lights are those? Area light? Or illumin shaders?

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Todd Vance
Todd Vance - 03.05.2021 02:36

"Add a shell...that would be time consuming" -- Blender has a modifier that can thicken all planer walls. Sounds like a useful feature to add to ProBuilder.

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Greg Christie
Greg Christie - 27.04.2021 10:57

Amazing thank you keep it up so useful

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Hawke Gaming
Hawke Gaming - 23.04.2021 19:54

How does this poly builder tool work?? Every time I click on it it just creates a new game object and nothing more.

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_Felix128 (old)
_Felix128 (old) - 23.01.2021 17:09

me: wondered where Dani got his ideas for Karlson maps.
this video: yes.

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carroll6
carroll6 - 16.01.2021 17:15

thanks for trying, but as usual.. it goes too fast! I am looking for more detail to import a image. People always like to use the black background, and it's hard to see, also.

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Muhammad Taufiq Shidiq
Muhammad Taufiq Shidiq - 03.12.2020 05:07

very awesome

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Hel Pfeffer
Hel Pfeffer - 02.12.2020 19:21

Thanks, great video 👌

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Tenaya Douglas
Tenaya Douglas - 06.07.2020 22:16

Thanks so much! Literally one of the only interior game map tutorials I could find!

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Stephen Mandelbaum
Stephen Mandelbaum - 24.06.2020 20:47

I hope you make a part 2, where you show us how we could still use a directional light and not have to set the light render to important.

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Hans Müller
Hans Müller - 19.05.2020 15:05

When I try my level with the fps controller I can go through walls if I'm inside (at least from not the outside..) plus in play mode some walls don't render..

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Diego Oliveira
Diego Oliveira - 29.01.2020 13:23

Could not strech the texture o the map, the option is not showing for me in the UV Editor. :(

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GTA V Is God Of The Games
GTA V Is God Of The Games - 28.11.2019 19:48

We cant make high poly models with this!

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Harakkamakkara
Harakkamakkara - 24.11.2019 21:32

For someone who is brand new to Probuilder and Unity, this is a gold mine :D Thanks for this tutorial

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Uhfgood
Uhfgood - 12.10.2019 22:02

Can you make a full game in probuilder or do you need to export modify and reimport?

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ManiX207
ManiX207 - 03.07.2019 17:23

why arent your packages (like procore) in Assests ... it appears i can onlyimport stuff into my Asset Folder

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MVAI
MVAI - 24.06.2019 04:41

are you going to post this work for free in the asset store .. or here somewhere for us to use it?

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crowbar
crowbar - 16.06.2019 07:06

This is a really messy workflow that teaches some bad habits I think.

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Moha Marrawi
Moha Marrawi - 09.04.2019 23:38

can you share the interior level plan, please?

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Chillingworth
Chillingworth - 11.03.2019 02:49

This is insane

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Krauhm Athlas
Krauhm Athlas - 19.02.2019 21:29

Also, i don't know why when i'm chosing color from the pro builder vertex color editor, when I apply them, they absolutly don't look the same in the scene, even if I don't have any Lights / if I have them. Maybe a dumb question too, but how can I see the result without exiting the selection ? I have the yellow selection so I can't see without exiting the selection then reselecting everything if I need to change...

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Krauhm Athlas
Krauhm Athlas - 19.02.2019 21:12

I would love to know how to make the level so pretty with the lightnings at the end...

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Ajinkya Dalvi
Ajinkya Dalvi - 18.02.2019 19:26

How did u import psd file in unity. I tried all ways but did not work, will you please help me?

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Level With Me
Level With Me - 29.11.2018 11:29

If anyone has know of any other videos that goes over the creation of a multiplayer fps map id appreciate a link. Thanks.

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Robert Gray
Robert Gray - 12.11.2018 23:28

Anyone have a good source for learning 3D jargon? I'm a newb. I get what faces are, but that is about it.

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Austin Miller
Austin Miller - 08.11.2018 02:47

Where can I find a glowing material, like the one you used for your light fixture?

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Ajinkya Dalvi
Ajinkya Dalvi - 22.10.2018 18:21

how did u create the interior level plan...pls reply

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Kitezh
Kitezh - 17.10.2018 22:18

My objects return to it's original build when I try flipping the normals back and fourth.

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Osama Nsr
Osama Nsr - 11.10.2018 19:20

after finishing with probuilder ,,, shall I export the meshes or do anything to optimize the game ? .. also when creating prefabs out of the models I created, they look empty in the project tab ,, and sometimes they lose the materials assigned to them, is that normal ?

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