Комментарии:
The performance overlay actually ruins some of your performance. Use a different fps counter that doesn't use so much of your pc power.
Ответитьthe gpu utilisation of that level,indicates that either this game is not optimised correctly(wich is correct) or is getting bottlenecked somehow by the processor/ram, any bridge etc
Ответитьit has ghosting like cyberpunk
Ответитьis this on editor mode or only demo game?
ОтветитьLighting and details are so good... insane
Ответитьway too blurry, a blurfest
Ответитьi dont know ... can you disable the blur? i hate motion blur
ОтветитьDoes anyone even give a shit about the Matrix as a setting anymore? I know I sure don't. It pretty much died the moment the sequels happened.
ОтветитьCan you provide more details on CPU usage? Number of threads / cores, percentage of usage, maybe some GPU/CPU trace to see all cpu and gpu utilization each frame?
ОтветитьHow is this running so horrible off the bat. I though Nanite and Lumen were meant to make UE5 run higher framerates off the bat without initial optimizations.
ОтветитьLike watching a washing machine.. damnnn. Your driving is good enough for California.
ОтветитьThe motion blur is like smearing vaseline into my eyes.
ОтветитьAnd people were bashing Series X and PS5 for getting 24-30 fps. Their resolutions were also 1440p internally with 4k TSR .
ОтветитьYou can tell this needs an unhealthy amount of optimizations. I have no idea how the fps is so dogshit but oh well.
ОтветитьHave you capped it at 30 fps? Gpu utilisation seems really low. Should be getting around 45 fps on high settings at 1440p upscaled to 4k. Maybe even 1600p
ОтветитьYou could make a fantastic Superman game finally with this Engine.
ОтветитьWhy is CPU/GPU utilization so low? Are the CPU threads being maxed?
Ответитьcool video bro.
ОтветитьRuns like dogshit, guess we'll have to wait for Unreal Engine 6 then.
Ответитьblurry mess and horrible performance, i got motion sickness from just watching you drive
thanks for the informative video tho
It looks unfinished.
Positives:
-Lighting, volumetrics, shadows, reflections (essentially the ray tracing is great)
-Object streaming, didn't notice pop in if there was any, and the view distance was pretty much cranked for every object. Pretty much if something came into line of sight, it was already fully loaded. Pretty nice.
Cons:
-LOD except for some geometry on some of the build architecture is surprisingly low
-NPCs look last gen, LOD and animations (presumably animations could be swapped/improved ofc)
-Physics. Saw a couple nice glass shatters but everything else looked standard if not below average. No remnant shards of glass on the windshield or taillight that shattered, looks bizarre.
-Color pallet. Gonna chalk this one more up to design for the scene. The glow of the (presumably) morning sunlight was nice, but not much color overall put on display here. Nighttime was nicely lit but there is no range put on display here. Just the same warm generic light everywhere.
-PERFORMANCE... gross man. 25-35 fps with what looks like insane motion blur added on top of that? Lmao sorry. Washed out all of what little there were of fine details throughout the scene almost completely when the camera/screen was in motion. It definitely needs optimization... even if it's just the demo scene itself.
Overall, I can't believe the decision for Epic to showcase this demo. It's so bad when you consider everything. You can tell it's got potential and that they are aiming for a next gen engine here from what is shown-- but this reminds me of like... the original Watchdogs. Insanely unimpressive. I'm going to have to go back and find that original Matrix UE5 demo vid that came out a while back and watch it again so I can remember why people were so impressed. I remember being impressed too, and for that to be true then I must have seen something way better than what we saw here in this fail vid.
Thanks for the testing 🙏🏻🙏🏻🙏🏻🙏🏻
Ответить15fps. INSANE much wow
ОтветитьDamn imagine a Spiderman game on this
ОтветитьDumb question, does the fan speed in the performance overlay refer to your gpu fans?
ОтветитьThe GPU / CPU usage makes me think of lack of optimization here
ОтветитьHow RTX 3050 run this project ?
ОтветитьAre you going to make a video of it at 1440p? Really disappointed by the performance at 4k
Ответитьwell this is a sad demo lol cant even get above 30fps with 10700f
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