Unity3D 101: Spawning Objects from prefabs, resources, and pools

Unity3D 101: Spawning Objects from prefabs, resources, and pools

Jason Weimann

6 лет назад

67,601 Просмотров

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DBWeb
DBWeb - 09.05.2023 22:46

For the delay - should be using a coroutine, right?

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GoodNewsJim
GoodNewsJim - 14.06.2022 18:06

Question: Standalone builds. How do I bring my resource folder in with my live build.

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Wow Ginger Mobile
Wow Ginger Mobile - 13.07.2021 06:37

May I know how to make the prefab base spawner text label shown on the scene? Thanks!

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Sphax ✓
Sphax ✓ - 27.03.2021 16:41

Spawndelay not working it just keep spawning

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Lazzarus
Lazzarus - 06.03.2021 21:50

Thank you, very interesting, I appreciate the explanation on the two methods and a hint to a third one too

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Dany
Dany - 13.02.2021 23:07

Thank you so much

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Patrick Dunn
Patrick Dunn - 12.02.2021 20:13

This was a huge help, the whole time I was trying to figure out why the rotation of my in game object was effecting my game object being instantiated, all because I didn't think about how I had used the hierarchy prefab instead of my asset prefab... Thank you for this video. Your video's are always awesome to watch.

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Craig Jones
Craig Jones - 16.01.2021 05:27

How would this work with multiple unique objects?

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Andreas
Andreas - 13.10.2020 14:20

How do we spawn on a detected plane?

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The.#1 T
The.#1 T - 25.08.2020 20:55

How do I stop the spawn.

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Sterno Saur
Sterno Saur - 10.08.2020 12:36

Amazing how he's able to do all of this with no arms.

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TheAwkwardFerret
TheAwkwardFerret - 30.07.2020 21:11

Thanks Dan Harmon, glad to know your programming career hadn't suffered from your time on TV.

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Mrkeyboard
Mrkeyboard - 14.07.2020 23:46

Dude. I will need to type everything by hand.

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Casey Gwinn
Casey Gwinn - 19.02.2020 22:08

I have two questions. One I have seen a couple videos about Instantiating a prefab and all of them have said to make a clone gameobject as a var to hold your spawned prefab. You are always spot on so why don't you use one? Does it matter? Two I have made a VR in unity that use select a button to start and it instantiates a prefab that you can grab and hit a 3D object. It works but sometimes after I reset it, destroy the gameobject, I cannot grab it when I instantiate again. Sometimes it is the 1st time after I destroy it sometimes it is the the 3 or 5th time. Seems random. Any ideas why I would loose the ability to interact with it? Thanks for the video. Since I have found you channel I have learned a lot.

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PsychoSpoiler
PsychoSpoiler - 15.12.2019 21:32

This really helped me for my mini platform game assignment. Thank you!

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Blue
Blue - 27.10.2019 15:30

Make a 101 video about Time.time, Time.deltaTime and other Time functions... I dont understand all specifics how they work

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