BASICS OF ANIMATION - Part 3 - Bones & Armature

BASICS OF ANIMATION - Part 3 - Bones & Armature

Grant Abbitt

5 лет назад

468,358 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

ObedMedved
ObedMedved - 20.08.2023 10:01

Good guide also fun😄

Ответить
PING
PING - 23.07.2023 17:53

i love your channel only for the fact is that you explain stuff so easily it feels good to learn

Ответить
João Vilnei
João Vilnei - 20.06.2023 18:05

pure gold

Ответить
Ghazi
Ghazi - 03.06.2023 08:07

Owh Dangerious Snake. too Funny xD

Ответить
Carissa Richardson
Carissa Richardson - 09.05.2023 02:59

This is a little out of date but it definitely was the one to help me.

Ответить
Ipoop7colors
Ipoop7colors - 09.03.2023 12:15

It goes a bit fast

Ответить
Amr Shbaitah
Amr Shbaitah - 03.03.2023 17:21

Awesome

Ответить
Davide Voza
Davide Voza - 02.01.2023 23:01

Perfectly Explained! Thank you

Ответить
Andy
Andy - 30.12.2022 10:50

This didn't seem to work right for me in Blender 3.4.1. When I parent the bones to the mesh and go into weight paint mode everything is blue no matter which bone I select. I weight painted the end of the mesh so it turned red and looked the same as in the video, But when I rotate the joint it starts to deform the mesh as in the video but the tip of the bone actually moves outside the mesh? Just to be sure I tried it three different times and got the same result. Has something changed in Blender 3.4 to make this not work correctly?

Ответить
Best Banners Ever
Best Banners Ever - 20.12.2022 19:05

Thank you, always and to the point,

Ответить
alex elwebman
alex elwebman - 05.11.2022 14:11

Nice one. It really helped and simplified my research.
I will surely check the rest of your tutorials.

Ответить
LOST ANARCHIST
LOST ANARCHIST - 28.10.2022 06:16

I have a question. How do you make it so the point where the object bends does not get really thin? Like if you make your tube bend 180°, it will because so thin that you can’t see it and it will go inside of its self, how do I make it bends in like a smooth U shape at one joint?

Ответить
Max K
Max K - 23.10.2022 20:15

Omg thanks i didn't figured it out for a year or so but this helped me so muchhhh THANKS!!!!

Ответить
DistortedAlchemy
DistortedAlchemy - 18.10.2022 00:33

if when you press alt+R to clear the pose rotations and it doesnt work....if you are nvidia user, you need to go into geforce settings and toggle to turn off the on-screen overlay (green toggle under settings)

Ответить
Muhammad Hanif
Muhammad Hanif - 08.10.2022 05:27

Thank you for creating such a good video for Beginners!!!!!

Ответить
WmpTheHamper
WmpTheHamper - 26.09.2022 12:13

thank you so much

Ответить
Matthew Baynham
Matthew Baynham - 24.08.2022 09:56

This could be Part 2 or Part 3, because the title in the description says Part 3 but the title on the video says Part 2.

Ответить
aren
aren - 20.08.2022 22:50

Great video

Ответить
IsaacO
IsaacO - 25.07.2022 20:20

thanks so match😅

Ответить
Pixel Dank
Pixel Dank - 18.07.2022 20:55

This is the best explanation I've seen so far

Ответить
God words
God words - 16.07.2022 17:38

Sir when i am parenting bones to object the object changing place and size what is the problem

Ответить
Richard Han
Richard Han - 03.07.2022 20:06

hi i hope your doing well i try everything as u show it here just got the problem with the mesh because not moving and when i move the bone it going like stretch the mesh please help what i need to do

Ответить
黃奕華
黃奕華 - 30.06.2022 05:03

Excuse me, sir!
Can I ask you some questions?

Ответить
Kurt Dekker
Kurt Dekker - 31.05.2022 20:38

"It's more of a worm strike."

Gold sir, pure gold.

Ответить
Atomic Toons
Atomic Toons - 04.05.2022 23:51

This guy is funny and nice

Ответить
4f00d
4f00d - 15.04.2022 22:01

hands down the best animation explanation

Ответить
hailey
hailey - 10.04.2022 18:26

Thanks :)

Ответить
sayochi kun
sayochi kun - 25.03.2022 22:59

"thats more like it, isnt it... ooh dangerous snake"

Ответить
Cosmic Cat
Cosmic Cat - 19.03.2022 16:48

amazing so understandable🥰

Ответить
jance vaughn
jance vaughn - 17.03.2022 04:15

i'm making a model right now and i put a joint on a gun in making but when i mode it the object moved but some things just don't move with it even tho there all one thing figured it out i just didn't paint it good

Ответить
Direction Gaming
Direction Gaming - 06.03.2022 20:19

How to delete armature after animation. I want animated mesh only. Armature is issue for me. how to remove it

Ответить
hasan basrı yandı
hasan basrı yandı - 15.02.2022 14:27

Hi. Even if I do bone dressing etc as in this video, when I save my character to blender and print it out as fbx and then open this fbx in blender again, the bones are not connected to my character, so I destroyed the settings. The problem is of course with the export settings. I would appreciate it if you could specify a video source explaining the export.

Ответить
Just Kenji
Just Kenji - 14.02.2022 17:05

i dont see single bone to amature

Ответить
Jaynothinelse :/
Jaynothinelse :/ - 27.01.2022 01:11

How do I got to the weight mode thing

Ответить
Hasse Thoren
Hasse Thoren - 25.01.2022 09:47

Hi Grant. Thank You very much for your training guides. I'm new to Blender and 3-D, I have done your monster and is now doing this animation training. They are all amazing. But I have one question you maybe can give me advice on. I'm using Blender 3.0 on an iMac (Monterey), with a Magic Mouse. It's working fine, no problem, just one annoying thing. Is it possible to lock the view in the Viewport? You know the Magic Mouse is also like a Touchpad, so when I'm working/editing close up, zoomed into, to an objekt and by misstake touch the top of the mouse, it can move my view of the object. It's not a problem, but very irritating. So, is it possible to lock the view, with some shortcut maybe? Again, thanks alot for your training guides..! You have open up my eyes for 3-D..

Ответить
MrPhantomblade76
MrPhantomblade76 - 24.01.2022 02:05

Hey I've got a question so I did it on it's own and it worked but when I tried to do it with my actual model, I turned it into one mesh then tried to add the bones but it kept saying there was a problem with the bone mapping how do I solve?

Ответить
TheZiver
TheZiver - 18.01.2022 21:48

thanks! :D

Ответить
peter
peter - 17.01.2022 16:24

hey thanks

Ответить
keithkool
keithkool - 16.01.2022 22:31

Awesome. Thanks for creating this tutorial!

Ответить
Calmoji
Calmoji - 08.01.2022 21:31

Thanks for helping me understand the basics of armature and animating! I now have a little snek of my own.

Ответить