How to Publish an iOS App Without a Mac

How to Publish an iOS App Without a Mac

Midnite Oil Software LLC

1 год назад

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@doublehitgames531
@doublehitgames531 - 22.04.2024 20:55

amazing video. Do you have some for Google Play? to automaticaly build and upload too?

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@hatiko8227
@hatiko8227 - 19.04.2024 13:18

LoL, I'm doing it on April 19 like the author.

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@programophy7390
@programophy7390 - 18.04.2024 23:33

Edit: Issue resolved by adding app-specific password!
My build went successful but I can't see any build on TestFlight. What is the possible solution?

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@programophy7390
@programophy7390 - 16.04.2024 23:42

Man! You earned a subscriber. Get back to you after deployement

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@garen591
@garen591 - 06.04.2024 10:26

Great tutorial! Is building on Unity Cloud free if i were to use it for building IOS apps? Cause i don't see any fees specified in your tutorial

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@daarond3313
@daarond3313 - 01.04.2024 19:14

EXCELLENT VIDEO! I rarely comment, but this is really great stuff. My only issue was windows formatting on the bash file-- you may want to add a comment there to remind people to format as unix.

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@roomi2222
@roomi2222 - 30.03.2024 06:25

WoW. Will definately give it a try for the project I am currently working on as I am someone who can't afford expensive Mac machine which will become useless in less than 2 years because Apple keep updating XCode version required and Mac OS version to have that Xcode version and Mac machine version to have that Mac OS version ... hahaha.... vicious cycle and you my friend here has just unleashed a way out of this vicious cycle :) Many thanks.

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@ekat63
@ekat63 - 20.03.2024 16:44

Hi, great video. I have followed all the instructions and have a successful build in Unity (Gaming Services DevOps). However, the build does not appear in appstoreconnect? I have configured the post-build.bash script (as per the video) and the credentials are correct. Any idea why it is not being uploaded to AppStoreConnect, or how can I manually upload the build from Unity Games Services to AppStoreConnect? Thanks in advance

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@christianbalsero251
@christianbalsero251 - 19.03.2024 02:27

Grateful about this tutorial, I can't afford a cloud Mac all the times. I just have a question. What if I've launched an app on ios but I want to create an update? Which step do I need to follow? Thanks.

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@christianbalsero251
@christianbalsero251 - 18.03.2024 21:52

Hi, thanks for your tutorial. I'm actually stuck on the generate key on CMS, I entered to my folder and I've pasted "openssl genrsa -out kinesis.key 2048" but CMD keeps showing that Openssl is not a valid command. Thanks in advance.

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@Mughzi
@Mughzi - 17.03.2024 22:44

Hey! I just wanted to comment and say thank you so much. I wouldn't have been able to do this myself with all of these little details here and there. Thank you for taking your time to explain everything in detail. This is a gem of a tutorial my good sir!

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@GoodAUB
@GoodAUB - 12.03.2024 05:21

Thank you very much for this video. this is amazing. although I am stuck at the uploading stage. where can I get a help with that?

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@malwida1022
@malwida1022 - 07.03.2024 01:54

Thanks for the video. How do I go about this when it’s my unity project but I want somebody else to publish it on their App Store account?

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@maxbennett1765
@maxbennett1765 - 02.03.2024 04:12

Hey I'm really stumped by this tutorial. I'm sure I'm making an idiotic mistake, but I've gotten as far as the unity cloud set up, but my unity cloud portal looks fundimentaly different, and I can't find any of the options shown in the video. has there been a major update in the past year? if so, is there an updated guide that I could be pointed to?

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@user-bc2kc9hn1p
@user-bc2kc9hn1p - 28.02.2024 20:42

I have a mac and its annoying to bring my project over to xcode so this is interesting but now I got all these command lines.. Wish there was a easier way than both

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@mastreo90
@mastreo90 - 25.01.2024 17:37

Hi. This seems to be a great solution. Thank you for this. I am trying out this process and want to know if i can do this process with Free apple developer account before buying the paid developer account?

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@dreamtoaster7037
@dreamtoaster7037 - 23.01.2024 04:35

If you are struggling with the post-build script's authentication (an error you'll see in the build log), this is what fixed it for me... You need to use an app-specific password generated in apple's backend.

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@traviswoolston8108
@traviswoolston8108 - 06.01.2024 03:18

I'm hesitant to try this but I applaud you for making this tutorial. It's baffling how obscure things become when you're trying to find resources on this. A real buzzkill if you don't realize this when you're about ready to show off your first mobile game. As a software engineer you'd think I'd jump into it but would love to hear from more people who've had success with it before I dive in..

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@test-dj3js
@test-dj3js - 05.01.2024 19:39

i couldnt even do step 1.. i feel so useless. my windows downloaded a zip file and not an openssl installer. sigh.. so i cant even get to see the bin directory in there to paste my environment path like his

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@orcslayer900
@orcslayer900 - 30.12.2023 02:19

It seems like cloud build is unable to run the bash script for me, any idea why?

"/BUILD_PATH/illuminantinc.my-project.default-ios/./Assets/post-build.bash" "/BUILD_PATH/illuminantinc.my-project.default-ios/./temp20231229-4482-kmaqve" "/BUILD_PATH/illuminantinc.my-project.default-ios/.build/last/default-ios" ios
sh: /BUILD_PATH/illuminantinc.my-project.default-ios/./Assets/post-build.bash: /bin/bash^M: bad interpreter: No such file or directory

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@recOndbz
@recOndbz - 29.12.2023 02:04

If someone is experiencing a problem with the "Unable to upload archive" log, one of the reasons could be the "Executable name" field that you configure in the target in Unity Cloud. The field name must be "build" or whatever you define in the path within the bash script.

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@recOndbz
@recOndbz - 28.12.2023 18:45

Friend, first of all, thank you very much for this video. I'm in a project where most of the things were already configured. I needed more help in the part where when generating a build in Unity Cloud it goes directly to my builds in Test Flight. I just have a problem, in the "Environment variables" section, the ITUNES_PASSWORD key, can I generate it in the "Keys" section in the developer section on the apple website? If not, how can I obtain this key?

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@test-dj3js
@test-dj3js - 22.12.2023 10:33

i heard this will only work if you if you have pro or plus unity licence.. is this true?

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@ayitiannfelansanm
@ayitiannfelansanm - 13.12.2023 04:12

Hello there great tutorial can you done step-by-step how to build and publish an iOS App to the the Apple App Store without access to a Mac. for UE5 please \\\ Thanks

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@santiagocalderon6842
@santiagocalderon6842 - 09.12.2023 10:01

Excellent video, I only have some question:
If i want to do all this process, I have to pay something to apple or is free?
And what if i want to visualize my app in my phone before uploading to the appstore, i have to do all this stuff ?
Thank you

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@RigorMortisTortoise
@RigorMortisTortoise - 27.11.2023 05:44

I'm honestly not sure if I would've been able to launch my game to iOS without this video, thank you so much!!

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@PolderKoning
@PolderKoning - 15.10.2023 21:43

Thanks. Finally it worked. I googled for a few hours until I bumped into your video. Great!

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@wesher
@wesher - 07.10.2023 16:55

I keep getting "unrecognized project Please check app configuration" error

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@54egg
@54egg - 27.09.2023 13:12

Wow, thanks for video. Amazing how complex this process is. Would be nice if more of this process could be automated.

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@paulie4450
@paulie4450 - 26.09.2023 09:12

This is the only video I've found on Yt that has promise.

I've never used Git tho, only a teeny bit of Plastic SCM. Would you recommend I continue with Plastic SCM or should I move ahead with GitLab? Thanks!

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@Hikaru97Kurosaki
@Hikaru97Kurosaki - 19.09.2023 18:09

Hi, thank you for this awesome video. I have followed each step by step, and the build is successful, but I keep getting this error on the upload part:
Error: Error uploading '/BUILD_PATH/something.default-ios/.build/last/default-ios/build.ipa'.
Error: Unable to upload archive. Failed to get authorization for username 'my email here' and password.
Upload IPA to Appstore Connect failed

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@paulligatto8476
@paulligatto8476 - 15.09.2023 22:04

Thank you so much for that disambiguation. I'd been trying to accomplish this in various ways for weeks, and was just running into so many complications. Unity should have you do their official documentation (as opposed to the crazed psychopath sitting chained in a basement wearing clown makeup they have now).

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@punkouter23
@punkouter23 - 03.09.2023 19:31

i already bought a mac to do this :( i guess il llearn both ways..

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@TheAbortionWhoLived
@TheAbortionWhoLived - 30.07.2023 14:24

Came back to tell you that thanks to your guide I was able to successfully push through a release of my language learning game/helper to help out over 20 of my students that use iOS only and many more to come when I decide to start advertising for the general public.

I owe you my gratitude for the time amd effort you've invested into this!

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@mike73miller
@mike73miller - 28.07.2023 05:48

I used VMware to create a virtual mac to upload my app.

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@asdrasika
@asdrasika - 19.07.2023 21:53

Really really helpful. Thanks a lot.

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@martalog74
@martalog74 - 02.05.2023 02:58

awesome tutorial!
Is using the cloud build and the git necessary to publish a game to the appstore without a mac?

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@martalog74
@martalog74 - 01.05.2023 05:06

What is the PEM pass phrase? Where should I get it? Is like another password that it asks me to create at this step?

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@mythunary7888
@mythunary7888 - 29.04.2023 08:24

Very useful info. about the Unity portal... You don't NEED a Mac to deploy to Mac, but is it still a good idea to test on a Mac?

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@justinkingdev
@justinkingdev - 23.04.2023 23:37

Very helpful! Especially as a non mac user like myself

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@dreamisover9813
@dreamisover9813 - 23.04.2023 08:58

That's super useful!

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@dustintaub
@dustintaub - 23.04.2023 01:12

You have so many videos that I watch thinking this doesn't apply yet but it will. Good stuff.

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@captainnoyaux
@captainnoyaux - 22.04.2023 19:37

Thanks a lot for the video ! The process is long and tedious I'll keep this video for the next time I have to do it

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