Комментарии:
Only thing I’m struggling with in 5.3 is the bomb still being visible in the movie render queue. Even after turning of visibility.
ОтветитьFigured it out. Such a great tutorial!!
ОтветитьGreat tutorial! Any idea why my object wobbles before the explosion?
ОтветитьThank you! Awesome
ОтветитьGreat tutorial!. Straight to the point. Thanks a lot!
ОтветитьThanks!
ОтветитьFrom where did you get bomb? and it's anchor??
ОтветитьWow , i didnt know about fracture feature, this can be used on 3D Text as well i assume ? Anyway nice tutorial lots of people gonna enjoy this ! Keep this up and make more!
ОтветитьGive this man a million subscribers.
Most Informative video with in 12 min.
This is the most helpful video I've seen, the sequencer was gold, thank you
Ответитьthe chaos cache doesn't seem to trigger the notify for breaks, collisions or trailing, so how to I get any smoke or dust?
ОтветитьThis is beautiful
ОтветитьI have created Fracture Effect for Object by the Blueprint. With Blueprint i added "Impulse" Component for geomatry. I don't use the way like yours. And then i also drag the cache into Sequencer. But i fund a issue. The sequence was rendered at the simulated time. If i render this sequence. The Timeline of fracture cache works not like what i have done. It will be immediately fractured. May be have you a idea about this issue, and could fix it? Thanks!
Ответитьthanks!
Ответитьawseom !! Can you share the text file for the consol commands ?
Ответитьgreat tutorials ( dust particles make it more visually good)
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