UNLIMITED Object Copies in Blender? How to Use Collection Instances

UNLIMITED Object Copies in Blender? How to Use Collection Instances

The CG Essentials

3 года назад

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The CG Essentials
The CG Essentials - 06.07.2021 23:08

Hi everyone! Let me know if you have any questions in the comments below! :)

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priya_sweety
priya_sweety - 23.09.2023 10:16

yo mark zugaburg

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NOCTURNUS FILM
NOCTURNUS FILM - 22.09.2023 12:34

I don't get it. When you create the "Bonnie" collection, it doesn't show up anywhere. And you haven't added the bonnie model to it. When I create the collection instance it does appear, but there's nothing in it.

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Studio Photik
Studio Photik - 13.09.2023 13:40

This is life saving for creating urban/city renders. Thanks a ton!

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Stefan Akin
Stefan Akin - 19.07.2023 11:34

i always watch your tuts, you are a real timesaver my friend. Thank you for all the nice vids :)

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ahmed shosha
ahmed shosha - 18.07.2023 01:31

Thank you very much. I searched a lot for this matter. May God reward you with good

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virxest
virxest - 07.07.2023 17:41

Does the instances carry over to unreal engine and game development? Should I also be using instances, even if I'm modeling single non-complex objects at a time? Can instances reduce the performance needs of the game later, or I'm completely misunderstanding the purpose of the instance? An instance was used in one of the tutorial videos and now I use it everywhere, not only do I copy the whole chair as an instance but I also make the legs out of it? Is it necessary?

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Leismarr
Leismarr - 07.07.2023 17:41

oh thank you so much!!!

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Fox Masterpiece
Fox Masterpiece - 07.06.2023 19:42

Can't. My objects keep multiplying their vertices and faces.

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Artem Shevchenko
Artem Shevchenko - 31.05.2023 04:09

You saved my day, lot of work and my PC's performance! THANK YOU! :)

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lokos stratos
lokos stratos - 14.05.2023 20:58

hey man, can you do instancing tutorial for unity?

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Westerfield Studios
Westerfield Studios - 06.05.2023 16:58

Thank you very much for your online instructions on how to do blender we appreciate you so much you're definitely one of my favorites

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Nattawat Wongklom
Nattawat Wongklom - 18.04.2023 23:46

thank you for a great explain.

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Larnor Tetteh
Larnor Tetteh - 13.04.2023 22:46

very useful info

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icevr
icevr - 09.04.2023 22:57

How to remove it

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Candy Code
Candy Code - 31.03.2023 11:46

is it possible to use this method with particle?

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Simeon Todorov
Simeon Todorov - 31.03.2023 00:10

Great! I just want to ask if there's any difference between Alt+D and this? And also this and duplicating the collection by "Duplciate linked"? Thanks!

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Robert Reimann
Robert Reimann - 04.02.2023 17:01

How do you even see how many vertices you have? I don't have those numbers showing up at the bottom of the screen... Help!

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Paul Fischer
Paul Fischer - 02.01.2023 17:43

How can I make an instance unique (like in sketchup, with the composants) ? for example, what if I'd like to make only one Bonnie with a different tail, or one Bonnie with a different colour ?

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John Sacks
John Sacks - 10.12.2022 19:34

I don’t know what I did but some of my objects are higher up in the z axis than others. Do you know how I can make them all be at the same height? Thanks.

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Mít Hub
Mít Hub - 03.12.2022 16:18

thanks my lord

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Richard Cave LBPPA
Richard Cave LBPPA - 30.10.2022 13:10

thank you, so much

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alex chava
alex chava - 22.09.2022 19:57

exelent thanks

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Jin Kazama
Jin Kazama - 23.08.2022 19:06

To be able to move the source mesh around without affecting the location of the instanced objects :- First select the instanced object and then from the top menu under go to Objects > Apply > Make instances real - and click on it.
The result: You now can move the original object around and have it not affect the instanced versions of it. This can be very useful if, like me, you have already placed the instanced how you want and now want to move the original mesh out of the way!

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Kiddo
Kiddo - 20.07.2022 01:51

Thanks this is so helpful :)

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Bruceee
Bruceee - 04.07.2022 14:41

wow so clear concepts thanks a lot!

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blender_tommy1441
blender_tommy1441 - 22.06.2022 13:00

Hi @The CG Essentials , great explanation on instances, but I have a question/doubt when appending/linking a collection from an other file as an instance...I have tried both appending and linking but it still adds to the statistics, is there a way to add without affecting the statistics??

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TOMOYAカービィ
TOMOYAカービィ - 22.06.2022 05:34

How to render the instance, but not the origin collection

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Daren Scot Wilson
Daren Scot Wilson - 19.06.2022 07:48

Alright, now suppose I want five hundred identical dogs but wearing different hats. I make a collection with, say, ten hats, and each Bonnie instance is to have one hat picked randomly from those.
And then to make it more interesting, each hat is to be tilted stylishly at some random angle for each Bonnie instance.

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MDP
MDP - 22.04.2022 23:41

When I try "make instances real" it doesn't work at all, nothing changes... Anyone knows why?

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Shael's Studio
Shael's Studio - 18.04.2022 08:32

tHANKS !

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Khamiss JD
Khamiss JD - 09.04.2022 00:26

i just wanna say thank you

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gravity
gravity - 17.03.2022 12:39

wow your intro shocks me

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fabricio
fabricio - 05.03.2022 04:57

shift + R not work for me

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3D Blend
3D Blend - 28.02.2022 01:19

Useful Video
Thankyou

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BerlinerLightWall
BerlinerLightWall - 21.02.2022 16:38

Thanks for the tut, Justin! :)

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Digital Scrapbooking Tuts
Digital Scrapbooking Tuts - 15.02.2022 07:29

How would you export the objects individually then?

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Julian Hartinger
Julian Hartinger - 11.02.2022 11:08

Is there an option that i can set an option as intance after i allreaddy have placed it?

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Mikel Kiriakos
Mikel Kiriakos - 03.02.2022 10:35

Too Awesome!!! thanks a lot!

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joshua Ikoni
joshua Ikoni - 04.01.2022 05:01

I hope you live long life haha! thank you for this video it was exactly what i was looking for and very concise :)

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Sound of Donkey Noise farm animal
Sound of Donkey Noise farm animal - 04.12.2021 02:25

how did you make copies? Why are you going so fast not showing how to do?

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Captain Crispy
Captain Crispy - 18.11.2021 14:40

Thank you very much for this, Justin.
There was one big piece of information missing for me, and it caused me a lot of headache trying to apply this technique:

The instanced models will be generated at a certain offset from the generated empty; this offset is determined by the offset of the original collection from the World Origin. (= global coordinates) In the case of this video, it coincidentally works like a simple duplication because the original collection is located at the World Origin, which is why there is no extra offset to consider.
If that isn't the case, and the Collection is, for example, located at 0,0,5, the Instanced models will be offset by 0,0,5 from the empty that is generated when creating an instanced collection.
This appears to be intended by design (although I have no idea how that would fit in any workflow).

To "fix" it and basically cancel out this offset, you will have to set the standard offset of the collection to the global position of the original collection:

Place your 3D-Cursor in the middle of the collection. I suggest to select the central element, Shift + S > Cursor to Selected.
Select an object from the collection > Object Properties > Collection - Select the Dropdown arrow and select "Set Offset from Cursor"

I hope this helps.

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Vidas K.
Vidas K. - 28.10.2021 22:18

Hi, Justin! Thank you for tutorial!

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mouse FOREVER
mouse FOREVER - 12.10.2021 22:51

wow!

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Elias Leonard
Elias Leonard - 21.09.2021 17:51

ffs blender, just make the option to "make instance" when I duplicate my object, there is no reason why I have to put a single object in a collection just to instance it. A few of these "quirks" are ok, but they just keep comming!
Sorry for ranting

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SPACE DRIFTER
SPACE DRIFTER - 03.09.2021 20:35

is it possible to make like a synthesizer's knob layout using only 1 object (knob) as a reference? So I edit 1 object and the rest autoupdates?) My first fought was array modifier, but I cant get i working as I want.

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Claus Bohm
Claus Bohm - 25.08.2021 22:27

How do you make a reference to an object like in Clarisse so you can edit it but still only have the reference, thereby keeping polycount low as in Clarisse?

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Art Abramov
Art Abramov - 21.08.2021 11:19

Hi, Justin! Thank you a lot for your videos! I don't know how you do this but you have answers for every single problem I get stuck on in my Blender learning journey!

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Drinner D
Drinner D - 11.08.2021 10:43

Awesome Tutorial!! But, how come "Shift+R" isn't working for me?

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M Digital
M Digital - 07.08.2021 21:45

how do I do this without having to copy and paste things over and over, is there a way to do this with an array modifier?

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