Spawning 2D enemy waves [Godot 4/C#  Tutorial]

Spawning 2D enemy waves [Godot 4/C# Tutorial]

Mina Pêcheux

10 месяцев назад

2,464 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@AleksandarPopovic
@AleksandarPopovic - 14.11.2023 20:30

Oh no C#$!

Ответить
@XGoronFighterX
@XGoronFighterX - 17.11.2023 02:13

Just what I was looking for. Thank you!

Ответить
@hamsterbyte
@hamsterbyte - 18.11.2023 00:34

Wouldn't the movement speed of the enemies vary with the length of the path in this implementation?

Ответить
@ROQuietStorm
@ROQuietStorm - 19.11.2023 06:52

I really liked the video, but since I've started in GDscript, there is some things that I need to change and have some confusion. Like the struct type, and how you made the enemies scene so it changes the sprite. Other than that, perfect explanation and production.

Ответить
@whitneybarbie
@whitneybarbie - 22.01.2024 20:44

I have one big problem with c# I just can't access variables from other scripts I have a player script with the variable public int health = 100 and another script named fireball.cs attached to area how do I change the health variable from the fireball c# script? It would be great if someone makes a tutorial about this

Ответить
@copralpornov
@copralpornov - 25.04.2024 12:18

hi, great video, please tell me why you can't manage PathFollow2d from another script? when I link to it through the get node and change the ProgressRatio. visual Studio does not swear, but when I launch a project, C++ and C# errors are thrown...
ps translated suddenly you don't have a translator from Russian (you can answer in any language)

Ответить
@herbert-kenumera960
@herbert-kenumera960 - 13.07.2024 15:17

I love how this is the only channels ive found that does C# Godot. Thank you.

Ответить