1. Support simultaneous query of multiple naming rules
2. Mirror no longer manually configure the mirror axis
(That is to say, to mirror any skeleton now, you only need to click to generate a mirrored bone tree, and then click to mirror, no need to configure any data)
3. Now supports arbitrary skeletons such as quadrupeds
Plugin link: https://www.unrealengine.com/marketplace/zh-CN/product/virtual-animation-tools