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ОтветитьHow can I bake the individual bone poses while key framing using IK? Cuz IK might get resource intensive/unnecessary when all I want is a simple and same idle/walk animation
ОтветитьThank you. Of all the videos I have watched nobody mentions the parenting of the solvers to the body so the IKs moves with the spine. Thanks once again.
ОтветитьI am using GIMP. Is there any way to export and cant do this.. :( Is there any way?
Ответитьwhen i move my playe bones it seperates
Ответитьthis s̶h̶o̶w̶ character is rigged!
ОтветитьVery helpfull vid thank you, I started making my player on frame by frame sprites and have since decided to go this route. Is there a way of converting it without loosing everything ive done? haha sorry stressed out about it thanks!
ОтветитьThank you verry much
ОтветитьThank you so much
ОтветитьIs there a way to make it look choppy like frame animation?
Ответитьhow do i use a shader on a rigged charachter?
ОтветитьGreat tutorial. Great tip about moving the targets in the spine 🙌
ОтветитьExcellent video! It was exactly what I needed without all the extra chaff - straight to the point, clear, and concise. This just jump started my game project big time! Thanks for making this.
ОтветитьHello, maybe you can help me. I have tried to update the effector position from code, but then the bones get crazy rotating randomly.
ОтветитьWoaaaaaaaaaaaah, that will be such a game changer for me :D. I am definitely going to use that!
ОтветитьЭта система имеет кучу багов, ноги дёргаются у обычного гуманоидного тела, постоянно flip происходит, нереально анимировать через это.... Проще уж покадрово делать чем днями фиксить ошибки Ik
ОтветитьThanks mate,you saved me and my game lol
ОтветитьDoes Unity allow you to rig a 3D character from scratch like you did here with a 2D character?
Ответитьit doesnt let me create bones
ОтветитьThanks!
ОтветитьI can’t use photoshop
ОтветитьIt's good. However when I try to use it for multiple objects it shows me the ik handlers of the previous objects. How do you solve that?
ОтветитьThe most concise and the clearest video about 2d rigging and animation I watched so far! Thank you!
ОтветитьThanks a lot sir, i really want to learn about animation in Unity, hope you release more video like this in future. Wish you all the best.
ОтветитьWhy the IK manager doesnt appear in the component list? ><
ОтветитьDoes anyone have any ideas how best to attach a spear to both the character's hands with this animation method (assuming you wanted it to be easily detachable)? I'm thinking it would be easy to attach to one bone on the sprite but don't know how to go about having it use two.
Very helpful and concise tutorial btw, the original one I found covered all the same points but over 30 minutes.
Link Ragdoll video in Description or in annotations
Ответитьthank you
ОтветитьImma save this for later. Have a lot of segmented bug monster legs to eventually animate.
ОтветитьBest
ОтветитьSuper thanks!! Subscribed 😃
ОтветитьWhat should i do if i have a 3 boned arm (upper arm, lower arm, hand)
ОтветитьThis is what i am looking for. Thanks!
ОтветитьThank you immensely for this. This is the kind of thing that gets me inspired to keep going.
Ответитьthanks
ОтветитьThe best video about 2D rigging and humanoid IK I have seen so far. Clear and concise, thanks for your work
Ответитьexcellent video, time stamped and straight to the point, thank you!
ОтветитьIf somebody doesn't have Photoshop and want to convert their PSD files to PSB format and realizes that neither Krita nor Gimp can export to PSB, don't worry! :) You can use the open source software called ImageMagick! Just install it and type from your command console (in the same folder where you put the PSD): magick mogrify -format psb *.psd
And that's it! You converted the PSD file to PSB! :D
Great lesson! Short and concise.
Ответитьlooking to this tutorial since while, thanks for uploading it
Ответитьthat's what i was looking for!
ОтветитьGreat video! Btw I am your 200th subscriber! Keep up the good work!
Ответитьthnxxxxxx
ОтветитьIt is very nice video thank you..
ОтветитьI love you
Ответитьjust what i was searching for, thanks.
Looking foward for the next vid c:
For some reason unity won’t recognize my rigged and meshed sprite I import to the scene and let me add a sprite skin script. I’m on the newest version.
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