Introduction to Unity Shadergraph : #1 : Installation and the lightweight Rendering Pipeline

Introduction to Unity Shadergraph : #1 : Installation and the lightweight Rendering Pipeline

Jona Marklund

6 лет назад

3,415 Просмотров

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@skalex055
@skalex055 - 06.05.2019 21:03

only vid that actually helped me!

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@MehmetBOZKURTEvil
@MehmetBOZKURTEvil - 10.02.2019 18:46

Thanks dude Thanks thanks thhnaks

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@TGA19
@TGA19 - 06.11.2018 19:21

I'm getting an assembly error ,reopened Unity and package manager disappeared .I hate that you need two things to get this working ..and it still doesn't work -_-

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@supercables251
@supercables251 - 20.09.2018 03:42

Works, but the terrain is still pink. Help

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@georgewebber8672
@georgewebber8672 - 26.06.2018 14:37

Hey, I've been working on a 2d project and from my understanding, the lightweightpipeline is capable of flipping sprites so that they don't have to be created twice in order to utilize lighting. I imported the lightweightpipeline into my project, but after that I haven't been able to locate that (two sided) feature in the material inspector. Moreover, when I create a material, the shader shows up as a "failed to compile" option after clicking on the dropbox and Shadergraph is not in my packet manager. Been stuck here for a while, any help?

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@xostangames
@xostangames - 11.06.2018 10:37

I had to restart Unity to have the rendering option in the create menu

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@rockzonestudios3637
@rockzonestudios3637 - 03.06.2018 05:58

Hey, So I followed your steps but my scene is still pink :/
Is there anything I could be doing wrong?

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@rodium6534
@rodium6534 - 06.05.2018 19:03

Excellent tutorial!

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@erikhammarback3178
@erikhammarback3178 - 19.04.2018 17:14

Awesome, exactly what I was looking for!

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