Комментарии:
for those who dont have exoside quad remesher you can get a similar result with setting the point radius scale in vdbfromparticle to 0.15 and adabtivity value in convert vdb to 1.5 its not perfect but it will do :)
Ответитьwhy we have stiffness and rest scale in three different nodes! how can I differentiate between them?
ОтветитьBeautiful work!
ОтветитьResult is amazing. Thanks for the helpful video, please keep it going.
ОтветитьCan this be done in Blender?
ОтветитьThank you for the tutorial <3
Ответитьhow do i add the materials
greta tutorial btw
How to put texture in to the UVs? New to Houdini
ОтветитьThe final render looks amazing! great work
ОтветитьThanks for sharing! wanted to ask you... did you have to buy quadremesher or does it come with houdini? and what version of houdini are you using, indie?
Ответитьthank you for this aawesome tutorial!
ОтветитьWait a sec , the fact that you've made a mask means that forces that push vertices together act only on points within the mask (creases) right ?
Ответитьlooks like a great tutorial, unfortunately I couldn't follow it without quad remesher. I couldn't find any alternative to remesh to quads.
ОтветитьShader anyone ? I'm here for shading and lookdev)
ОтветитьMan, can i model something, create the UV and selection, and export that info to Houdini ? looks more simple model and UV in Blender and import to Houdini than create everything in Houdini...
ОтветитьWell done. That's a good setup for a realistic result. Thanks for the share.
Ответитьgreat tutorial bro!
ОтветитьGreat tuto! I share!
ОтветитьThank you. Could you share some points to texture it amazingly as you did?
ОтветитьSooooo good. Thank you very much. SUBSCRIBED.
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