Комментарии:
Thanks so much! You saved me a headache!
ОтветитьThanks!
Ответитьomg, genius !!! thank you so much !
ОтветитьIt's ludicrous that you need to create a separate alpha texture in this way. Surely there must be a better way to do this in Substance.
Ответитьmy textures (UDIM) wont show when I switch to "pbr metal rough with alpha test" but yours do. I'm thinking this technique doesn't work with UDIMs?
Ответитьi added opacity and baked the map but the opacity option is not avilable in properties tab
ОтветитьHey, thank you for the video. It worked for me and I see the alpha/transparency in painting mode. However when I go into render mode it doesn't translate and its back to the regular diffuse. I do not see any options in the render settings to turn the opacity on. Is there a way or is this a substance painter limitation?
Ответитьno "op" for me in the layer
ОтветитьYour videos are incredibly helpful. What happened to "posting once a week"? 🤔
ОтветитьThaaaank you so much! <3
Ответитьtnx man :)))very useful😉
ОтветитьThe music is incredibly calming :)
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