ZBrush to Blender 2.8 Displacement Maps - Ultimate Guide

ZBrush to Blender 2.8 Displacement Maps - Ultimate Guide

FlippedNormals

4 года назад

101,586 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

P W
P W - 03.07.2023 00:11

nice tutorial. my question is: does it matter which subd i will export from zbrush? you took subd 1 but in blender it shows every detail til subd6. so it seems like it doesnt effect it this much, right?

Ответить
Einharjar
Einharjar - 28.05.2023 20:43

man, nothings working, i tried this with a GOZ/GOB multi subtool model i have. but i cant seem to get the details projected with this method and also the displacement mode method. What do you think is the problem? im using blender 3.4

Ответить
Star Warz
Star Warz - 11.04.2023 12:34

Will you guys make a tutorial below?
sculpting hi-res in blender 3.5 > retopo > bake displacement map from hi-res sculpt > apply displacement map to the retopo mesh > render with cycles)

Ответить
MikeRusby3d
MikeRusby3d - 25.01.2023 15:42

yuo can set the scale in blender, for example my zbrush models tend to be a hundred time bigger in zbrush that blender, so importing back in I clamp the scale to 1 and set the displacement scale to 0.01 in blender. works fine.
I also have blender set to unit scale of 1.0 and cm , so my head is real size ie around 25 cm from chin to top of head

setting the scale to ,01 in zbrush does not seem to work in my experience, I just leave it at 1

Ответить
Kingdom SA
Kingdom SA - 16.01.2023 16:45

hi flip in new version of zbrush i can't do this bcz first need go to tools and make uv unwrap and create displacement map and export it like in video of you

Ответить
coughinggraphite
coughinggraphite - 10.11.2022 14:17

Thanks for the tutorial, I learned a lot from it, love how clear it is!

Ответить
Unreal DevOP
Unreal DevOP - 22.09.2022 21:42

There are so many things in ZBrush that make me wonder why? ZBrush has been out for a while and yet it seems like they haven't bothered fixing bugs I'm finding that have been around since the release of those features. Projection Master for example....I've found 3 bugs that people posted questions about like 7 years ago.

Ответить
joe dodd
joe dodd - 17.03.2022 01:37

Amazing stuff, by far the best approach to explaining things without confusion!
Just wondering if you choose blender over cinema for any reason? I’ve been using cinema for a few years now but are seeing more and more people opting for blender and I’m noticing tools that don’t seem to even be available in cinema,
Thanks again!

Ответить
Robinsson
Robinsson - 06.03.2022 18:38

Cinema 4d users can do the same instead of blender... 🙂

Ответить
wonderland78
wonderland78 - 19.02.2022 15:07

This kinda works but I get a few janky artefacts on my model. Any ideas why?

Ответить
Brian Life
Brian Life - 11.01.2022 04:46

So does anyone els, Blender Crash on render with Displacements. I have a character face. low ( medium) polly. a disp ,ape. followed all the steps but Blender 3.1 Crashed every time.

Ответить
Khalil Zahirian
Khalil Zahirian - 28.12.2021 14:42

Thanks that was really practical!
the question that has been on my mind is:
could we make the displacement map inside Blender instead of ZBrush?

Ответить
qepri
qepri - 14.12.2021 09:31

Thank you!

Ответить
Brian Life
Brian Life - 10.09.2021 02:50

Thanks. I'm having an issue with the texture map lining up with the displacement. I know you do not cover the Color, texture map in the tut. I was wondering if you can help. Im exporting all from Multi map exporter. its off slightly. here is a link to the comparison.

Ответить
Minhaj Khan
Minhaj Khan - 17.04.2021 02:52

Awesome tutorial.
Also want to put this here in case someone has these issues for any reason.
1) If you import your model and its scale is set to 0.01 (or anything other than 1), and you happened to apply scale - Simply set the Strength value on your displacement modifier to 0.01 to get the correct result
2) If your height map was a PNG or something, by default its Color space would be set to sRGB. Make sure you set it to Raw/Non-Color

Ответить
Storyx
Storyx - 16.04.2021 16:21

This is great ! But a video about how to have the model uv unvrapped in zbrush would be cool !

Ответить
atefe zare
atefe zare - 10.03.2021 17:20

Thanks for the instruction very much! The video caused another question for me though. What's the point of generating displacement maps if we are going to add subdivision levels again? Sorry if the question is too basic.

Ответить
Harlan Galer
Harlan Galer - 07.03.2021 02:24

Never EVER use smooth Uv's out of zbrush.(Unless blender smooths the uv's the same way zbrush does at render-time?). standard production practice is not to use smooth uvs in the multimap exporter. This will result in ugly seams around the UV borders. This is because the software used for rendering does not subdivide the model the same way as zbrush, the alogorithm is different.

Ответить
Bear Bones
Bear Bones - 04.03.2021 17:13

So when I create the maps and save it in the folder its not turning up for some reason

Ответить
Christopher Parks
Christopher Parks - 03.02.2021 12:40

Adaptive is really helpful for things that are spiky and curvy. Just fyi

Ответить
David Taylor
David Taylor - 13.01.2021 04:01

Please help ! Would you then retopo the model and bake normal maps from the mesh with the displacement modifier?

Ответить
Béla Kiss
Béla Kiss - 11.01.2021 12:46

Hellooo
When I try to save it into a folder it doesnt show anything in the folder.. I have no idea whats the problem.

Ответить
Joe G
Joe G - 30.10.2020 03:31

How do you get UVs on a high poly mesh in zbrush?

Ответить
SK Projects
SK Projects - 28.09.2020 22:58

can we bake displacement maps inside blender? i.e., from high poly to low poly

Ответить
Felix Isidorsson
Felix Isidorsson - 05.09.2020 17:15

Hey guys, thank you so much for this tutorial. I'm a beginner and hoping to get my file size down a lot with this technique when I do skin textures in ZBrush. I am facing some trouble trying to export the map though. I'm following your tutorial and click export all maps. But no file appears. I've tried TIFF and EXR but nothing appears. Any help?

Ответить
Andrew Paul
Andrew Paul - 27.08.2020 02:04

@Flipped Normals So you showed how to get one subtool into blender. Great. But how many of us have models with just one subtool? How do you get an entire creation made of multiple subtools into blender? Is there a way to do it all at once? or do you have to import every single subtool individually? What am I missing here?

Ответить
Jeeva pjs
Jeeva pjs - 09.08.2020 20:08

How to export the fibermesh from zbrush to blender particle system

Ответить
Andri Stefanus
Andri Stefanus - 09.07.2020 18:25

how do i get the uv?

Ответить
Sascha Uncia
Sascha Uncia - 21.06.2020 12:18

I'm trying this out with a bust model that is ~1.2m tall in Blender; exporting a 32 bit map(confirmed by opening in photoshop) gives correct displacement for details but also shows some stair-stepping effect. Examining the image, the range is very narrow around 50% grey, I get a stair stepping effect with enough subdivisions and if I use levels to view the range (tiny spike around 50% grey values) in photoshop it also has the stairsteps.

Ответить
Sascha Uncia
Sascha Uncia - 21.06.2020 10:22

How would you use this as part of a full workflow with a program like substance painter?
For example, say I have a high res character bust that I sculpted in ZBrush, and a low res retopologized model I made in blender. The high resolution mesh has low to mid frequency details sculpted in, small forms/muscles, wrinkles, etc. From there I would want to bake a displacement map and bring it into Substance Painter to both create the skin materials and add the finest wrinkles, pores, bumps, etc (overkill to sculpt those in ZBrush imo).
From painter I then need to export texture maps and either a very detailed displacement map with all the small frequency detail, OR, a displacement map with low-mid frequency detail + a normal map with the high frequency detail. This then needs to be added to the model in the main 3D app (here blender) and display the combined details properly.
There is very little info out there on how to go through the full workflow properly, do you know a way to get good results reliably?

Ответить
Inventify 3D
Inventify 3D - 04.06.2020 02:16

can you do a full one explaining the texture maps also??

Ответить
Khybot
Khybot - 14.04.2020 17:57

great video, and it works! i remember this process being so difficult for me before. thanks guys!

Ответить
Alberto Bueno
Alberto Bueno - 07.03.2020 05:37

This has been incredibly useful for me to understand. An hour ago I had no idea about anything involving retopology! This, plus a couple of your other videos, have been a godsend. Amazing work!

Ответить
TheLumberjack1987
TheLumberjack1987 - 05.03.2020 01:57

Is there a video on the whole UV border issue?
Like Zbrush exports displacement maps with purely frozen uv borders, while the subdivision modifier can only do linear or smooth borders.
Are the seams on this just hidden very well or how did you get around that?

Ответить
Wojciech Wolenski
Wojciech Wolenski - 06.11.2019 20:20

Hello @Flipped Normals. I have a problem with baking displacment for blender. I made geometry using dynamesh, then i used subdivision for more details. After that i copied the high poly mesh and Zremesh it for low poly version and i used Subdivision again for projecting details from High poly to low poly. Next to i tried to bake displacment but there is a problem. When I exported .exr displacment for blender it wasn't work at all. Or it was a black image or with only a little information (and in wrong direction). I tried to export tiff file as displacment it works better but still not good. It generate information on mesh but there was a mesh artefacts because of that. I tried this map in substance painter and it worked well. Idk why there is problem only in blender. Could You something tell me about that? Thanks. Regards.

Ответить
Coen CryBaby
Coen CryBaby - 03.11.2019 11:23

is it possible to do this all within Blender? like with a model you have sculpted and done the retopology for?

Ответить
Otherworldly
Otherworldly - 30.10.2019 15:28

This is not working for me. Its bullshit

Ответить
Joseph Buehrer
Joseph Buehrer - 11.10.2019 18:27

My map exports as pure gray. I followed the directions to the letter. Why is it doing this?

Ответить
André Martinez
André Martinez - 08.10.2019 20:41

Amazing tutorial, I wonder if you have the GoZ Blender wouldn't this speedup the import/export workflow? Cheers!

Ответить
Chris Hatfield
Chris Hatfield - 22.09.2019 04:08

Surprised you guys didn't use or recommend GOZ/GOB for blender.

Ответить
Shad
Shad - 18.09.2019 10:45

Do you guys knows how fucking much I love you ?

Ответить
Greek_MFD
Greek_MFD - 15.09.2019 18:48

Amazing work in this tutorials, one of the main reasons I was relactant moving to blender was the integration with programs like Zbrush.

Ответить
DonkoNoir
DonkoNoir - 14.09.2019 19:13

I'm a instant fan of you guys. The blender 2.8 was a shock to my system but damned if you guys havnt helped helped me immensely. Im a hobbyist that started with blender In 2014. It shocked me then too. Graduated full sail in 2006 for CA. Maya was it back then. Blows me away how much work flow has changed. People getting in it today dont have a clue how hard it used to be. Love you guys.

Ответить
Opus Geo
Opus Geo - 13.09.2019 18:42

Yess !

Ответить
Kreso Art
Kreso Art - 13.09.2019 08:17

Do you know how to or if its even possible to bake displacement maps in blender

Ответить
Berserker_BG
Berserker_BG - 11.09.2019 17:44

amazing

Ответить