Houdini: Avoid Geometry-Intersections in For-Loops (where you copy geometries to points)

Houdini: Avoid Geometry-Intersections in For-Loops (where you copy geometries to points)

HoudiniSimon

5 лет назад

21,322 Просмотров

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@muhammetmertturan
@muhammetmertturan - 16.12.2023 17:20

Allah razı olsun aşqom, diğer tutoriallarda asla bulamadım şu "intersection" meselesini... (kızılay)

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@user-eb6he3lw8h
@user-eb6he3lw8h - 08.12.2023 20:04

Thank you friend! Very useful video. You helped a lot. Fat like and subscribe.

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@sadeghsaem
@sadeghsaem - 29.09.2023 16:44

that was incredible tips

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@ThiagoLaranjeiraZerooneBit
@ThiagoLaranjeiraZerooneBit - 13.08.2023 05:50

amazing thx bro

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@tinyredkite
@tinyredkite - 01.08.2023 06:15

Thank you very much for this tutorial! Saved me so much headache!

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@dengdengEjoa
@dengdengEjoa - 06.07.2023 03:49

sir, you saved my life. Thanky ou so so so much. This is genius

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@JoseCastro-sm9by
@JoseCastro-sm9by - 20.06.2023 12:29

@HoudiniSimon
Wow, it really works! you saved my day!!
Although I have a question.
Suppose I feed the graph of the for each with points that belong to 3 different groups. How could I do so that the points belonging to the same group do not eliminate each other?
Thank you

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@varadhiaditya1431
@varadhiaditya1431 - 17.04.2023 19:02

thanks man

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@user-sl309jd90
@user-sl309jd90 - 05.04.2023 14:19

Can you add compile blocks this way too? I'm getting an error and not sure how to implement it

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@JuyongJeon
@JuyongJeon - 16.01.2023 19:57

This is really amazing tutorial, good explainations, 100% helpful, I was looking for this so long time, thanks!

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@juancarlosgzrz
@juancarlosgzrz - 25.06.2022 01:04

It doesn't work with scattered objects

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@aufgespielt3768
@aufgespielt3768 - 19.06.2022 23:04

Hey Simon! Vielen Dank für deine genialen Tutorials. Ich nehme jetzt einfach mal an das Du ebenfalls Deutscher bist und frage Dich einfach mal direkt 😅 Nach einigen Wochen der Einarbeitung in Houdini und dem leider bescheidenen Foren Feedback von SideFX, wärst Du wohl einer der letzten, welcher mir sicherlich als einziger noch bei meinem Problem eines Projekts helfen könnte. Besitzt Du zufällig einen Discord oder anderen Kommunikationswege um Dich direkter kontaktieren zu können? Besten Dank und liebe Grüße. Boris

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@arixu3752
@arixu3752 - 31.12.2021 08:51

Didn't expect I could get further understanding on loop here. Thanks bro.

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@supaflykai
@supaflykai - 01.10.2021 01:22

Is there any way to get this to work with an instancer?

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@greog1108
@greog1108 - 27.09.2021 17:58

Thank you! Very awesome tutorial.

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@FaddyVFX
@FaddyVFX - 09.08.2021 09:57

Simple and easy to understand

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@Tyler-zb6ec
@Tyler-zb6ec - 28.06.2021 01:26

Wow was this a perfect tutorial. Thank you!

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@sub_tropic
@sub_tropic - 08.06.2021 11:04

Thank you.

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@rattlesnake3d
@rattlesnake3d - 09.02.2021 01:34

awesome man! thank you

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@kaleighfitzgerald599
@kaleighfitzgerald599 - 21.10.2020 20:40

Awesome! Thank you so much!!

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@arsensuleymanov7935
@arsensuleymanov7935 - 24.09.2020 20:25

Awesome! Thanks!

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@kevinhall7857
@kevinhall7857 - 12.09.2020 11:06

Got here through CGWiki. Awesome trick - it's now an HDA in my tool box. Thanks a lot!

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@user-pk9bw6ho8m
@user-pk9bw6ho8m - 18.08.2020 18:57

this is exactly what I need now))) Thank you)

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@cadudatoro4998
@cadudatoro4998 - 16.08.2020 15:23

Amazing! Thx!

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@coffeandcgi
@coffeandcgi - 19.07.2020 03:09

great tut! really helpfull, just a quick question.
is there a relatively simple way to
force the loop to stop from evaluating after
the first couple of frames?

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@OnkAnCa64
@OnkAnCa64 - 15.07.2020 10:22

Thanks for this, clearly explained :)

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@duke222222
@duke222222 - 25.06.2020 17:29

markisen (de) = awning (en)

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@zoeyschlemper7486
@zoeyschlemper7486 - 22.05.2020 02:42

Wow, this was enlightening and helpful, thank you!

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@romansrule3
@romansrule3 - 25.04.2020 05:08

Really awesome, thank you :)

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@xpisode
@xpisode - 06.04.2020 02:06

Thanks man! This intersect-checking-for-each-nodes-setup is really beautifully done. Can stop crying with tears of joy.

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@boole_cat
@boole_cat - 04.04.2020 18:41

super!

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@marcelgatabaki5433
@marcelgatabaki5433 - 18.03.2020 19:37

Your Tutorials are always simple yet so powerful. Thank you so much.

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@seokinchung
@seokinchung - 26.02.2020 12:11

you are incredible

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@geleopagot
@geleopagot - 13.02.2020 19:18

Thanks! I am right on that tutorial. Very helpful

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@luxoy6479
@luxoy6479 - 20.11.2019 19:52

thank you so much... ive been trying to achieve that kind of stuff using vex and its not been fun haha

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@Nicolas_Louis
@Nicolas_Louis - 24.08.2019 19:43

Awesome , very good explanation , exactly what i have to do. Thank you !

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@elkanahtzurhoch35
@elkanahtzurhoch35 - 03.07.2019 16:39

brilliant. thank you!

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@ChristopherSprance
@ChristopherSprance - 29.05.2019 05:53

Fantastic video! Helped me solve the issue I was having.

A little tip with Intersection analysis: The more polygons you have the longer the operation will take. So if possible it makes sense to break the parts you're testing into smaller chunks so you're not loading all 900 pieces of your object and running intersect analysis. That will cause it to be incrementally slower each loop iteration.

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@simonfarussell
@simonfarussell - 11.02.2019 15:53

Lovely stuff. Thanks

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@OscarGaya
@OscarGaya - 21.01.2019 16:26

Very useful tip. But is yet a bit confusing for me the flow of the second block begins. Many Thanks.

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@reh.4919
@reh.4919 - 11.12.2018 01:40

Thank you for the clear explanation!

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@StephaneSOUBIRAN
@StephaneSOUBIRAN - 05.10.2018 20:14

Thx !!!

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@NodeNest
@NodeNest - 18.09.2018 08:20

thanks

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@massimobaita7178
@massimobaita7178 - 08.09.2018 08:07

Thank You very much, Simon!

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@karlaws5562
@karlaws5562 - 01.09.2018 18:24

Simon I love these little Houdini videos you've been making. But I'm curious as to why you don't link to this channel on your website, twitter, or main channel?

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@Josh_Foster
@Josh_Foster - 31.08.2018 05:12

helpful video. thanks!!

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@martinkindl83
@martinkindl83 - 31.08.2018 03:13

nice and simple way, thank you for sharing

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