Комментарии:
Thank you friend! Very useful video. You helped a lot. Fat like and subscribe.
Ответитьthat was incredible tips
Ответитьamazing thx bro
ОтветитьThank you very much for this tutorial! Saved me so much headache!
Ответитьsir, you saved my life. Thanky ou so so so much. This is genius
Ответить@HoudiniSimon
Wow, it really works! you saved my day!!
Although I have a question.
Suppose I feed the graph of the for each with points that belong to 3 different groups. How could I do so that the points belonging to the same group do not eliminate each other?
Thank you
thanks man
ОтветитьCan you add compile blocks this way too? I'm getting an error and not sure how to implement it
ОтветитьThis is really amazing tutorial, good explainations, 100% helpful, I was looking for this so long time, thanks!
ОтветитьIt doesn't work with scattered objects
ОтветитьHey Simon! Vielen Dank für deine genialen Tutorials. Ich nehme jetzt einfach mal an das Du ebenfalls Deutscher bist und frage Dich einfach mal direkt 😅 Nach einigen Wochen der Einarbeitung in Houdini und dem leider bescheidenen Foren Feedback von SideFX, wärst Du wohl einer der letzten, welcher mir sicherlich als einziger noch bei meinem Problem eines Projekts helfen könnte. Besitzt Du zufällig einen Discord oder anderen Kommunikationswege um Dich direkter kontaktieren zu können? Besten Dank und liebe Grüße. Boris
ОтветитьDidn't expect I could get further understanding on loop here. Thanks bro.
ОтветитьIs there any way to get this to work with an instancer?
ОтветитьThank you! Very awesome tutorial.
ОтветитьSimple and easy to understand
ОтветитьWow was this a perfect tutorial. Thank you!
ОтветитьThank you.
Ответитьawesome man! thank you
ОтветитьAwesome! Thank you so much!!
ОтветитьAwesome! Thanks!
ОтветитьGot here through CGWiki. Awesome trick - it's now an HDA in my tool box. Thanks a lot!
Ответитьthis is exactly what I need now))) Thank you)
ОтветитьAmazing! Thx!
Ответитьgreat tut! really helpfull, just a quick question.
is there a relatively simple way to
force the loop to stop from evaluating after
the first couple of frames?
Thanks for this, clearly explained :)
Ответитьmarkisen (de) = awning (en)
ОтветитьWow, this was enlightening and helpful, thank you!
ОтветитьReally awesome, thank you :)
ОтветитьThanks man! This intersect-checking-for-each-nodes-setup is really beautifully done. Can stop crying with tears of joy.
Ответитьsuper!
ОтветитьYour Tutorials are always simple yet so powerful. Thank you so much.
Ответитьyou are incredible
ОтветитьThanks! I am right on that tutorial. Very helpful
Ответитьthank you so much... ive been trying to achieve that kind of stuff using vex and its not been fun haha
ОтветитьAwesome , very good explanation , exactly what i have to do. Thank you !
Ответитьbrilliant. thank you!
ОтветитьFantastic video! Helped me solve the issue I was having.
A little tip with Intersection analysis: The more polygons you have the longer the operation will take. So if possible it makes sense to break the parts you're testing into smaller chunks so you're not loading all 900 pieces of your object and running intersect analysis. That will cause it to be incrementally slower each loop iteration.
Lovely stuff. Thanks
ОтветитьVery useful tip. But is yet a bit confusing for me the flow of the second block begins. Many Thanks.
ОтветитьThank you for the clear explanation!
ОтветитьThx !!!
Ответитьthanks
ОтветитьThank You very much, Simon!
ОтветитьSimon I love these little Houdini videos you've been making. But I'm curious as to why you don't link to this channel on your website, twitter, or main channel?
Ответитьhelpful video. thanks!!
Ответитьnice and simple way, thank you for sharing
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