Комментарии:
I love the way you review mods. You show the vanilla, you show the results of the mods, and you explain what the mod does. Very informative and instructive.
ОтветитьReally helpful. I installed almost all of them
Ответитьfallout 4 has a built in mod shop
ОтветитьI know its been 6 years and this is probably a dumb comment, but have you guys ever entered or exited power armor while in combat? The faster animation that the mod uses comes from that. The game assumes you want to perform that action with haste, so the entering and exiting is faster when in combat.
ОтветитьIt makes no sense that u can't send Piper back to her niece in Diamond City and send Valentine back to his detective agency or Curie back to 88. I don't want longer times between talking, I want them somewhere else and free me from the guilt that I am taking Piper away from a meaningful relationship with her niece and Valentine away from a fulfilling life. Not that much guilt about Piper, after all I'm two timing her with Cait!
ОтветитьWould be nice to update this from 6 years ago-many of these don't work, or don't work well anymore
ОтветитьMan's compared companions to stormtroopers
ОтветитьYes Oxhorn that IS how to BE insane. 👣
ОтветитьOxhorn when npc make noise 😱
ОтветитьFOR XBOX ( maybe Playstation ) TRY these alternatives
I know its not in the video but also try
autosave manager by Yohane
( basically CASM from FNV AND F3 for F4 )
HUSH It by xVRage ( alternitive you talk to much )
Ugh. Patience by oddlittleturtle ( alternative to faster terminal displays )
Power armor quick enter and exit by Marvys
Strong just has no internal monologue
ОтветитьWell i dont cnow i aded few mods mostly for wepons and well preston garvy dont ryly falow me just stends at som posytion and teleports to me as i get away its like he lost script to fallow me
ОтветитьI’d love to know
ОтветитьHow do you get the sentinel paint on your X-01 power armor?
ОтветитьGreat job and good luck 👍⭐️👍⭐️👍
Ответитьbro is jack black
ОтветитьHwhimpering
Hwhining
It’s sad that mods are made for the main purpose of adding something to a feature or creating it’s own thing but in this game the mods are used to fix the game and make it what it was originally intended to be
I feel like Bethesda could of atleast fixed all the bugs and issues without the modders having to do it for them
Dogmeat is always panting and he likes to get too close
Ответитьyou and i have two very different definitions of Q.O.L. having to restock my companions ammo, is not immersive. it's not a net gain in quality of life. like yes ask me for stuff or something in relation to what you've been doing, but like a companion isn't supposed to be your baby. they're supposed to go and do this themselves. this needs an overhaul. not a "you do it for them" solution. and the better attack warnings from your footage doesn't pause the game. so if im in an active gunfight with mods on hardcore survival, or doing anything that requires my attention in that time and a settlement gets attacked, i die because i have a box infront of me trying to inform me of something hardly as important. if your gonna benefit from more viewers because of your mod count, atleast make sure the mods are actually logically helpful. which don't get me wrong, half of these were. thanks for the vid, discovered a good bit <3
ОтветитьI wonder if there’s a mod that adds a contraption that lefts me dumb junk into it, then it in, and scrap items to sorted and dumped into the workshop for later use.
ОтветитьSnapbeds - lets you build 2-person beds in your settlement, whether the side by side type like you find in Covenant, or bunk beds which you can find all over the Commonwealth. Halves the space beds take up so you can use space more efficiently.
Scrap dead things - lets you compost the bodies of things that attack your settlements. Nothing goes to waste.
I can't find it in my download history, but it's called something like "Scavver's toolbox" that lets you break down your junk items into components while on the go, like how you can do so at workbenches in 76, to reduce carry weight (doesn't work on weapons or armor though)
I don't know if it was brought up in a different video but what's the mod oxhorn uses to make the beards look so nice?
ОтветитьLowered weapons is an irrelevant mod as the base game already lowers weapons after a few seconds
Ответить“Here’s Preston Surrounded by 20 Raiders. Watch how fast he takes them down,”.
Preston: Gets Immediately torn to shreds via firing squad
thank you Oxhorn for that Elevator Buttons Fix mod I didnt think there was a mod for it I can now use my Elevators
ОтветитьNote To Self: look at 11 and 14 in PINNED COMMENT
ОтветитьMy game got bugged where I’m stuck in my x0-1 power armor and can still do all lock picks and computer terminals. Not even mad i just have to constantly buy fusion cores
ОтветитьDid not know settlers don't waste ammo. Got alot of provisioners to go take ammo back from
Ответитьthe name for the last mod on xbox is called companion combat overhual
ОтветитьInfinite companion ammo + Knee capper Legendary effect + Automatic plasma rifle = win
ОтветитьAll this time. All those playthroughs. All this knowledge of the game. And yet, here I am. Just now learning you have to give companions ammo for the gun you give them.
ОтветитьI made Codsworth a sentry bot. I don't have to even draw my weapon.
ОтветитьPersonal favorite is unlimited companion, when I was playing vanilla it always bugged me that I could only have one companion unless I'm doing a quest that requires a companion
ОтветитьThe last two Mods are not Cheats they are Lore Friendly Fixes.
Because these Companions Surviving way longer in the Wastelands then you but how with Missing every Shot? No
Depend on other People? No
They Survive because they know how to get things done.
They are able to Repair Armor or Craft Ammo so i would say this mods are lore Friendly ^^
Codsworth has no accuracy problems. But I guess a flamethrower and buzzsaw don't need them
ОтветитьOxhorn how do u have a brotherhood of steel paint job on you xo1 power armour???
ОтветитьI love how his intro is him talking about the mods as he mercilessly nukes D.C. into another stone age
ОтветитьFor the really harsh lag + FPS drop from big settlements, a few of my friends which are amateur coders and game modders (Pretty much they have 3 useless mods in total that isn't even published yet) have tried to tackle this problem with me for the lag by tracking the doors, walls, etc. in once direction, and if there is no way to see it, they just completely make that part invisible(?). This has caused some problems, though. Especially with the settlers, props getting permanently invisible and un-interactable in Workshop mode, even settlers falling out of the chunks to an unreachable area where they have to be killed or rescued using the console commands. It is still pretty experimental, and probably never going to be published to the public because of the bugs in itself. I don't know if they are even still working on it, but worth a shot I guess.
ОтветитьOxhorn: explains the bug fix mod that makes fallout 4 look like it was made by a game company that has the repair skill at 90 instead of 10 and can one hit a glowing legendary rat roach with their bare fists
Also oxhorn: shows us a mod and records an npc that appeared out of thin air fall through the floor in the process
It's enough to make a Man Cry :')
ОтветитьIf you think that's bad trying having an actual dog doing it at the same time Dogmeat is.
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