Using Animated Objects in the RBD Bullet Solver in Houdini

Using Animated Objects in the RBD Bullet Solver in Houdini

Inside The Mind

3 года назад

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Matt Guerrero
Matt Guerrero - 25.03.2021 00:40

How can you do this but have the cube animated and break when it hits something. Like a bat hitting a ball? And the bat having the rbd fracture on it?

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Artem Sh
Artem Sh - 13.02.2023 01:14

Thanks a lot! This video is exactly what I was looking for!
It would be really cool if you could add more playlists on different Houdini themes. I would love to see your RDB playlist now where the videos are in the correct viewing order. Thanks again!

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Model What You See
Model What You See - 13.11.2022 08:45

Hi! Great tutorials! I'm trying to have two animated objects collide together and then break apart. Do you have any ideas on setting this up? I thought it would be simple but I haven't got it to work. i've tried vellum shape match and this method...

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BlenderHeadXYZ
BlenderHeadXYZ - 17.07.2022 14:31

Hi awesome tut ! what i don`t get to work is when i want the collision object(sphere) to be animated and change to rigid body sim at simulation ! i tried animating active and deforming attributes on the sphere, but it doesn`t work. Do you know, how to do it ?

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Timothy Cook
Timothy Cook - 14.02.2022 06:45

Holy smokes I was searching and searching trying to figure out why my collision object wouldn't move, or would just drop to the floor. Wish google would have made you the first hit. :) Thanks!!!

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Jorge mxjp
Jorge mxjp - 17.10.2021 17:26

awesome man!, great explanation , thank you.

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Clem Lysergy
Clem Lysergy - 14.10.2021 09:28

Fantastic stuff, the parts about using the name and active attributes really improved my understanding. BTW you don't need the attr adjust if you turn on the checkbox for each Active entry, and then set each to 0 or 1 as required there - so the active attribute exists on each before going into the merge.

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GALAN
GALAN - 02.10.2021 03:47

By far the best tut i've seen for Houdini thus far. The other tuts were wasted time. Seriously who uses velocity only ? pfff everything needs manual touch. No where else have I found this super simple info. Mind you it's also probably because v.18+ simplified things but still. THANK U!!!!!

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Paulo Vinicius
Paulo Vinicius - 01.10.2021 19:05

How to create a pin constraint inside sop bulletsolver?

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Prony
Prony - 26.07.2021 00:18

Wow, great video!

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Axe FX
Axe FX - 08.07.2021 13:19

I think why the collision object was falling to the ground was because you have @active=1, you should have it at zero while @animated and @deforming both be equal to 1

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PangSub
PangSub - 07.06.2021 12:40

when I rendered the balls are missing, what did I do wrong? all blue objects are not appear when render it.

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Ribeyecon Adventures
Ribeyecon Adventures - 07.06.2021 03:59

wow awesome! thank you for making this! I spent about an hour trying to figure this out on my own without any success.

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OnkAnCa64
OnkAnCa64 - 16.03.2021 23:02

clearly explain like always, thanks

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