Комментарии:
Porque esse vídeo está em português?
ОтветитьThe days when Edwin was a 3/2. Absolutely broken
Ответитьbruh
Ответитьoh my god this is a lifesaver
Ответитьand another time the Unity god safed me 100 hours of my life :D
Ответитьoh thats cool
Ответитьnow I haven't gotten to the point of development to the point were I would need todo stuff like this but I know this will come in handy later
ОтветитьGreat, now i can make a better Hearthstone Clone. Stay tuned folks :)
ОтветитьVery good explanations ! Thanks.
ОтветитьEveryone coming back to this video still missing Brackeys, I know your pain.
ОтветитьYou're an absolute beast man
ОтветитьThank you! This was really helpful!
Ответитьthe goat.
ОтветитьI was breaking my head about how i can create cards in unity as objects, this helps so much. Thank you!
ОтветитьIt took me a year to get to this. Thank you for being so far ahead of me please keep uploading so I can't keep trying to catch up 😂❤.
ОтветитьAn excellent tutorial. Easy to follow. One of the best explanations I've seen on the topic of scriptable objects. 👍
ОтветитьA classic tutorial from a classic channel in game development.
Ответитьi dont get it/ why u need scriptable object? u still need to make card prefab or even couple card prefabs for different cards to avoid changing scriptable object while adding card to the scene
ОтветитьEdwin is the worst
Ответитьno matter what when i create the scriptable object it just tells me that it doesnt have a script asset. well i dont know how i created it then.
ОтветитьGreat tutorial, those curly braces not being on separate lines drives me absolutely crazy though!!
ОтветитьI don't understand how this is useful in a game if anyone can explain. You now have a method that can display a single card. There might be 100s of cards in your game. He says you can swap the cards out during the game, but doesn't actually show how!
ОтветитьWhat about procedural data and creation at runtime, for random loot. All the things you've shown don't seem to make a difference when you gotta create data at runtime, but maybe I'm just missing something...
ОтветитьThis tutorial works (**finally**) but the solution to a persistent error I was getting was to make extensions lowercase.
Autocorrect or Autocomplete affected code in VS Code by changing "nameText.text" into "nameText.Text," and was changing "artworkImage.sprite" into "artworkImage.Sprite."
Then Unity wasn't compiling as a result of the autocorrect/autocomplete changes.
Thank you for setting me on the right track with this! I did not want to have to hard-code literally everything just to get a few cards to show up on my screen.
praise the coder jesus
Ответитьstill, this is the best video on scriptable objects in unity for beginners.
ОтветитьAmazing tutorial!!! Simple and Useful!!!
ОтветитьWe miss you so much Brackeys! 2022
Ответитьak papi idr ak papi udr
ОтветитьI give a thumbs down every time he edits in a clip of himself laughing at his own jokes and thinking it's cute.
Ответитьso it's literally just a basic c# script but you can set variables in the editor, like a monobehavior, but unlike a monobehavior you can create it without instantiating it. interesting.
ОтветитьWhat if the card have has an effect and not just some stats? For example the card is a spell which draws two cards. Do I have to repeat and code every single card's effect? help please!
ОтветитьI love you <3
ОтветитьNow THAT, is how to make a tutorial. Complete from concept/UI to usage at runtime. Brackeys == theBaddestGuyInTown
ОтветитьMake Scriptable Template > Make Scriptable Object out of It, make a Prefab or Scene Object Template > Make a Script and Reference the Scriptable Object > Populate the Data!
Ответитьyou are my god
ОтветитьFor anyone wondering, you can also reference text mesh pro objetcs (with "using TMPro;") then declaring the text as TMP_Text instead of Text;
ОтветитьBrackey so many years after, you’re still saving my life (currently building a card/ only ui game) THANK YOU
ОтветитьThis is great but how do i use it for ui images in a list? For some reason i cannot access the image component on the Scriotable Object to randomly show the image like in a lotery.
Ответитьwow this is so broken thank you so much :)
ОтветитьCan I use this for some kind of Flyweight pattern or the card object is being cloned for each object using it?
ОтветитьAsbjørn, your tutorials are still the top grade, even now, several years after you've stopped. 😊
ОтветитьAmazing video :). Also helps me understand scripting when in the context of games lol
ОтветитьI really don't see how it's different than just making a prefab for each card.
Ответитьawesome
Ответитьthanks a lot for this tutorial
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