Комментарии:
Hi, thank you for your work, it's amazing.
I see you can fly through the fog in your video but it disappears when I fly through mine.
Do you know why? I use the V2, Textured and 3D Textured.
tex2d cannot implicitly be converted from texture2d<float4> to struct unityTextture2d in procedural.hlsl
Ответитьfunciona na padrão? ou somente URP?
ОтветитьNice
Ответитьis this optimized for mobile? great tutorial btw.
ОтветитьWhen you are looking from the outside of the mesh the fog is visible, but from the inside it's not. So when you enter the fog, it disappears ... is this normal ?
ОтветитьAwesome!
ОтветитьI only can see fogs not Cubes :-(
ОтветитьThis is very awesome, but it doesn't show on top of other shaders, I think it must be because of it's layer being below the layer of the other shader but there's no way to change it
ОтветитьBy any chance would this work in VR? Need some fog in a Quest 2 project I’m developing
Ответитьabsolutely perfect
ОтветитьDoes that work with an orthographic camera?
ОтветитьGreat video, super helpful. Only issue so far is the audio which is a bit low.
ОтветитьIf you "enter" the fog it disappear, it's normal? With the camera
ОтветитьYou are a genius, thank you so much!
ОтветитьAbsolute game-changing asset..Thank you so much, just that I am a complete noob and even the textures themselves seem to be neon purple so I don't know what to even drag onto that plane :/
ОтветитьWhy can you not see lights when outside the cube?
Ответитьi cant download
ОтветитьHello, I am new to Unity and this is my first 3rd party asset. Do you have a tutorial on how to install and is it URP? I bought it out of excitement and thought it would be a easy install. Thank you for making this.
ОтветитьHi, sorry im very noob with all of this, i try to make the project work but i cant, the plane keeps looking pink and i already enable opaque and depth textures in urp, i really appreciate any help. Thanks!
ОтветитьOMG yesssss
I've been trying to figure something like this out since last summer. I actually began learning HLSL only to hit a massive brick wall..
you're a godsend!
thanks for sharing!
Ответить太厉害了这个效果ヾ(*>∀<*)(ノ∀`●)⊃
ОтветитьVery thanks!!!
ОтветитьHey man, do you think you can also teach us some VFX graph?
ОтветитьFuck yeah
ОтветитьReally appreciate man
ОтветитьI'm curious to know how the performance is on this?
ОтветитьGreat
ОтветитьAmazing
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