Комментарии:
This is some ASMR level tutorial.
ОтветитьThank You
ОтветитьI use unified mesh. Masked for my part of the mesh for opacity. It's not "opacity" slot in the main material but "masked". One video said I can't reach 0.5 dirt value opacity effect by using masked, but "1" or zero only! I tried something like Dither parameter on the main mesh but it sucks. How to resolve the case of dirty part with opacity for the unified mesh?
Ответитьalguma chance de compartilhar esta cena?
ОтветитьQr ki6u tutorial di jiya sir.
ОтветитьSomeone knows how to connect Opacity from Substance Painter to Arnold Cinema 4d?
ОтветитьWhere can i find sun fade Oo
Ответитьwhere can I get the sun fade smart mask?
ОтветитьWhy my good sir!! You had no idea how long have I being looking for this guide!! Thank you so much!!!!!
Ответитьthank you😊
Ответитьhey how is the shader complexity?
ОтветитьThank you!
Ответитьthank you so mcuh,now I know why my glass material do not have roughness and metailc and normal node ,谢谢
ОтветитьThank you.
ОтветитьI have been using Substance wrong for quite a while, Thank you for the knowledge!
ОтветитьHow do I add an opacity map to the Unreal engine packed export textures, you said you will link in comments but I don't see that?
ОтветитьThank you! This video is the best I can find for textured glass, thanks for all the variations, your'e an excellent teacher.
Ответитьanother thing i suggest, use the grunge scratches in height and rough for more realistic worn type glass. you can also add in finger and hand prints for even more realism
ОтветитьSuch a good tutorial
Ответитьlooking awesome!
ОтветитьAny idea how to export the alpha for Cut-out in marmoset? I exported alpha as gray channel but the cut out alpha simply does not work in marmoset. I made a plane under my model with hidden geometry but the painted areas don't get effected by the opacity map. I have a choice of fully visible or fully hidden..
ОтветитьUE4 needs some Planar Reflections, couldnt gives any good reflections.
Ответитьi dont have the sun fade mask can you tell me where can i download them
ОтветитьGreat tutorial. Thanks!
ОтветитьI don't think you need to wait for the post apocalypse before British bus shelters look like that.
ОтветитьI'm a beginner with all this stuff and I'm bit confused by the marmoset toolbag bit. What was the point of importing everything into there? It didn't look like you ever exported it from there and if it was just to make a nice looking render of it, can't that be done in the 3D modelling software you started with (Maya/Blender) just with the new textures from substance painter applied?
ОтветитьVery useful, very important tutorial.
Ответитьthank you for such tutorial you earn my like and respect
ОтветитьI normally export the opacity map as black and white (there are also grays but I mean as having the whole range from 0 to 1), and then in UE4 plug it into a lerp node so you can remap the Opacity min and Opacity max. hope it helps
ОтветитьI would love to see a tutorial about improving the glass reflections and roughness. I'm not very happy with the look of my dirty glass in unreal straight out of substance painter
ОтветитьCool tutorial!
ОтветитьVery much appreciated tutorial!
ОтветитьWhy everyone hates iray inside painter so much? Its so powerful when you set it up properly.
ОтветитьHey RobotArmy, is there a way to reach out to you? We replied several months ago but I had some questions on online marketplace and if you've got experience in selling 3d models. Thanks!
ОтветитьHello! I was wondering, maybe you could make a TRIM sheet tutorial for stylized art? Would be really helpful to see the full workflow! :)
Ответитьhow would you export this to arnold in maya
ОтветитьThe video is great! thank you for this :)
Ответитьhi man we miss you
Ответитьhey ! Really cool videos, are you planning to make a discord ?
Ответитьway to go man i was waiting u to show something like that ....u r a mind reader
ОтветитьVery beautiful work
Ответить