Комментарии:
it is a great tutorial and it works, now how to use the items i have in the inventary with my player?
ОтветитьWhere can we get the assets that you have for the pickups?
ОтветитьGreat tutorial! I tried another method and just had a lot of issues. Mine is working except that it duplicates the item icon in the inventory box. The first one still shows the number that I've picked up, but then it just has multiple potion icon images showing on the screen too. Any ideas where I messed up? I've tried rewatching the video but can't seem to find it.
ОтветитьDo u have discord server?
ОтветитьHi! Great tutorial! I'm on a Mac and right now can't place the icons (17'58" ) They are as JPEG, PNG and ICO (from an online converter) in the Content Drawer but can't place them into the small icon window. They are in the content drawer but search doesn't find them.
ОтветитьI may have gone very off the rails, but I tried to make this a line trace based inventory with single item slots which i have gotten working somewhat but the textures that should be painted are not there, there is just a box with the number filling it.
ОтветитьThank you for the great tutorial!
ОтветитьHello, I'm from Germany. My question: the recorded items are not stacked. Which place should I check, please?
ОтветитьDude! Health potions are RED, not green.
Otherwise brilliant tutorial - Thank you. 😂
amazing
ОтветитьGreat tutorial! I have tried to implement your method to a vr project. I put the w_inventory to an actor with widget. After VR prewiews, no errors found. But the UI related to W_inventory has keeped blank...
Any idea?
thanks for this tutorial, did you have plans to make the things that you say about the number of things than you can carry and more things to the inventory?
ОтветитьThanks a lot! Can you make a video on selling these items and storing them?
ОтветитьThe drop item, spawning actors to simulate the drop is a bad idea, you should avoid spawning things like this in the middle of the game for the sake of performance. Ideally you would create all possible items while level loads, then when pick up, just keep the reference inside your inventory and make it hidden. Then when dropping it, simply make it visible again and apply the impulse that you did. The add impulse was nice, i'm stealing that xd
ОтветитьThank You, you helped me, God Bless.
Ответитьeverything seems to be working! BUT i want to be able to aim again and remove the mouse from my screen any help?
ОтветитьWhere can I get the mesh like this health item?
ОтветитьHello, great video! Would you be able to add a check for inventory size? Right now they keep getting added to the inventory. It seems like a simple solution but I am not sure where I should start.
ОтветитьI don't know if 5.1 mkae this easier but if you follow this on your own project prolly you will face a problem. This widgets would be under your gameplay widgets so you can't click on the pickedup widget.
Ответитьthe video is fantastic , very helpful. But i can't click the adding item button is like something were blocking the button in the widget.
ОтветитьCould someone plz help me when I throw out item they don’t disappear for the inventory
Ответитьhow did you get the Event Pickup Item
ОтветитьFantastic tutorial buddy
Ответитьcould you please make a tutorial how to improve this inventory with mouse drag and drop items? so that you can change the location in the inventory itself
ОтветитьWorks perfectly for me. I modify this to pickup the item by pressing E and it works too, but when i walk on it, it deasapear, can someone help me pls ?
ОтветитьIs there anything I need to do differently for third person?
Ответитьamazing, perfect, excellent, very good, it's what I was looking for...
ОтветитьSeems hugely complex for something that should be pretty standard feature.
ОтветитьWhen you drop your objects, do they separate from their Overlap Sphere? Whenever I use physics my objects end up breaking apart, the meshes going mostly where I expect and everything else just saying where first spawned.
ОтветитьWow, as a beginner on UE5 that was one of the easiest videos to follow along with. Worked great with my Third Person Character. Great video and thank you!
ОтветитьHi! Do you know a way to limit the items amount that can be added to the inventory? e.g. An inventory that can store up to 10 stackable items then stop storing. Best tutorial ever! Thank you very much!
Ответитьok nice and good but this will be so nice if you let link to some free assets to use and make this tutorial ...now we all need pause the video and start searching for free bottles or medi kits wich are so hard to find because nothing is free lol
Ответитьit doesn't collapse to a function and I do not have the Local Variables section. Am doing this in my third person character.
ОтветитьIts not turning my blueprint into a function? Why is that
ОтветитьWhy would you map the cursor to the right mouse click.
ОтветитьHope you still make videos man pretty excited for the next tuts
ОтветитьHey, just wanted to say a massive thanks! You saved my university project in the last week of a deadline Really helped me out :D! Can't get the drop function to work in 3rd person it just doesn't drop for me and gets destroyed when I click it
ОтветитьYour channel is a fire! 🔥 You make very helpful videos, thanks, keep it up! I'm sure you'll get a huge audience!
ОтветитьExcellent tutorials! Such a clear and easy to understand voice as well.
Ответитьwhat the asset name u r using?
Ответитьpls can u make a tut using gameplaytags and data assets?
ОтветитьAy man can you making a video teaching us how to make a mortal kombat Armageddon mechanics template in Unreal Engine
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