Комментарии:
coming from cinema 4d, this is so complicated, verses just drag and drop an animated sequence but thanks that was helpful
ОтветитьThis was great! How I noticed you could only have to show when you played it in the other window. Is there a way to animate when this triggers in MRQ?
Ответитьprojector effects in UE5 Please
Ответитьhi we need tutorial for projector effects
Ответитьcould not determine stream mime type on all media. :(
ОтветитьUE Blueprint button to control video playback pause
Ответитьgreat tutorial, thank you!
ОтветитьDo you know why I can't zoom in on my media texture? When I place the media texture, it only covers a small area on the material, and the rest of the areas become pixelated.
Ответитьi can tell you put lots of effort into this. thank you for this great shader- keep them coming!
ОтветитьHi simon thank you for your clarity and your way of explaining things! this was very helpful, can you please tell me how can I turn on and off the TV in the level sequencer, more like having the material active and inactive replaced by another material so to speak. Hope you could help.
ОтветитьHow do you resize the video in Unreal so it fits your TV asset properly ?
Ответитьthere is better eays to use it instead of on a flat screen
Ответитьwhy when i press play mode its not working? stupid teachers
Ответитьhey, so how do I get this to work in game? the media stops playing when I play the level and to get it playing again I have to relink the file and open it again in the media player
Ответитьsuper helpful, thanks a lot !
ОтветитьAmazing
ОтветитьThanks for the tut man, worked perfectly! you the man
ОтветитьWhy You need electra player? Nothing change and any difference beetwen normal madia player...
ОтветитьWhere did you get this environment?
Ответитьmy emissive materials wont show when behind something is there any fix?
Ответитьepicly easy well done broda, i use a acurved tv and the video is zoomed in any tips?
Ответитьonly works when the media player is open. turns to black when i close it.
ОтветитьCan you use live video as a source for the video material???
Ответитьhay bro can you tell me how to quit the sound of the video? i want the video playing but in mute is possible in ureal? or i must mute the video in a video editor??? thank you so much.
ОтветитьDid anyone manage to play the videos in runtime?
For some reason medea player wont work
Just found an issue with different aspect ratio videos: Vertical videos (for social media) crash the editor with electraplayer in dialogue. I tried it with a regular horizontal video but in that case, its not automatically switching to the aspect ratio in media player, it stays squared. How might this issue be solved? I would just tilt my video and then later rotate the screen in editor but I would need the aspect ratio not be a square
ОтветитьThank you very much for the tut. Can you kindly help me with an issue I came across? I created the video loop. I need this video play continues on the screen. After I export as package I dont see the video on the screen ? any tips how to get that ?
ОтветитьCannot make it appear when rendering it in a sequencer queue, just in the editor. I tried to add the media to the sequencer but still nothing anyone that had this issue?
ОтветитьAwesome tutorial, thanks! So I did everything but my screen is somehow not emitting any light onto the scene. It is just a white rectangle now, or the video, but no light emitting from the screen. Any idea what can go wrong here?
Ответитьcan the texture sample be used in complex materials? i.e. stuff that rotates, distorts and scrolls UVs? Also can you use it on any static mesh?
ОтветитьThanks for the amazing vids and Tutorials...am a student in East Africa and am really interested into learning Unreal 5.0.But I dont have a powerful CPU with a good enough GPU...one I learn with keeps crashing and is very old...would you help me even if with your old PC that you dont use often?
ОтветитьThanks, the number of times I come back to these video material tutorials haha - this one is the most streamlined and easiest to listen to. Thank you! I've also used the new media plates in 5.1, but it seems to only work on the plate objects. Do you think it's possible to use a media plate on something like a sphere?
ОтветитьGood tutorial but I don't know why but this really never works properly and doesnt render in sequencer
ОтветитьJust as a recommendation, I wouldn't set the material to unlit. Typically TV's tend to have reflections and such. You can still have the emissive too without doing that. Nice tutorial though. Nice work man.
ОтветитьHi! Thats very cool, Is there a way to start playback while in game tho?
Ответитьis there a way to use a video as a texture in a material itself like modulating displacement or normals etc
Ответитьit only shows audio. HELP
ОтветитьHow can I get the video to still play when rendering in movie render queue, Thanks
Ответитьmy video texture is very blurry and low res, do you know why this can happening?
ОтветитьMy movies are cut.. I use 1080P movie for the texture, and only the left bottom corner Appears on the screen. There is a way to force scale somewere ?
ОтветитьIs this your room or did you download it from the marketplace?
ОтветитьBut when we play the game, the video doesnt show...
ОтветитьSorry, that's not how it works. You forgot the important thing. In the level blueprint, the video still has to be started with the 'Open Source' function. You don't need the 'Electra Media Player' plugin.
ОтветитьI have imported a alpha video and set the material blend mode. This looks good but I noticed that there is some sort of blur (not motion blur) in the image. When I turn off the Anti-Aliasing this issue is fixed, however the rest of the scene looks terrible without anti-aliasing. Is there a way to fix this?
ОтветитьHey guys! Thanx Yahya great tutorial. One question thou is there a possible way to make material dark instead of white before video is started
ОтветитьGreat Tut! Thanks. This works great when I assign the Video Material directly to a static mesh in the level, but I really need to assign it to a static mesh that is part of an actor blueprint, then start the player based one of my blueprint function. It seems straight forward enough, but I can't get it to work. If I assign the same material to a stand-alone static mesh in my level, when my blueprint calls the function to open the source on the media player, it does play on the level mesh, but not on the blueprint component mesh. Any ideas?
Ответитьas usual great tutorial!
but i have problem, maybe based on uv mapping of the asset.
how to rotate the video?,
my video play rotate 90 degrees to the left
best .. !
ОтветитьDear friend, congratulations for the great job. Could you help me, is it possible to insert a 360 video and from it, edit within Unreal? Ex. I did an architectural survey, and I want to model realities on top of this 360 video, to present interactions. Is it possible to do this?
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