Unreal Engine 5 Landscape Material - UE5 Tutorial

Unreal Engine 5 Landscape Material - UE5 Tutorial

Unreal Sensei

8 месяцев назад

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DXIII
DXIII - 14.11.2023 18:29

Thank you for this, but I don't think I will use cell bomb, I noticed a lot of incorrect shadows on the normal map when I applied random rotation. When UV tiling is small, it's just a small problem, but when UV tiling is large, it's really a big problem.

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Kyarov archive
Kyarov archive - 14.11.2023 16:48

Thank you!

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ARJUN gowda
ARJUN gowda - 14.11.2023 16:08

Landscape material blending not showing with megascan assets in pathtrace.... Plz help

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Dalaware
Dalaware - 14.11.2023 11:22

Thank you very much for the landscape and tutorial
How could I incorporate ultra dynamic weather in to this
landscape material?

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Lego Done Quick
Lego Done Quick - 14.11.2023 06:48

The auto-material and the foliage don't seem to be playing nicely with one another for me. Everything that is not the the slope "B Layer" seems to be overwritten by the foliage spawn on layer "A", unless you go back and manually paint the layer weight then it responds as correctly. Seems like that is not the intent.
Its as if all the layers are present on top of one another and they are not masking the foliage spawn correctly.

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Orlando Castro
Orlando Castro - 13.11.2023 19:59

You are the Sensei. Very good and thank you very much !

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MateyAKM
MateyAKM - 13.11.2023 18:00

any clue why my displacement isn't working when i open up the nanite example map?

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D E
D E - 13.11.2023 15:32

I've been waiting for this update :P man you are great!

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akaki xurco
akaki xurco - 13.11.2023 13:56

Myyyy man, You are best , im using your asset everywhere, its simple to modify and use, so respect from me

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Kai Hawaii
Kai Hawaii - 13.11.2023 12:34

Dope! Danke fürs teilen. 🤗

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Mustafa Adil Khushi
Mustafa Adil Khushi - 12.11.2023 17:28

can this Landscape Material be used in UE 5.2 ?

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CallMeCailou
CallMeCailou - 12.11.2023 10:08

Hey man just wanted to say thank you. I was working on making my own. Ran into an issue since im using 5.3 and video was for 5.0, one of the nodes no longer existed. Found this video, and was able to use your material with some edits, such as textures and ability to paint visibility to make EXACTLY what i was looking for, and then an additional hundred features. Absolutely fantastic. Thanks again.

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Steven 1991
Steven 1991 - 11.11.2023 23:32

Great tutorial and landscape material, thanks for this!
Not sure if anyone else gets this, but when i try using triplanar on the B_Material of the M_Height_Landscape_Height material, it gives me the following error: SM5 Function MF_Material_Triplanar (Node Static Switch): failed to cast float input to static bool type. Any ideas how to fix this,? (currently using UE5.3.2)

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Games WOW NOW
Games WOW NOW - 11.11.2023 22:05

Sensei, u are unreal!

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Alexander Alikin
Alexander Alikin - 11.11.2023 18:06

Unfortunately, downloading stays at 0%, I'm in SEA. Any ideas?

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Patrick Labaki
Patrick Labaki - 11.11.2023 16:31

The automaterial I received was incomplete

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EdgarsAL_77
EdgarsAL_77 - 11.11.2023 13:36

Landscapes are not look like this. There must be some logic in patterns and textures.

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Steffen Aaland
Steffen Aaland - 11.11.2023 13:32

Thanks for the free material! Will you make a tutorial on pcg with sampling of the material layers? That would have been amazing :)

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Peter Allely
Peter Allely - 11.11.2023 11:11

Regarding specular, I watched a landscape material tutorial once that explained that in real life that specular response is something that dissipates over a certain distance, and he had a way of emulating that (so up close there’s the usual specular response and at a certain distance it reduces, eventually to zero) and it looked really good. I can’t for the life of me find that tutorial now though.

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VFX1980
VFX1980 - 11.11.2023 06:41

Hi, when i try the procedural foliage only works in A material and it takes the whole landscape even though there is the material E in some parts. I have this material E because i activated the option for bottom material. I´ve added the foliage in the landscape_grass type, in E too, but not working. Any idea why is it happening? Thanks.

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Dan Black
Dan Black - 11.11.2023 06:10

You’re a force, man. You are so incredibly talented and as someone who wants to start a music making tutorial channel I aspire to be as informative and amazing as you in my own realm of expertise

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jumpieva
jumpieva - 11.11.2023 04:20

Where to donate?

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Peter Allely
Peter Allely - 10.11.2023 23:27

Thanks for your time and effort to make these assets and to make these videos, dude. There’s a load of us early on / mid way in our journey in learning to make art with Unreal Engine and your content really helps blunt that steep learning curve. Thanks thanks thanks.

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watus1992r
watus1992r - 10.11.2023 21:43

You have a mistake in your title, not a "tutorial", it should be "advertisement"

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Joseph Huntey
Joseph Huntey - 10.11.2023 21:18

I am liking material so far but I cant get displacement to work. I am using 5.3 and followed every step including adding the lines to the ini, changing the height type to compressed, checked nanite on and showing everything but nothing happens even when I adjust to extremes

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Александр Чечиков
Александр Чечиков - 10.11.2023 20:11

Hi, is there any way to use it in 5.2 version?

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TheAlimex Editing
TheAlimex Editing - 10.11.2023 17:43

Does anyone know why all my projects always start in the same open world? I have already reinstalled UE5 but the problem is still there. I also can't get the level with the starting objects to open. The same openworld opens every time. I really need help, because UE5 is overwriting all my projects and with that im loosing my saved files.

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Nomorecookies User
Nomorecookies User - 10.11.2023 13:31

I am not sure the exact reason, perhaps a UE 5.3.2 bug, but attempting to use Mask and just using a regular ORD MS Texture causes Automaterial layer to fail. Also, the layer that you selected Mask on in the first place (layer A for example).
all i have to do to cause the failure is select Mask. Even switching mask off to go back to the default generic roughness texture after that does not allow it to recover. the Layer is still broken.

Thanks for your knowledge share!

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Gabriel
Gabriel - 10.11.2023 12:21

Thank you, keep making more and more videos, please, thank you very much!!!!

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Marcos
Marcos - 10.11.2023 10:00

Hey man, this is really awesome. Thanks a lot for all you do for the community. One question: in previous versions of UE working with Landmass on landscapes larger than 2k was almost impossible without a super computer. Is it still the same or it was improved?

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Quick Learner5G
Quick Learner5G - 10.11.2023 09:26

the megascans masks texture is not working, it just gives a grid material when i turn it on

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Robert Prescott
Robert Prescott - 10.11.2023 06:06

This was amazing. Thank you so much for explaining everything in such detail!!! Great work!!!

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Dreken Productions
Dreken Productions - 10.11.2023 06:01

i tell everyone to use this. thanks

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luuu yuuu
luuu yuuu - 10.11.2023 05:54

Thanks. Rellay looking forward to master class update and how to update pervious landscape material to support nanite displacement.

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William Kyle Fazackerley
William Kyle Fazackerley - 10.11.2023 03:43

This is BAD ASS! Thank you!

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The Shiny Haxorus
The Shiny Haxorus - 10.11.2023 02:24

Anyone know what the performance difference is generally between using Nanite displacement and just using plain Parallax Occlusion mapping (even with self shadowing turned on)?

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La lloreria
La lloreria - 10.11.2023 01:18

Legend

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Chase Richards
Chase Richards - 10.11.2023 01:15

What's the difference between the standard landscape and the landscape with height? I'm trying to figure out what's preventing me from using Nanite displacement with RVT.

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Audio Knight
Audio Knight - 10.11.2023 00:57

I just started using Unreal after the whole Unity debacle, and this is an absolute godsend. I had already been experimenting with your previous version, so for this update to come out now is awesome!

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argus10000
argus10000 - 09.11.2023 23:12

Great offer!I However, tried to download the file four times on different computers. No response. A window says that a link has been sent to my email. No link.

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The Default Cube
The Default Cube - 09.11.2023 23:07

anyone else have trouble enabling nanite for a large map? 400km2

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Macieg
Macieg - 09.11.2023 22:16

If anyone has a problem with the "Mask? A" checkbox then to fix it go to M_Landscape > Material Graph > Material A
and in Mask A Param Tex Object change Sample Type from Masks to Linear Color.
I don't know if this problem is still occurring, as I downloaded the project yesterday, but maybe this will be useful for someone.

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AR BEAST GAMING
AR BEAST GAMING - 09.11.2023 21:28

We should use ue5.3.2 for this tutorial?

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Kiwi Hawk
Kiwi Hawk - 09.11.2023 21:28

Thank you so much for ALL your effort, sadly with the exchange rate and cost of living your master class is way out of my budget range or I'd be in. I downloaded the material project, opened it and migrated to one of my projetct, made a new level. I copied the master and made a new instance and put in the textures I wanted icluding a layer E BUT when I activated the bottom material I got [SM6] (Node OneMinis) Missing 1-x input so I have no idea what I'm missing, I am using 5.3 and the ini edits have been done. it seems we can't use the bottom material option with the height or nanite version, OR I'm doing somit wrong

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LikelyDone
LikelyDone - 09.11.2023 20:55

God bless you, bro! YOU the BEST!!! ❤❤❤💯

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Abdel Cotto
Abdel Cotto - 09.11.2023 20:45

Swapping the parent to the height material leaves me with a blank landscape, any advice?

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