CREATE YOUR OWN RENDERER WITHOUT CODE in Unity!

CREATE YOUR OWN RENDERER WITHOUT CODE in Unity!

Brackeys

5 лет назад

273,635 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

Bruno Granado
Bruno Granado - 23.12.2022 22:41

Hi, thanks for the video. Is there any way to do this with transparent walls? That is, passing through a transparent object, the character acquires another color. it would be very useful. won a subscriber

Ответить
Zaid Later - زيد بعدين
Zaid Later - زيد بعدين - 07.12.2022 02:52

I fucking miss you, man.

Ответить
animation hall
animation hall - 02.07.2022 01:33

hi

Ответить
Bâtınî • Kelam-ı Mavzer
Bâtınî • Kelam-ı Mavzer - 24.01.2022 15:32

cool stuff

Ответить
verified_tinker
verified_tinker - 25.12.2021 10:21

Miss you, Brackeys.

Ответить
Ludwig
Ludwig - 31.10.2021 01:01

This effect works when I have walls with default shader. It doesn't work with custom shaders unfortunately.

Ответить
Henry Jones
Henry Jones - 19.09.2021 14:33

Amazing tutorial, just what I was looking for.

Ответить
Ghostbu Gaming
Ghostbu Gaming - 17.04.2021 14:07

is there anyway to do this on HDRP

Ответить
adamodimattia
adamodimattia - 24.03.2021 23:21

Ah..With a little bit of tinkering it also works with 2020.2!!! Brackeys, why did you leave? ...

Ответить
Arthur Dos Santos
Arthur Dos Santos - 12.03.2021 10:58

Hello, does this works with HDRP ? Thanks !

Ответить
Daniel C
Daniel C - 08.02.2021 23:49

Hi, I cannot find a way to override the skybox with a different skybox material in a custom renderer

Ответить
N1thium
N1thium - 02.02.2021 17:26

What if i want to make the effect in the object who is in front of the character?

Ответить
Rancheros Digital
Rancheros Digital - 29.01.2021 00:34

How can I modify this so that each character is rendered with a custom color?

Ответить
Hadji Dejan
Hadji Dejan - 17.12.2020 06:31

We miss you Brackeys!

Ответить
Untemi
Untemi - 28.11.2020 21:37

plz
can you do video how to use cinemachine for mobile

Ответить
Shout
Shout - 12.11.2020 17:09

Why them characters that are behind are rendered with an opaque queue if they are transparent?

Ответить
3069 nanami
3069 nanami - 26.10.2020 16:18

could HDRP do the same?

Ответить
David Santiago
David Santiago - 09.10.2020 19:12

How do you integrate objects to characters, like the stick to the little wizard, and make it move with the hand?

Ответить
Johnny Jacques
Johnny Jacques - 03.09.2020 03:46

The project link hosted by Unity seems to be down, any mirror?

Ответить
Akhil Premraj
Akhil Premraj - 30.07.2020 19:51

I created a new unity project in 2020. I used the URP template. I'm following your steps, and nothing seems to be happening. Any help would be greatly appreciated.

Ответить
Rogério de Leon Pereira
Rogério de Leon Pereira - 21.07.2020 06:14

That is exactly what I am looking for. I was looking for an outline effect actually, but that will fit!

Ответить
Osama Nsr
Osama Nsr - 04.07.2020 03:16

what about 2D RenderPipeline ? (how to use the New2DRendererData?)

Ответить
Fallen Phoenix
Fallen Phoenix - 01.07.2020 17:03

Can you do a tutorial on HDRP and stencil buffers? It seems impossible (or not just supported yet).

Ответить
조희재
조희재 - 27.06.2020 20:11

AWWWEEEEEEESOOOOOMEEE!!

Ответить
Daniel Tanase
Daniel Tanase - 16.06.2020 15:59

Is this working in 2d?

Ответить
Akshay Khandizod
Akshay Khandizod - 12.06.2020 13:27

Hey,
How can we recreate similar effect in 2D ?

Ответить
Daniel C
Daniel C - 11.06.2020 04:47

How would you draw the character when behind objects, when the object obstructing the view of the player has partial transparency?

Ответить
M Pixel
M Pixel - 11.06.2020 00:35

I don't have the "Lightweight Pipeline Asset" in my assets folder, but I did install the package.

Ответить
Isaac Pringle
Isaac Pringle - 26.05.2020 02:24

Ive just tried following this using the new URP, but already stuck at one of the first bits. Set it up and set my character to the character layer but it didn't disappear when taken out the mask. There are now 2 settings in this window.
Any chance you may update this video now this method no longer works the same? Tried following similar tutorials with no luck :(

Ответить
Juhana
Juhana - 25.05.2020 23:54

Thank you so much! Hmm, how would you go about making the AR portal effect with this technique? The moment I set the portal material to transparent instead of opaque, this approach stops working (the portal object stops covering the item and no longer causes difference in the material despite the renderer feature). In other words and terms of this video, how could I make the buildings totally transparent and still switch the material when the characters walk behind them, like in this video?

Ответить
Jacek Perzanowski
Jacek Perzanowski - 20.05.2020 12:06

Excellent video! I needed for my player to be visible behind buildings. I tried different methods but this is just so clean and simple.

Ответить
Mlle Lafortune
Mlle Lafortune - 17.05.2020 12:32

Newbie question : Is it possible to show the shadow of the gameobject when it is behing an occlusion ? Thanks!

Ответить
tonkrogerio
tonkrogerio - 22.04.2020 08:28

not working for me. the objects stay invisible if i remove them from the default layer masking to any new render feature i create. i've even tried a simple cube and it just disappears for ever unless i click it on the default layer mask. I've been trying to figure it out for hrs.

Ответить
Rudra Games
Rudra Games - 15.04.2020 20:20

Amazing, please toon shader with outline tutorial !!

Ответить
INTROVERT I/O
INTROVERT I/O - 08.04.2020 15:34

Brackeys is the goto channel... there's no topic that he hasn't touched... he started revisiting.... 🥶thanks alot

Ответить
Tele
Tele - 07.04.2020 18:15

Can you make a tutorial on this but in 2D?

Ответить
gambikules
gambikules - 24.03.2020 02:54

WITHOUT CODE != single line code

Ответить
AronautAaron
AronautAaron - 23.03.2020 19:43

Dont fall for it, doenst work

Ответить
bill jeason
bill jeason - 20.03.2020 04:26

When i use the built-in render pipline,i used to write shader with CG language,but in scriptable render pipline,i have to use the HLSL shader language.Although the shader graph is simple to use,but to me i am familiar with writing shader code myself.There are many functions and properties are different,could someone give me an advice about How can i change to HLSL?

Ответить
creativebits
creativebits - 17.03.2020 15:06

WOW

Ответить
DanTheDev
DanTheDev - 07.03.2020 15:13

How can this work on 2D? 2D Renderer doesn't have Renderer features.

Ответить
Maksim Mileshkin
Maksim Mileshkin - 27.02.2020 18:29

Ok @Brackeys, How to make it possible in 2D?

Ответить
IllI lIIl
IllI lIIl - 18.02.2020 20:47

Can we do that in high definition RP ?
Thanks.

Ответить
Benjamin Mouret
Benjamin Mouret - 13.02.2020 17:28

Awesome video. Is there any other help, tuto or examples somewhere about the "stencil" features ?

Ответить
Ehsan Akrami
Ehsan Akrami - 04.02.2020 14:26

Can I use this Feature to Disabling Post Process Effect on UI in Camera Canvas Mode?

Ответить
MH Seong
MH Seong - 03.02.2020 20:44

If possible, please teach me how to create transparent masks using 3dObject.

Ответить