Комментарии:
it did not worked
Ответитьyay! now i can make an accurate riggy model!
Ответитьfast and efficiently. Thanx a lot!
Ответитьdoes work with animate texture last step save as png ?
ОтветитьJust Subscribed for that thx!!
ОтветитьSuper helpful, thank you so much!
ОтветитьStraight to the point and informative, worked first try.
Good tutorial, you've earned a sub!
didnt work with roughness and normal
ОтветитьThis is exactly what I needed and straight to the point, thanks a bunch!!
ОтветитьGreat video, but what about an object with multiple procedural textures on it?
ОтветитьThank you for a quick and simple tutorial on the matter! 5 STARS straight up!
Ответитьthank you so much this was exactly what I needed and I can now start making unity assets and make money with my passion I developed as a kid, I am super excited ^-^
Ответитьwhat if my procedural texture have alpha? how do i bake it?
Ответитьhow do u make a spheere with cube?
Ответитьwe open a new window... new window... window
Ответитьthank you so much!
ОтветитьGreat, but did you create a uv map for the sphere or simply you baked with no uv? Thanks in advance for any help. 👍👍😀😀
ОтветитьThank you❤️
ОтветитьEvery time I click "bake" it says "no valid selected objects" despite it's a simple sphere with a random procedural texture on it 🤔
ОтветитьDoes not work. It renders transparent image instead of Noise generated. So sad.
ОтветитьWhen i Bake the normal map is yellow¿why?
ОтветитьAre you seriously ending this video right now without telling us how to get rid of that pixellation ?
Ответитьgreat tutorial, Thank you
Ответитьu r super . i love it
ОтветитьHOW DO I FIX THIS,my texture bake result is blurry i tried eveytutorials its still blurry i also tried to pu a higher resolution on the texture but it still blurry
ОтветитьThe image texture node must be selected, before baking! Otherwise it doesn't work!!!
ОтветитьAre there any addons to automate the process of baking procedural into PBR or its not possible because you need to manually select the channels?
ОтветитьJesus christ thank you. I was missing the image texture, and couldn't figure out how to hook it up whilst still keeping my colours. Lo and behold: you just don't hook it up!
ОтветитьSuper short and simple, thanks!
ОтветитьThank you, that's exactly what I was looking for. So happy that googling something messy like "blender can you make a procedure texture into a UV" leads right here.
Ответитьu saved my life
ОтветитьExcelente!!!
Ответитьdoes world color/light will affect the color of output?
Ответить😱
ОтветитьDankeschön!
Ответитьfantastic, simple ... thank you very much !!!
Ответитьthank youuuu
Ответитьthank you, thank you, thank you, thank you!! <3 <3
ОтветитьExcellent video i will give you a thumbs up and subscription.
QUESTION:
I have to make an uv map for the texture? or this step is only when i have an object?. I don´t understand the function of Uv maping :s
thank you!! im sorry I need you help. I see when you finally saved the bake in image editor. appears also the option "save all images", but I can't select this option in my blender project, do you know something about this? im searching for export procedural texture as a animated mesh? ummm it is possible? THAAAANKS YOU VERY MUCH
ОтветитьFollowed everything, output is just black. What could possibly be the issue?
ОтветитьThanks ! Nice tutorial.
Ответитьdoesn't work, says no valid object selected
ОтветитьIs it ok when it bake just belt for few hours? I have I5-9400f
Ответить"After some minutes"
Time remaining: 12 Hours
me: ._.
thx
ОтветитьThank you so so so much for this!
ОтветитьThanks a lot! I willl add that this helps a lot with performance if you have a very complex procedural texture :)
Ответитьthe texture doesnt appear
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