Vertex Buffers - Advanced Use - 3D Games in GameMaker

Vertex Buffers - Advanced Use - 3D Games in GameMaker

DragoniteSpam

4 года назад

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@AM2023dougie
@AM2023dougie - 27.07.2023 04:48

Thanks!

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@rayujohnson1302
@rayujohnson1302 - 01.08.2021 08:49

It only takes me 59.68 ms to load in my models but I don't create a vertex buffer. I just store the data in an object and call objectName.addToBuffer(buffer,x,y,z) when I want to build the buffer at a later time. The vertex buffers took 80.09 ms to load. Not great but not bad for building 342 platforms with 24 tris each.

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@kerby6699
@kerby6699 - 07.04.2021 18:19

Hey, thank you so much for this video! Do you know how animating the textures of a vertex buffer could work? I don't know how to achieve this with a shader.

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@LoserHands
@LoserHands - 04.04.2021 07:03

You're a beast, these 3d vids have been greatly informing. Thanks for your explanation, demonstration.

I am planning to use vertex animation textures in my current project. Have you tried something like this before, in the vert shader? Also if you cover animation in a vid somewhere I'd love to know.

Cheers!!

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@WolfrostWasTaken
@WolfrostWasTaken - 07.02.2021 01:36

Extremely based video and it should have way more views

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@luisdaniel7690
@luisdaniel7690 - 19.01.2021 23:11

hi I am whatching this 3d in gms2 playlist very helpful by the way.
I wanted to know if there is a way of a function to save different buffers in a single file. And them load in a separate array of buffers (model[0], model[1] etc...), very useful for models composed of several pieces, instead of having different files with for example the body, the left arm, the right arm, the head, etc. of a single character I think that it will be more convenient to have one single file contain all these buffers and have a script that separate them into their respective model[i].

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@adamhavlik1119
@adamhavlik1119 - 15.08.2020 13:11

Thx man, very helpful!

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@Azuzota
@Azuzota - 29.07.2020 06:18

Would this have an effect on obj models with associated textures or mtl?

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@SonictheHedgehogInRealLife
@SonictheHedgehogInRealLife - 14.06.2020 13:07

I love your videos the way you explain things helped me with the way I solve problems. I now try more to figure things out like a puzzle which helped me a lot because I used to get frustrated when stumbling upon something I didn’t understand. Thanks for the help.

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@Karurosagu
@Karurosagu - 24.05.2020 00:22

this should solve my mem leaks thank you

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@TheInevitableHulk
@TheInevitableHulk - 03.05.2020 00:36

Would you recommend using a separate project as an obj to vertex buffer converter or is there a way to do this only once during compile time?

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@mayathemaster
@mayathemaster - 02.05.2020 08:57

Ive seen everybody add colour to their vertex format but I never find myself using a single color for an specific part of the mesh. If I tind the object it usually happens to the whole mesh.

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@GameJam230
@GameJam230 - 02.05.2020 05:47

All of the last videos: "I don't plan on redoing my videos on loading models from files, I feel that they're up to date."

First 6 seconds of this video: "You have all been loading models from files wrong, this entire time"

Pfft, next you're going to tell me that they changed their mind about Pluto being a planet XD

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@celticwarrior9737
@celticwarrior9737 - 02.05.2020 00:47

Do you know how to rotate a vertex buffer (2d) around a different point than (0,0)?

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@bytecauldron
@bytecauldron - 01.05.2020 22:36

Thank you for this. I would be completely lost without these videos. 👍

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@ErdrickHero
@ErdrickHero - 01.05.2020 21:21

Loading an obj with a few hundred thousand triangles takes about 5 seconds on my machine.

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