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Thanks!
ОтветитьIt only takes me 59.68 ms to load in my models but I don't create a vertex buffer. I just store the data in an object and call objectName.addToBuffer(buffer,x,y,z) when I want to build the buffer at a later time. The vertex buffers took 80.09 ms to load. Not great but not bad for building 342 platforms with 24 tris each.
ОтветитьHey, thank you so much for this video! Do you know how animating the textures of a vertex buffer could work? I don't know how to achieve this with a shader.
ОтветитьYou're a beast, these 3d vids have been greatly informing. Thanks for your explanation, demonstration.
I am planning to use vertex animation textures in my current project. Have you tried something like this before, in the vert shader? Also if you cover animation in a vid somewhere I'd love to know.
Cheers!!
Extremely based video and it should have way more views
Ответитьhi I am whatching this 3d in gms2 playlist very helpful by the way.
I wanted to know if there is a way of a function to save different buffers in a single file. And them load in a separate array of buffers (model[0], model[1] etc...), very useful for models composed of several pieces, instead of having different files with for example the body, the left arm, the right arm, the head, etc. of a single character I think that it will be more convenient to have one single file contain all these buffers and have a script that separate them into their respective model[i].
Thx man, very helpful!
ОтветитьWould this have an effect on obj models with associated textures or mtl?
ОтветитьI love your videos the way you explain things helped me with the way I solve problems. I now try more to figure things out like a puzzle which helped me a lot because I used to get frustrated when stumbling upon something I didn’t understand. Thanks for the help.
Ответитьthis should solve my mem leaks thank you
ОтветитьWould you recommend using a separate project as an obj to vertex buffer converter or is there a way to do this only once during compile time?
ОтветитьIve seen everybody add colour to their vertex format but I never find myself using a single color for an specific part of the mesh. If I tind the object it usually happens to the whole mesh.
ОтветитьAll of the last videos: "I don't plan on redoing my videos on loading models from files, I feel that they're up to date."
First 6 seconds of this video: "You have all been loading models from files wrong, this entire time"
Pfft, next you're going to tell me that they changed their mind about Pluto being a planet XD
Do you know how to rotate a vertex buffer (2d) around a different point than (0,0)?
ОтветитьThank you for this. I would be completely lost without these videos. 👍
ОтветитьLoading an obj with a few hundred thousand triangles takes about 5 seconds on my machine.
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