Комментарии:
pretty cool! Also you can change the interpolation to "none" in your ramp settings so you don't have to move your color points really close together to make it sharp, it will just do it automatically. :D
Ответитьthank you soo muchh!!!! you saved me
ОтветитьBest
Ответитьit was so pretty
Ответитьi am using aitoon and I i have an small issue. when i am using area light shadows are getng softer and in direction light it does not. after redusing softness to 0 it want get harder shadow too. my basic requirnment is to get output like tom and jerry cartooon. can u help me with that pls. sorry for my english.
ОтветитьDont paint the ramp shadow that way or you will end up with a pink shadow. Keep it black for best results :)
Ответитьbeautiful
ОтветитьThanks for the great tutorial🤙🏾
ОтветитьThank you so much!
ОтветитьCan i ask how to apply texture on a Toon shader on Arnold renderer?
ОтветитьHey fellow scad bee! Great tutorial!
ОтветитьNice.
Time to go make Guilty Gear ZF.
They need features to allow you to control the lines better..
It's a good attempt but theres too many things broken with this shader.
Theres no display in the viewport which makes no sense.
The lines can only be placed based on angle not where you want them to be placed
You cant adjust the lines to look like someone actually drew them.
And the shadows are hard to control as well
good tutorial ...tq very much...very helping for me...
Ответитьwhy can't we view that in the viewport? like the normal toon shader
Ответитьthank you! :)
ОтветитьThanks for the tutorial, was looking for this
Also.. I've seen you in Monty
Thank YOU sooo Much. I've been trying to do this for a Year!!!!
Ответитьgg
ОтветитьHeyy ty for the video!
Ответить