In this tutorial we will overlay pixel textures over a display texture to simulate pixels inside of Unreal Engine 5. We also pixelate the main image to fit the new pixels so that it looks realistic. We also add a settings to help avoid the moiré effect (which can be very distracting for your player.)
Timestamps:
00:00 Intro
01:02 Importing the needed textures
02:32 Making the basic material setup
05:35 Creating pixel resolution settings
08:51 Converting textures into params
09:41 Testing the material
10:49 Fixing the green hue when zooming in
11:39 Making the pixels texture more realistic
14:39 Fix the flickering using distance fade
23:14 Fix the flickering at an angle using Fresnel
26:41 Cleanup of our material
30:11 Showcasing different types of pixels
33:31 How to adapt settings for multiple displays
34:25 Final cleanup
35:46 Outro